Author Topic: shielding  (Read 16109 times)

techhead

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shielding
« Reply #30 on: September 12, 2007, 08:31:40 pm »
No, he'll be happy when his team hits stage 3 and he has some evolve points in his pocket.
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kevlarman

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shielding
« Reply #31 on: September 12, 2007, 09:44:18 pm »
Quote from: "Yorper"
Quote from: "kozak6"
If it's so simple, why don't you implement it?
I feel that spawnkilling is a valid strategy in Tremulous (with perhaps a few exceptions).


/me casts his line and waits to see whats biting....

Ya, i noticed the kill whores always say that. Not happy unless you a clear 50 to 100 kills ahead eh?  :wink:
um no, i do what increases my team's chances of winning, and the other team leaves an unprotected spawn during a move or for whatever other reason, you can sure as hell expect me to get my team at least half a stage from it (unless i have reason to believe i can stop the move outright, in which case i would do that)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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==Troy==

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shielding
« Reply #32 on: September 12, 2007, 09:49:59 pm »
usual practise for me is to have trapper and acid over unprotected node. If there is noone, the acid will kill human, if there is, they will get 5 evos in less than 1 minute.

Yorper

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shielding
« Reply #33 on: September 13, 2007, 06:56:09 pm »
Quote from: "kevlarman"
Quote from: "Yorper"
Quote from: "kozak6"
If it's so simple, why don't you implement it?
I feel that spawnkilling is a valid strategy in Tremulous (with perhaps a few exceptions).


/me casts his line and waits to see whats biting....

Ya, i noticed the kill whores always say that. Not happy unless you a clear 50 to 100 kills ahead eh?  :wink:

um no....



Looks like i caught me a biggy, LOL   :roll:

Quaoar

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shielding
« Reply #34 on: October 27, 2007, 04:32:35 am »
This entire topic sounds like someone wants to turn Trem into Halo.

While I liked the gameplay mechanic of the "all or nothing" assault (either you kill the guy, or his shield comes back and it's like nothing happened), it's hardly suitable for this game.

kozak6

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shielding
« Reply #35 on: October 27, 2007, 05:38:57 am »
Anyways, if the other team is spawnkilling yours, it comes down to two basic scenarios.

Either it's a lone spawn, isolated and undefended due to an in progress/failed base move, foolish building, or something along those lines.  In that circumstance, it seems reasonable to to me that the team getting spawnkilled deserves to be punished for such a mistake if the other team team is willing to oblige.

If you are being spawnkilled during the last few minutes of an all out base assault, that should also be fine.  If you are being spawnkilled as you exit a base spawn, that usually means that the spawn is under attack, will probably be destroyed shortly, and the other team will win rather soon.  

A few extra seconds as a dretch will probably not be enough to stop marauding lucy suits from destroying your base.  However, a few extra seconds for a dretch or granger might be enough time to escape the base, resulting in a long, drawn out bug chase or egg hunt.  Most players don't seem to enjoy these very much.

A few extra seconds as a human won't be significant either.  What is a human with a rifle or c-kit going to do?  Fire his rifle at a tyrant until his invulnerability wears off and he gets chomped?

Also, spawn invulnerability will add significantly more "WTF?!?!?" moments to Tremulous.  "I hit that dretch will a full charged lucy blast and it didn't die!  HAX!!!"