I'm working on a (huge/awsome/revalutionary take your pick) map and I want some ideas from the comunity as to what things you'de like to see in a map. So far I've got: low grav room, teleportation, moving trains, and trapdoors. Any additional ideas?
Note: I put unofficial in the title because it's not an official Trem map (yet :wink: ).
Low grav room = instant death for dretches
if including would suggest that the area be non buildible or too small for a base
On part of my own suggestions:
More use of the Z-axis - more places where building high and using jetpacks to reach such spots are valuible.
One way passages - for example you build a base with three entrances however only one allows bigger humans/aliens in or out (like that vent room)
Fog - low to the ground that dretches can use to spring from or hugging the ceiling...