Author Topic: Space-Mining-Facility  (Read 8712 times)

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Space-Mining-Facility
« on: September 11, 2007, 02:03:23 am »
HERE IS MY NEW MAP!!!!  ill provide more info later....:http://files.filefront.com/Space+Mining+Facilitypk3/;8524288;/fileinfo.html
also screenies are at: http://cocoapet.googlepages.com/ and more iinformation!!  hav fun!  xD
spam spam spam, waste waste waste!

Knowitall66

  • Posts: 492
  • Turrets: +70/-52
Space-Mining-Facility
« Reply #1 on: September 11, 2007, 09:02:13 am »
Lighting is terrible
The Suns in skybox dont produce light and where most lights are is missing lighting fixtures. The constant use of the Cyborg pipes texture is not good.
Default Human base should have some defence.
And HeliPads in Space ??!!?!!!!!

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Space-Mining-Facility
« Reply #2 on: September 11, 2007, 09:46:44 am »
Meh... needs work, but still... mebby you should enter the mapping comp and try to do a propper job
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Space-Mining-Facility
« Reply #3 on: September 11, 2007, 11:13:49 am »
Oh dear.

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Space-Mining-Facility
« Reply #4 on: September 11, 2007, 11:26:37 am »
is that a first unplayable? Sorry, this just doesnt look good. :roll:

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Space-Mining-Facility
« Reply #5 on: September 11, 2007, 08:01:39 pm »
fein all u weirdies.   :cry:  :evil:  :O  :P  :eek:  :-?  :(  :x lol
spam spam spam, waste waste waste!

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Space-Mining-Facility
« Reply #6 on: September 11, 2007, 08:18:39 pm »
I want to say that it isn't really for proper playing and that it could do with more lighting. But because of all the negative criticism I would like to mention a few good points that I liked: The low gravity was fun because i like being able to jump around like that and I liked the glowing blue pipes.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Space-Mining-Facility
« Reply #7 on: September 11, 2007, 09:57:12 pm »
Just a bit of advice. This is a good piece of work for a complete non-tutorial self tought Radiant map. Now, get a good tutorial, like 2BIT tutorial on pythononline website, its for ET, but the basics are the same. Then try to make it look proffesional, even if its a fan map, it has to have a good look. Do not post your maps till they are in beta stage, and let me notice, its quite a long way to beta:

1) FP - first playable - The map has a main idea, but all the brushwork and layouts may change drammaticly.

2) A - alpha stage - The map has a finall layout, with all the structural brushwork defined and tested, the main aim of the map is to balance the map and improve on details.

3) B - beta - This is a first release stage, All the map is done, all brushwork and gameplay will not be changed on this stage. Its main aim is to get rid of bugs and do a fine tuning of the balance on public server.

4) Final - Final - this is the final stage, if no MUST-FIX bugs will be found, the map is not to be changed after this stage.



If you are eager to release your map on FP stage, then better not post it on server, but get a few of your friends and try to play it on local. dont be afraid to ask questions. Personally I would prefer to answer 10 more questions, than to play with 10 more bugs in the map. But still, do not forget about search :wink:

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Space-Mining-Facility
« Reply #8 on: September 11, 2007, 10:09:34 pm »
okay, if u wanna see a better map that everyone seems to like, go to my filefront and get em'.  they go in order from old to new...: http://hosted.filefront.com/cocoapet
spam spam spam, waste waste waste!

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Space-Mining-Facility
« Reply #9 on: September 12, 2007, 12:20:50 am »
Quote from: "Knowitall66"
The Suns in skybox dont produce light
I have seen the sun in a  skybox produce light. Actually, most of my mapping attempts use that as a main lightsource.  :-?

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Space-Mining-Facility
« Reply #11 on: September 12, 2007, 01:57:31 am »
oh, thats jolly nice.  what is it?
spam spam spam, waste waste waste!

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Space-Mining-Facility
« Reply #12 on: September 12, 2007, 09:37:21 am »
It's what you need to include in your skybox shader to create a sunlight effect.

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Space-Mining-Facility
« Reply #13 on: September 12, 2007, 04:03:06 pm »
STRANGE map. Seems it have 'time killer'-like gameplay for getting some fun. Dont think so this map can be always in rotation.  :roll:
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

HamStar

  • Posts: 458
  • Turrets: +128/-27
Space-Mining-Facility
« Reply #14 on: September 12, 2007, 05:40:51 pm »
Crap, he beat me to the mining facility map...oh well, theres always the in-planet one I can use :D

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Space-Mining-Facility
« Reply #15 on: September 12, 2007, 07:29:56 pm »
lol, i sure did!!!!  lol, well there is MANY possibilities for mining facility maps.....it doesnt hav to be the same at all!!!  xD  :wink:  plus theres no copyright anyways!!!  XDXDXD
spam spam spam, waste waste waste!