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New Tremulous map (unofficial)

Started by Vector_Matt, May 05, 2006, 01:48:48 PM

Catalyc

Are you loading all the shaders correctly? Trem doesn't include a common.shader, so caulk should also show up as a solid pink texture :D

Argetlam

These are great ideas and i do no a guy who was pretty good at making maps for control monger, If you would like to talk to him pm me and i will hook you up with his info.

Vector_Matt

Quote from: CatalycAre you loading all the shaders correctly? Trem doesn't include a common.shader, so caulk should also show up as a solid pink texture :D
What would be the propper way to load the shaders so that it works? I've got the textures that came with GTK, Q3TADemo, and Q3ADemo, in the TremDir\Base directory in a .pk3 file, but I guess that I'm missing something.

Catalyc

Quote from: CatalycHere is a zip with all the other stuff you need appart from radiant. Extract to your ./tremulous/base folder. It contains:

  • entities.def
  • common-spog.pk3
  • common.shader
  • shaderlist.txt (dunno if its complete, but most of the textures/shaders are there)

From this thread. I wouldn't recommend using Q3A/Q3TA textures (or textures from other games that aren't released under proper licenses).

Survivor

Don't know if it changed but the last time I downloaded the entity.def file the hive was missing from the team menu.
I'm busy. I'll ignore you later.

Vector_Matt

Quote from: CatalycI wouldn't recommend using Q3A/Q3TA textures (or textures from other games that aren't released under proper licenses).
I only got them because I though that they might have the missing shaders etc... But thanks for the tip.

And thanks for the link I had everything but the common.shader stuff.

EDIT: well i packed the shader stuff into a .pk3 and this is the what the map looked like, Picture1

On a more interesting subject, shots of the bunkers:

First floor

Second floor

Vector_Matt


AzaToth

Quote from: Vector_Matt
Quote from: CatalycI wouldn't recommend using Q3A/Q3TA textures (or textures from other games that aren't released under proper licenses).
I only got them because I though that they might have the missing shaders etc... But thanks for the tip.

And thanks for the link I had everything but the common.shader stuff.

EDIT: well i packed the shader stuff into a .pk3 and this is the what the map looked like, Picture1

On a more interesting subject, shots of the bunkers:

First floor

Second floor
Thast's low quality :/

Vector_Matt

Just how is it "low quality"? If you know ow it can be improved then let me know. And it's a military bunker, bunkers aren't supposed to be fancy.

AzaToth

Quote from: Vector_MattJust how is it "low quality"? If you know ow it can be improved then let me know. And it's a military bunker, bunkers aren't supposed to be fancy.
I ment that the textures looks so "blocky", and the colors is strange.

[db@]Megabite

A bunker consisting of no more than 20 brushes with a single texture and no discernable light source is not exactly high detail..
though performance should be good! ;)

Okay, to build a nice bunker you may take a look at games like Castle Wolfenstein, Medal of Honor, Call of Duty... even Doom3 and Quake2-4 should give some nice impressions. Basic layout first, then detail... ramps only where they make sense.. metal stairs are fine, maybe some inventory like computers, tables, crates, anything... and something emitting light, maybe some neon lights?
Texturing all in a concrete & metal theme and you are done!

Cheers, Danny

Vector_Matt

Thanks for the info, when I get the shaders, scripting, etc... done I'll work on detailing the place.

RedGuff

Hello. I suggest to create mobile parts, in order to install machineguns and acid tubes !
PS : If you want more inspiration, you can try Nexuiz (Free, GNU), or UT99 (free demo avaliable, commercial).
Thanks
Fumer tue !