Hello there dear tremulous players .
Im new around here and dont know any of you yet .
Well , by chance i saw this game , downloaded it and liked it , still playing .
And i come from a world where many people including me used to play naturalselection for days and nights until version 3.0 came out .
U see , i used to know that natural selection was the only game of this type , kind of strategy game mixed with fps and aliens vs humans . But now i see that i was wrong . After reading that tremulous was available before natural selection , i accepted it without any trouble .
Im not going back to natural selection as it is completely destroyed because of nonplayer devs and amazingly stupid changes .
Here i see that the strategy/fps aliens/vs/humans spirit still continues in tremulous and thats great !! infact amazing !
This is why i decided to share my thoughs with tremulous comunity and also play it whenever i can .
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First i should say that natural selection was better* than tremulous, im sorry . But dont get angry yet , since tremulous is very close to ns as i will explain and with little changes tremulous could be the game we all were waiting for . This is very possible . Since it is not the graphics that makes the game perfect* .
i will give some examples here .
ns had a flying creature with ranged attack which could suffice the need of freedom lovers in aliens comunity . trem does not have it . Its not always about balance you see , player wants to find a role which is close to his character .
Characters are //
TANK : "Im have a very strong body, you cant hurt me with your cheap shots !! --> tyrant - Powerarmor
Freebie: "Im a rogue , i like to move around very quick , and get to places others cannot , hide whenever the need arises and strike from shadows with my excellent aim. --> there is none in trem
Soldier: "Ahh man, blast all the enemies, all i care is to hunt them down , i dont care much about details.." --> Dragoon - Powerarmor - Human
Lagger : "Well , since i dont have the best connection i might as well help the team by building the perfect base !! Here comes my perfect building skillz !! --> builder class -> granger (but but building complexty is not enough )
Tremulous needs a Freebie type equipment to humans and creature to aliens.
These were some few examples for unit selections . And now comes the general game strategies.
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Very clearly tremulous lacks forward base equipment . As it is very crucial to achieve a consicious victory against a truly good enemy team .
It is very hard to establish forward bases in trem if not impossible .
Because buildings takes a good amount time to build and takes 1/3 of its building time to be destroyed.
Tremulous should have an advanced armory and advanced medipad which could be build anywhere on the map without reactors support. And increasing aliens regeneration efficiency should do the balance trick .
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I enjoyed in ns that there was versatility in game where you could play with a creature and not only bite with it but also you could use many tactical abilities from protetive cloud to paralyzing web lines which could be shooted from builder class creature , making it not only a builder but also be able to help a fighting team .
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There was also a resource system in ns where in map special spots provided resource points able to be used both from aliens and humans which forced both teams to expand in order to achieve victory . But i see that no such thing exists in tremulous as it is enough to defend some few buildings and with good players you can stay alive for infinite amount of time . Thats totaly not a wise game playing style and creates a word to discuss "camping" and following it comes the "Sudden Death" the total domination of humans since aliens dont need no ammo or medipads .
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Beware the feeders !
I see that in tremulous there is no place for noobies to enjoy it properly , how so ? Very simple . Because tremulous relies on kill points to gather resources and it is very easy to kill noobies , one team becomes godlike within minutes and its gameover..
This does not sound very smart to me ears..
Of course you can still continue to gather points from kills but put some limits to it in order to solve this noobies problem and totaly remove "Dont FEED!!" syndrome . How is that possible ?
Aliens should get more credits from players with high scores or better equipment .
And should not get repeative credits from killing same player ten times within twenty seconds . Put some limit to it like , one distinct player will only get credits from one distinct enemy in every two minute . Which could creatly help reduce the feeders syndrome .
But what about the aliens now ? Humans will be overpowered !
No , and never . Because every change comes with its partner balance fixes . Whenever you put something to one team , you also put some counter to it on the other team . Its simple . But clearly there is a need to implement many new things to tremulous and i have many more experiences from other games and ideas as well .
Enough wantings from an already tired mind . These are hard to read as well as it is harder to implement from an unpaid developer who only does this for his own reasons and gains no great deal of money from it .
But you could help developers greatly for your dreams to come true !
People there with site making skills , discuss all the changes with steady minds and put all of the wish list on site with pictures and clear descriptions .
Im sure developers will feel your burning spirit in need of a better tremulous to sadisfy your needs . And for better comunity and for better aliens vs humans strategy/fps game days !
**Excuse my english mistakes.
**Excuse my long post.
**Excuse my over-excited post .
Nice to meet you all . :]