Author Topic: Kaleo's Mapping Competition [TAKE 2]  (Read 34746 times)

kaziorvb

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Kaleo's Mapping Competition [TAKE 2]
« Reply #30 on: September 08, 2007, 01:18:28 pm »
i think you can also count me in, and same as trak - if i get time...
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rdizzle

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Kaleo's Mapping Competition [TAKE 2]
« Reply #31 on: September 08, 2007, 10:17:34 pm »
yeah, sure i'm in.

rdizzle

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Kaleo's Mapping Competition [TAKE 2]
« Reply #32 on: September 08, 2007, 10:19:39 pm »
also can someone post a list of the default maps we can steal textures from?  my base folder has 30-50 maps in it.  I installed trem when it first came out.  can't remember what came with it initially.

and i'm a lazy bastard.

ShadowNinjaDudeMan

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Kaleo's Mapping Competition [TAKE 2]
« Reply #33 on: September 09, 2007, 08:48:41 am »
nexus6
niveus
atcs
arachnid2
karith
tremor
uncreation
transit

Thanks Survivor, Ive updated it.
I havent actually played much recently, all just testing maps.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Survivor

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Kaleo's Mapping Competition [TAKE 2]
« Reply #34 on: September 09, 2007, 09:16:06 am »
Quote from: "ShadowNinjaDudeMan"
nexus6
niveus
atcs
arachnid2
karith

I think thats all, I was struggling for Karith.


Tremor
Uncreation
Nexus6
Transit

It shouldn't be that hard to name them if you've really played the game...
I’m busy. I’ll ignore you later.

n00b pl0x

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Kaleo's Mapping Competition [TAKE 2]
« Reply #35 on: September 09, 2007, 11:43:10 pm »
Quote from: "ShadowNinjaDudeMan"
nexus6
niveus
atcs
arachnid2
karith

I think thats all, I was struggling for Karith.


holy shit ur pathetic
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

CreatureofHell

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Kaleo's Mapping Competition [TAKE 2]
« Reply #36 on: September 10, 2007, 05:05:36 pm »
That was a pointless 4 word post, not counting the quote, just to say someone is pathetic. I find that pathetic considering all the other things you could have done with your time.

EDIT after reading rdizzle:
Right this is getting nowhere and we are all being pathetic so lets stop
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

rdizzle

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Kaleo's Mapping Competition [TAKE 2]
« Reply #37 on: September 10, 2007, 05:30:20 pm »
And pointing out how pathetic it is to point out someone else's patheticism is not pathetic?

(this post is self-referencing)

Kaleo

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Re: Kaleo's Mapping Competition [TAKE 2]
« Reply #38 on: September 11, 2007, 09:54:18 am »
PLEASE NOTE:
Please send me a link to your .pk3 + .map file hosted at Rapidshare. This is so your maps don't get leaked.
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Divmax

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Kaleo's Mapping Competition [TAKE 2]
« Reply #39 on: September 11, 2007, 01:47:45 pm »
Are custom models allowed? Because my models contain textures that are not included in the maps listed. Then I'll think about making one... Since most of my maps are pretty based on models(I didn't release the maps because they are unplayable)
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #40 on: September 12, 2007, 08:31:42 am »
Model's are fine... Any models...


Doing them properly and subtly is the key...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

kaziorvb

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Kaleo's Mapping Competition [TAKE 2]
« Reply #41 on: September 12, 2007, 07:25:51 pm »
btw... maybe ull find this question silly, but can i use textures from eg. niveus AND nexus6? or only niveus or nexus6? i found that not really clear... i guess that from both but i ask just for surety...
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Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #42 on: September 13, 2007, 10:02:02 am »
Niveus OR Nexus6
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

DASPRiD

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Kaleo's Mapping Competition [TAKE 2]
« Reply #43 on: September 13, 2007, 12:13:28 pm »
You may also upload your PK3 files (including .map) here:

ftp://dasprids.de/pub/kaleos.mapping.competition.take.2/
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

kaziorvb

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Kaleo's Mapping Competition [TAKE 2]
« Reply #44 on: September 13, 2007, 01:46:02 pm »
Quote from: "Kaleo"
Niveus OR Nexus6

:(

meh, now i'd have to replace a whole load of textures ;s
i think using textures from all the standard maps should be allowed ;/
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CreatureofHell

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Kaleo's Mapping Competition [TAKE 2]
« Reply #45 on: September 13, 2007, 05:15:48 pm »
Quote from: "kaziorvb"
Quote from: "Kaleo"
Niveus OR Nexus6

:(

meh, now i'd have to replace a whole load of textures ;s
i think using textures from all the standard maps should be allowed ;/


I don't. It makes it more challenging and exciting this way because there are limitations. If everyone could do what they wanted it wouldn't really be a good competion.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Survivor

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Kaleo's Mapping Competition [TAKE 2]
« Reply #46 on: September 13, 2007, 05:32:25 pm »
That limitations can improve a competition does not mean that all limitations improve the competition.

Limiting that which outwardly is most important in making things look more varied is a surefire way of actually killing creativity.
Imposing limits on brushcount, entitycount, modelcount, min/max size, forcing people to include certain elements like teleporters, 3 tiered bases or so succesfully is what makes it a better challenge.
If you want a competition and you limit something so basic yet so determing it would be like having a timberbuilding competition where people can only use screws no longer than 6 cm or only 1 kind of screw. It severely limits the moods one can set in a map.
For example there is absolutely no way for someone to introduce a real alien feel to a map because all official maps are heavily techno oriented and you can't edit them. If you were for example to impose the rule 'make an alien area in your map which feels and looks so' it would add to uniqueness of a map. Someone could go for having defaced techno textures, maybe editing the original ones to have webs and slime over them, truly ambitious might go and make or look for alien looking images.

We have discussed this however in the other competition and compared to that this one is at least free.
I’m busy. I’ll ignore you later.

kaziorvb

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Kaleo's Mapping Competition [TAKE 2]
« Reply #47 on: September 13, 2007, 05:58:52 pm »
ok, ill handle this

but its just that the most textures that fit my theme are in one map, then some useful shaders (like grates etc) and textures (in quite low amount) are in another one. that made a problem, tho as i said - i will handle it, just doin it in a different way, cuz its idea-dependent.
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Circle

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Kaleo's Mapping Competition [TAKE 2]
« Reply #48 on: September 14, 2007, 01:03:12 am »
what happens if we want to release the map and submit it to the competition?

Ingar

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Kaleo's Mapping Competition [TAKE 2]
« Reply #49 on: September 15, 2007, 10:08:50 am »
Quote from: "Circle"
what happens if we want to release the map and submit it to the competition?


Just hold off the release until the competition is over.

Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #50 on: September 15, 2007, 10:26:23 am »
Quote from: "Circle"
what happens if we want to release the map and submit it to the competition?


If you mean you want to release your map for the comp and in the forums, then you cant... Maps are to be given to me, then the judges will test them before announcing them to the community.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Groove

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Kaleo's Mapping Competition [TAKE 2]
« Reply #51 on: September 17, 2007, 12:14:56 am »
I've been thinking this over and I might be in. We'll see if I have the time, though, now that summer has past.

The required use of textures limited to what comes stock with trem is tough. I have already had to scrap several good ideas because of this.

Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #52 on: September 20, 2007, 08:57:10 am »
NOTICE!!!
ONLY 10 DAYS LEFT... KEEP UP THE GOOD WORK PEOPLE :D
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

kaziorvb

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Kaleo's Mapping Competition [TAKE 2]
« Reply #53 on: September 20, 2007, 05:58:58 pm »
YES, OK, SURE, COMING
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Circle

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Kaleo's Mapping Competition [TAKE 2]
« Reply #54 on: September 25, 2007, 12:12:32 am »
Are we allowed to use common-trem for stuff like caulk?

Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #55 on: September 26, 2007, 12:20:54 am »
Yes...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Groove

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Kaleo's Mapping Competition [TAKE 2]
« Reply #56 on: September 26, 2007, 01:55:51 am »
I'm pulling out of the race. I haven't had enough time for the mapping lately and I don't want to submit something that sucks.

I have a couple pics here if anyone is curious to see what I had done.
(removed)

Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #57 on: September 26, 2007, 08:48:51 am »
That looks über!!!

Don't give in buddy!!! :(

You can do it!! :O
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

p0m

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Kaleo's Mapping Competition [TAKE 2]
« Reply #58 on: September 26, 2007, 12:58:35 pm »
Quote from: "Groove"
I'm pulling out of the race. I haven't had enough time for the mapping lately and I don't want to submit something that sucks.

I have a couple pics here if anyone is curious to see what I had done.
http://img210.imageshack.us/img210/7046/picture2uv7.png -tried and failed to do godmil-style beveled edges
http://img216.imageshack.us/img216/3196/picture1ev8.png


Looks good to me, I'd love to see the map completed.
img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]

Taiyo.uk

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Kaleo's Mapping Competition [TAKE 2]
« Reply #59 on: September 26, 2007, 01:34:22 pm »
Quote from: "p0m"
Looks good to me, I'd love to see the map completed.

+1