Author Topic: Kaleo's Mapping Competition [TAKE 2]  (Read 34696 times)

Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« on: September 01, 2007, 11:21:25 am »
Kaleo's Mapping Competition [TAKE 2]

NOTICE!!!
MAPS ARE DUE

Rules

    • Maps must use textures and shaders from only one official director (i.e. you may only use textures from Nexus6, ATCS and other maps released in the official build). The reason for this, is this is a
competition. I want to make it a challenge.
Allowed Sets:
nexus6
niveus
atcs
arachnid2
karith
tremor
uncreation
transit

Shaders:
If custom shaders; allowed, but they need to use the textures specified.
Criteria:
Map's will be judged on candy and playability. Other factors may sway judges too, such as creative thinking, good lighting and a $100 note*.

• Maps must have this texture in them somewhere, and it must be obvious without making the map look ugly.[/list]
edit;
Quote from: "Plague Bringer"
That's a really fucking ugly texture, but count me in.

If you want, you can do a better one, but it must contain the exact same text!!!


Deadline

All maps MUST be in by the 30th of September. Late maps will not be counted. Finalists will be announced on the 7th of October, and the winner will be announced on the 10th.

All maps will be released in a map pack at the end of judgment.


Judges

Kaleo
DASPRiD
Lava Croft
Ingar
p0m

Criteria:
Map's will be judged on candy and playability. Other factors may sway judges too, such as creative thinking, good lighting and a $100 note*.

ALSO:
I need you to tell me if you wish to compete... Either reply to this post or send me a PM

Participants
• PlagueBringer
• Mwa
• Circle
• CreatureofHell [SUBMITTED]
• TRaK
• kaziorvb [SUBMITTED]
• rdizzle
• Groove [SUBMITTED]
• ShadowNinjaDudeMan

PLEASE NOTE:
Please send me a link to your .pk3 + .map file hosted at Rapidshare. This is so your maps don't get leaked.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Plague Bringer

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Kaleo's Mapping Competition [TAKE 2]
« Reply #1 on: September 01, 2007, 02:47:38 pm »
That's a really fucking ugly texture, but count me in.
U R A Q T

Mwa

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Kaleo's Mapping Competition [TAKE 2]
« Reply #2 on: September 01, 2007, 03:13:59 pm »
Yeah, I'll do it too. ^__^
awr.

ShadowNinjaDudeMan

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Kaleo's Mapping Competition [TAKE 2]
« Reply #3 on: September 01, 2007, 09:10:52 pm »
Quote from: "Plague Bringer"
That's a really fucking ugly texture, but count me in.


Fucks sake, your right, yukkie.
If I turn a map in, dont cry, If I dont, dont cry either.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #4 on: September 02, 2007, 03:26:43 am »
Quote from: "Plague Bringer"
That's a really fucking ugly texture, but count me in.

If you want, you can do a better one, but it must contain the exact same text!!!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

ShadowNinjaDudeMan

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Kaleo's Mapping Competition [TAKE 2]
« Reply #5 on: September 02, 2007, 10:11:37 am »
How many maps can each person hand in?
2?
3?
103843294205?

Is there a prize for winner, 2nd place, 3rd place?
Is so, list them.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

E-Mxp

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Kaleo's Mapping Competition [TAKE 2]
« Reply #6 on: September 02, 2007, 12:08:50 pm »
Quote from: "ShadowNinjaDudeMan"
Is there a prize for winner, 2nd place, 3rd place?
Is so, list them.
A cookie? :D

Caveman

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Kaleo's Mapping Competition [TAKE 2]
« Reply #7 on: September 02, 2007, 01:07:51 pm »
Get ready to have the given texture replaced by some advertisment :)

p0m

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Re: Kaleo's Mapping Competition [TAKE 2]
« Reply #8 on: September 02, 2007, 01:16:33 pm »
Quote from: "Kaleo"
Kaleo's Mapping Competition [TAKE 2]
<snip>
Judges

Kaleo
DASPRiD
OverFlow (awaiting confirmation)
Lava Croft
Ingar
p0m (awaiting confirmation)



Interesting and educated guesses for who to judge. I'm interested.
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Ingar

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Kaleo's Mapping Competition [TAKE 2]
« Reply #9 on: September 02, 2007, 08:58:56 pm »
Quote from: "ShadowNinjaDudeMan"
How many maps can each person hand in?


I suggest you concentrate on just one  :P

ShadowNinjaDudeMan

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Kaleo's Mapping Competition [TAKE 2]
« Reply #10 on: September 02, 2007, 09:46:48 pm »
It makes sense, but its a variable right now, I would like this to be confirmed.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Death On Ice

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Kaleo's Mapping Competition [TAKE 2]
« Reply #11 on: September 02, 2007, 10:45:27 pm »
Quote from: "Ingar"
I suggest you concentrate on just one  :P


What, you plan on turning in
Quote from: "ShadowNinjaDudeMan"
103843294205?
ShadowNinjaDudeMan?

Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #12 on: September 03, 2007, 07:09:31 am »
As many maps... However, you will have more chance if you only work on one.

Ps: Might want to sticky this...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

DASPRiD

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Kaleo's Mapping Competition [TAKE 2]
« Reply #13 on: September 03, 2007, 11:30:39 am »
Kaleo, I'm missing the criteria to judge of. Could you please specifiy them? Else the level designers and the judge won't know, on what they have to cast an eye.
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Vector_Matt

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Re: Kaleo's Mapping Competition [TAKE 2]
« Reply #14 on: September 03, 2007, 01:18:17 pm »
Quote from: "Kaleo"
    • Maps must use textures and
shaders from only one official director (i.e. you may only use textures from Nexus6, ATCS and other maps released in the official build).
Does this mean that you may only use shaders that already exist in 1.1.0? Or does it mean that your shaders must use textures that came with 1.1.0?

Ingar

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Re: Kaleo's Mapping Competition [TAKE 2]
« Reply #15 on: September 03, 2007, 02:08:31 pm »
Quote from: "Vector_Matt"
Quote from: "Kaleo"
    Maps must use textures and
shaders from only one official director (i.e. you may only use textures from Nexus6, ATCS and other maps released in the official build).
Does this mean that you may only use shaders that already exist in 1.1.0? Or does it mean that your shaders must use textures that came with 1.1.0?


Please not again, we discussed this ad nauseam
in the previous competition thread.

Edit: removed confusing content

Plague Bringer

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Kaleo's Mapping Competition [TAKE 2]
« Reply #16 on: September 03, 2007, 02:51:37 pm »
Quote from: "Kaleo"
Quote from: "Plague Bringer"
That's a really fucking ugly texture, but count me in.

If you want, you can do a better one, but it must contain the exact same text!!!
Thanks for the freedom.

Also, what is the criteria? I'd like to know what I'm going to be focusing on. Are we going for gameplay? Objective based like the current version of Siege? Looks? Is there a theme?...i smell a phail ... again
U R A Q T

Survivor

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Re: Kaleo's Mapping Competition [TAKE 2]
« Reply #17 on: September 03, 2007, 03:25:09 pm »
Quote from: "Ingar"
Quote from: "Vector_Matt"
Quote from: "Kaleo"
    Maps must use textures and
shaders from only one official director (i.e. you may only use textures from Nexus6, ATCS and other maps released in the official build).
Does this mean that you may only use shaders that already exist in 1.1.0? Or does it mean that your shaders must use textures that came with 1.1.0?


Please not again, we discussed this ad nauseam
in the previous competition thread.

I encourage everyone to write your own shaders
using the existing textures.


This isn't the old competition and if you say this, and kaleo would say something else then who is right?
I’m busy. I’ll ignore you later.

Ingar

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Re: Kaleo's Mapping Competition [TAKE 2]
« Reply #18 on: September 03, 2007, 08:49:56 pm »
Quote from: "Survivor"

This isn't the old competition and if you say this, and kaleo would say something else then who is right?

You are of course right Survivor, this is kaleo's competition, therefor he has the final word on the rules. Maybe the word shader sounds somewhat touchy in my ears and I was bitten in the behind by monday-morning :wink:

Kaleo, I still strongly advise you'd allow mappers to write their own shaders (using textures from the same map) but I won't mention this any further.

DASPRiD

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Re: Kaleo's Mapping Competition [TAKE 2]
« Reply #19 on: September 03, 2007, 09:54:46 pm »
Quote from: "Ingar"
Kaleo, I still strongly advise you'd allow mappers to write their own shaders (using textures from the same map) but I won't mention this any further.


Agreed.
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Kaleo

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Re: Kaleo's Mapping Competition [TAKE 2]
« Reply #20 on: September 03, 2007, 11:12:09 pm »
Quote from: "DASPRiD"
Quote from: "Ingar"
Kaleo, I still strongly advise you'd allow mappers to write their own shaders (using textures from the same map) but I won't mention this any further.


Agreed.


This is a competition. It has challenges. I fully thought this through after it failed last time.

However, if you want a stronger light, or a transparent wall, then you are free to do so... Just make sure that all the textures are the same.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Circle

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Kaleo's Mapping Competition [TAKE 2]
« Reply #21 on: September 03, 2007, 11:49:01 pm »
I'll join.

Btw, how're the maps "graded"

DASPRiD

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Kaleo's Mapping Competition [TAKE 2]
« Reply #22 on: September 04, 2007, 07:20:45 am »
Yeah it's just that. Without using own shaders and particle systems, it is just recycling. With own shader and particle systems, it is creativity.
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tehOen

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Kaleo's Mapping Competition [TAKE 2]
« Reply #23 on: September 04, 2007, 08:02:34 am »
this sucks!
without custom shaders/textures, tremulous wont benefit from it
junk maps++

Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #24 on: September 04, 2007, 11:00:11 am »
Ok...


Shaders:
If custom shaders; allowed, but they need to use the textures specified.

Criteria:
Map's will be judged on candy and playability. Other factors may sway judges too, such as creative thinking, good lighting and a $100 note*.

That should have cleared that up.


*joke
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

DASPRiD

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Kaleo's Mapping Competition [TAKE 2]
« Reply #25 on: September 04, 2007, 12:30:53 pm »
Thank you for clearing this out, now you should update the first post. By the way, shaders also mean, that detail textures may be used (those are no real textures, which you can simply put on a wall, but they are needed for glass- smoke or other kind of shaders. Bump map textures (normal maps) should also be allowed.
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Vector_Matt

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Kaleo's Mapping Competition [TAKE 2]
« Reply #26 on: September 04, 2007, 05:52:59 pm »
Quote from: "Kaleo"
Shaders:
If custom shaders; allowed, but they need to use the textures specified.

That should have cleared that up.
It's very clear now. Thank you.

CreatureofHell

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Kaleo's Mapping Competition [TAKE 2]
« Reply #27 on: September 06, 2007, 05:48:34 pm »
I might as well join in just to make it funner and as a challenge. :eek:
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TRaK

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Kaleo's Mapping Competition [TAKE 2]
« Reply #28 on: September 08, 2007, 03:10:49 am »
If I get the time, I'll whip something up for this. So count me in for now.

Lava Croft

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Kaleo's Mapping Competition [TAKE 2]
« Reply #29 on: September 08, 2007, 08:11:27 am »
I just want to say that if you want to make me happy, you should show me something I have never seen before, or something I rarely see.
Creativity will be rewarded.