Interesting idea this is. "Tehpaper" over on the MG IRC had a light bulb moment when i showed him this pic:

Upon showing him this, he said it would be a great idea to have the tesla generator spark/trigger_hurt involved in that room. Which would be a sweet idea.
I looked at the shader, and trail for the tesla, and this idea proves to be somewhat complicated for me. So if anyone could help me getting 1) the shader to work right. 2) getting the trigger_hurt to work in sync with the tesla spark would be awesome!
[edit]Here's the shader for the tesla_bolt.jpg:
models/ammo/tesla/tesla_bolt
{
cull disable
{
map models/ammo/tesla/tesla_bolt.tga
blendfunc add
rgbGen vertex
tcMod scroll 0.2 0
}
{
map models/ammo/tesla/tesla_bolt.tga
blendfunc add
rgbGen wave sin 0 1 0 5
tcMod scroll 0.5 0
tcMod scale -1 1
}
}
and the bolt:

For now I'd just like to get the shader to work right.
Any and all help is greatly appreciated. Thanks, Mexel.
PM me for contact information.[/code]