Author Topic: Overall-Light  (Read 7350 times)

Menace13

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Overall-Light
« on: August 28, 2007, 07:40:24 pm »
How do you set the Overall Light with the Ambient Key?

I am making a map and that is the light I am going to use. Picture of my map from above:

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Survivor

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Overall-Light
« Reply #1 on: August 28, 2007, 07:55:55 pm »
  • Ambient Light is ugly and is preferably used only in test builds.
  • Select a single, normal brush. Press n. Key Ambient, value 20, enter. If it doesn't enter select another brush, this is merely a small inconvenience no bug.
  • Your buildstyle is inconsistent, either use one of the two correct methods, but by preference use the mitred (clipped one).
  • Try using the misc>colors>themes>black green one when posting screenshots of radiant layouts. It makes it far clearer at what people are looking at and might even go easier on your eyes when mapping.
I’m busy. I’ll ignore you later.

ShadowNinjaDudeMan

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Overall-Light
« Reply #2 on: August 28, 2007, 08:37:31 pm »
I just put into any worldspawn

_ambient [numbero]

bingo.

Unless Ive spelt ambient wrongly...
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Menace13

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Overall-Light
« Reply #3 on: August 28, 2007, 09:10:16 pm »
I still don't understand. Is it possible to make it have the whole map just have light but not coming from anywhere just like has light as if from the sun but without an opening?

I will try to make it be light textures and have light come from then for now though.

Quote from: "Survivor"
Your buildstyle is inconsistent, either use one of the two correct methods, but by preference use the mitred (clipped one).
I don't understand that either.

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

==Troy==

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Overall-Light
« Reply #4 on: August 28, 2007, 10:35:54 pm »
There are a few good guides on Q3 mapping, try them. Your mapping will completely screw the -vis and -light build, hence making it hard to play, due to the load on FPS. :roll:

Odin

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Overall-Light
« Reply #5 on: August 28, 2007, 10:40:38 pm »
_minlight and _minvertexlight are what you want here.

Menace13

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Overall-Light
« Reply #6 on: August 28, 2007, 11:12:49 pm »
=\ I am not a programmer i have NO idea wat u r sayin.

How about I give somebody the .map and THEY do the rest? =\ I am totally confused!

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Odin

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Overall-Light
« Reply #7 on: August 28, 2007, 11:56:09 pm »
Select any non-entity brush. Press N. Add _minlight as a key. Put a number between 0-100 as its value.

There's really nothing to it at all.

Oh, and read the manual please.

Taiyo.uk

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Overall-Light
« Reply #8 on: August 29, 2007, 12:08:12 am »
Quote from: "Menace13"
I still don't understand. Is it possible to make it have the whole map just have light but not coming from anywhere just like has light as if from the sun but without an opening?

Just as Survivor said:
Quote from: "Survivor"
Select a single, normal brush. Press n. Key Ambient, value 20, enter. If it doesn't enter select another brush, this is merely a small inconvenience no bug.

Quote from: "Menace13"
Quote from: "Survivor"
Your buildstyle is inconsistent, either use one of the two correct methods, but by preference use the mitred (clipped one).
I don't understand that either.

Your jointing method. You are using both mitred and butt joints, stick to one style. You also need to fix the overlapping brushes. Don't forget to caulk non-visible surfaces.

Quote from: "Menace13"
How about I give somebody the .map and THEY do the rest? =\ I am totally confused!

Because then you'll remain totally confused and consequently never make a decent map.

E-Mxp

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Overall-Light
« Reply #9 on: August 29, 2007, 06:44:07 am »
shouldn't this be in the mapping questions forum??

Caveman

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Overall-Light
« Reply #10 on: August 29, 2007, 06:50:12 am »
Where is the map?

ShadowNinjaDudeMan

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Overall-Light
« Reply #11 on: August 29, 2007, 07:01:41 am »
Im sorry about this, but I was just wondering why you need caulk, what is it?
What does it do?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Kaleo

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Overall-Light
« Reply #12 on: August 29, 2007, 10:32:21 am »
Caulk is a shader that the game ignores when compling... its for solid walls you're not meant to see.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
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Taiyo.uk

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Overall-Light
« Reply #13 on: August 29, 2007, 12:40:41 pm »
Caulking invisible surfaces (void-facing sides of walls, hidden surfaces, etc.) is an optimisation technique. It reduces the number of triangles that need to be rendered.

ShadowNinjaDudeMan

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Overall-Light
« Reply #14 on: August 29, 2007, 06:59:13 pm »
ah, thanks.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Odin

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Overall-Light
« Reply #15 on: August 30, 2007, 01:40:02 am »
I recommend starting every brush as caulk, then texturing the sides manually. Make sure you texture only the sides that can be seen from in the game. If you can never see a certain side of a brush, there's no point in texturing it.

Menace13

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Overall-Light
« Reply #16 on: August 30, 2007, 02:13:21 pm »
@Odin: I use caulk and then texture it but I cant find the tool to texture one surface of a wall/door/entity/etc. But I deleted the map because I messed up on part of it and the whole thing got ruined. If anybody wants to be a mapping partner with me I could give them .map's and they could do the texturing/lighting/compiling. :P I suck, I admit it. :( Well, if somebody wants to be a mapping partner here are the necessary things:

Good with lighting systems.
Can compile their maps.

Here are the things that would be helpful:

Good with texturing.
Good with compiling
Has made a map before/is making a map.
Has an AIM address. (Mine is menacethe1337)

Well, I don't think I will ever be able to make a complete map. I mainly like making rooms. I think my latest map has good gameplay, if you call it that when there are only six textures and no lights.

So if you want some map plans just ask me. If you want a mapping partner just ask me.

I have a .map just waiting for you =)

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Odin

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Overall-Light
« Reply #17 on: August 30, 2007, 05:43:09 pm »
Shift-Control to select surfaces.