Author Topic: Kaleo's Mapping Competition [TAKE 2]  (Read 34730 times)

kaziorvb

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Kaleo's Mapping Competition [TAKE 2]
« Reply #60 on: September 26, 2007, 07:00:36 pm »
i dunno if ill finish my map before 30th but ive got some minor questions:

so can i submit my map on 30th? or till 30th (so 29th...)?

can i use textures and shaders from 'misc', 'ix', 'godmil', 'displays', 'titan', 'moria' etc if my whole map is based on niveus textures?

also if i use textures from niveus in my map - im allowed to use textures from niveus only to write my own shaders?
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Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #61 on: September 27, 2007, 07:33:12 am »
Quote from: "kaziorvb"
so can i submit my map on 30th? or till 30th (so 29th...)?

29th is alright...but I will only look at them on the 30th.

Quote from: "kaziorvb"
can i use textures and shaders from 'misc', 'ix', 'godmil', 'displays', 'titan', 'moria' etc if my whole map is based on niveus textures?

Yes.

Quote from: "kaziorvb"
also if i use textures from niveus in my map - im allowed to use textures from niveus only to write my own shaders?

Yes. You cannot use textures from Nexus6 to write new shaders if you are using a Niveus set.


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CreatureofHell

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Kaleo's Mapping Competition [TAKE 2]
« Reply #62 on: September 27, 2007, 09:35:28 pm »
I am posting my map now because i will not be able to post later without being late for the comp. I have noticed a few errors but i can't be bothered to correct them now. I know i used the ladder shader from transit but that is the one thing i had trouble with so i had to use it from a different map.  D:
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Survivor

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Kaleo's Mapping Competition [TAKE 2]
« Reply #63 on: September 27, 2007, 10:10:52 pm »
Quote from: "CreatureofHell"
I am posting my map now because i will not be able to post later without being late for the comp. I have noticed a few errors but i can't be bothered to correct them now. I know i used the ladder shader from transit but that is the one thing i had trouble with so i had to use it from a different map.  D:


He can't really hold anything against you. The ladder shader only uses a texture inside radiant and only if you want it to. Ingame it has no dependencies and in my view it is a standard part of the common textures where I've also put it in my install.
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Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #64 on: September 28, 2007, 10:04:28 am »
I think we can all agree that the ladder shader belongs in the common shaders folder.
Quote from: Stannum
Thou canst not kill that which doth not live,
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kaziorvb

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Kaleo's Mapping Competition [TAKE 2]
« Reply #65 on: September 28, 2007, 08:08:49 pm »
anyway, can i send u the link to my map on 30th @ about 1pm? i wont be able to do it earlier i think, and i havent finished my map yet (;s)
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Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #66 on: September 29, 2007, 04:21:16 am »
Anytime on the 30th is fine.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

kaziorvb

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Kaleo's Mapping Competition [TAKE 2]
« Reply #67 on: September 29, 2007, 09:52:17 pm »
it seems i can give you the links now, because in fact my map is finished ;s

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Survivor

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Kaleo's Mapping Competition [TAKE 2]
« Reply #68 on: September 29, 2007, 10:14:46 pm »
I think you're only supposed to release it after its been judged. I think i even saw it being played in the maplist today. Better check it out with kaleo.
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kaziorvb

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Kaleo's Mapping Competition [TAKE 2]
« Reply #69 on: September 29, 2007, 10:18:28 pm »
i didnt do a public release, i only tested it with friends to find some bugs. and there was a password on the server.
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Kaleo

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Kaleo's Mapping Competition [TAKE 2]
« Reply #70 on: September 30, 2007, 12:12:12 am »
I would personally like you to remove that picture.

The maps are supposed to be for the judges eyes only, so if you could edit your post.

Don't worry, all maps will be released after judgment.
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n00b pl0x

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Kaleo's Mapping Competition [TAKE 2]
« Reply #71 on: September 30, 2007, 02:40:31 am »
why prolong the release of the maps for the public?

isnt the point of this competition to get more maps out there? why make people who have put a lot of time and effort into their maps wait to release their maps just because youre judging them?

it really doesnt make any sense to me...you guys can judge maps while others play them regardless.

and asking him to remove a screenie? thats even worse.

it barely shows anything.

btw, kazior you do realize you have light circles in that screenie without actual light sources, right?
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Groove

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Kaleo's Mapping Competition [TAKE 2]
« Reply #72 on: September 30, 2007, 05:14:33 am »
Well, I know I'm going to humiliate myself, but I've decided to finish up my entry. I'll have the pk3 sent tomorrow. (PST)

Edit: Sent.

kaziorvb

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Kaleo's Mapping Competition [TAKE 2]
« Reply #73 on: September 30, 2007, 10:12:08 pm »
lol plz i hope thats not only me, CreatureOfHell and Groove...
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Groove

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Kaleo's Mapping Competition [TAKE 2]
« Reply #74 on: September 30, 2007, 10:24:50 pm »
If that's true, I'd like a couple more days to clean up my map. There were several bugs (z-fighting, leaking, nodraw on objects that weren't meant to be nodraw'd) that I left unfixed because I was in a rush to send it in and I didn't believe my entry would be able to compete with the other maps. If it's just kazior, creature, and me, though...

Are we going to need a take 3 on this thing?