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Overall-Light

Started by Menace13, August 28, 2007, 07:40:24 PM

Menace13

How do you set the Overall Light with the Ambient Key?

I am making a map and that is the light I am going to use. Picture of my map from above:

Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Survivor


  • Ambient Light is ugly and is preferably used only in test builds.
  • Select a single, normal brush. Press n. Key Ambient, value 20, enter. If it doesn't enter select another brush, this is merely a small inconvenience no bug.
  • Your buildstyle is inconsistent, either use one of the two correct methods, but by preference use the mitred (clipped one).
  • Try using the misc>colors>themes>black green one when posting screenshots of radiant layouts. It makes it far clearer at what people are looking at and might even go easier on your eyes when mapping.
I'm busy. I'll ignore you later.

ShadowNinjaDudeMan

I just put into any worldspawn

_ambient [numbero]

bingo.

Unless Ive spelt ambient wrongly...
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Menace13

I still don't understand. Is it possible to make it have the whole map just have light but not coming from anywhere just like has light as if from the sun but without an opening?

I will try to make it be light textures and have light come from then for now though.

Quote from: SurvivorYour buildstyle is inconsistent, either use one of the two correct methods, but by preference use the mitred (clipped one).
I don't understand that either.

Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

==Troy==

There are a few good guides on Q3 mapping, try them. Your mapping will completely screw the -vis and -light build, hence making it hard to play, due to the load on FPS. :roll:

Odin

_minlight and _minvertexlight are what you want here.

Menace13

=\ I am not a programmer i have NO idea wat u r sayin.

How about I give somebody the .map and THEY do the rest? =\ I am totally confused!

Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Odin

Select any non-entity brush. Press N. Add _minlight as a key. Put a number between 0-100 as its value.

There's really nothing to it at all.

Oh, and read the manual please.

Taiyo.uk

Quote from: Menace13I still don't understand. Is it possible to make it have the whole map just have light but not coming from anywhere just like has light as if from the sun but without an opening?
Just as Survivor said:
Quote from: SurvivorSelect a single, normal brush. Press n. Key Ambient, value 20, enter. If it doesn't enter select another brush, this is merely a small inconvenience no bug.
Quote from: Menace13
Quote from: SurvivorYour buildstyle is inconsistent, either use one of the two correct methods, but by preference use the mitred (clipped one).
I don't understand that either.
Your jointing method. You are using both mitred and butt joints, stick to one style. You also need to fix the overlapping brushes. Don't forget to caulk non-visible surfaces.

Quote from: Menace13How about I give somebody the .map and THEY do the rest? =\ I am totally confused!
Because then you'll remain totally confused and consequently never make a decent map.

E-Mxp

shouldn't this be in the mapping questions forum??

Caveman


ShadowNinjaDudeMan

Im sorry about this, but I was just wondering why you need caulk, what is it?
What does it do?
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Kaleo

Caulk is a shader that the game ignores when compling... its for solid walls you're not meant to see.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Taiyo.uk

Caulking invisible surfaces (void-facing sides of walls, hidden surfaces, etc.) is an optimisation technique. It reduces the number of triangles that need to be rendered.

ShadowNinjaDudeMan

Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Odin

I recommend starting every brush as caulk, then texturing the sides manually. Make sure you texture only the sides that can be seen from in the game. If you can never see a certain side of a brush, there's no point in texturing it.

Menace13

@Odin: I use caulk and then texture it but I cant find the tool to texture one surface of a wall/door/entity/etc. But I deleted the map because I messed up on part of it and the whole thing got ruined. If anybody wants to be a mapping partner with me I could give them .map's and they could do the texturing/lighting/compiling. :P I suck, I admit it. :( Well, if somebody wants to be a mapping partner here are the necessary things:

Good with lighting systems.
Can compile their maps.

Here are the things that would be helpful:

Good with texturing.
Good with compiling
Has made a map before/is making a map.
Has an AIM address. (Mine is menacethe1337)

Well, I don't think I will ever be able to make a complete map. I mainly like making rooms. I think my latest map has good gameplay, if you call it that when there are only six textures and no lights.

So if you want some map plans just ask me. If you want a mapping partner just ask me.

I have a .map just waiting for you =)

Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Odin

Shift-Control to select surfaces.