Poll

One-dot-One-dot-Nine?

yeh :)
11 (45.8%)
neh :(
2 (8.3%)
meh :|
3 (12.5%)
feh <_<
8 (33.3%)

Total Members Voted: 22

Voting closed: September 12, 2007, 07:40:22 pm

Author Topic: One-dot-Two: Other Things, Besides Gameplay  (Read 12125 times)

player1

  • Posts: 3062
  • Turrets: +527/-401
    • My Avatar! (if they were enabled) [by mietz]
i guess it's a doing experience
« Reply #30 on: September 18, 2007, 12:42:01 am »
Quote from: "Plague"
Timbo has already rejected a recent proposal to host a recent client on the downloads page, so don't hold your hope. There are enough clients floating around already, such as this one.

Also, with 1.2 coming around soon (don't quote me on that) I'm not sure how confusing changing the client download on the main page will be.  An update feature on the 1.2 client to connect to a central repository of updates maintained by the dev's should be looked into, if it hasn't already, to avoid the swarm of clients 1.1 has.


sorry, forgot to respond to this
this is what I was hoping for
becuz some players just want to have whatever updates flow down the pipe
without regard for what file goes where
but maybe the open source nature of Trem
leads to a more DIY aesthetic
maybe the devs like minimal oversight
and think "if you can build it, go ahead and do so
if you can't, then now's the time to learn"
idk
that seems to be the case

even valuable members of the real Tremulous community
like those who host webcasts
will say flip things like
"get a real OS"
when noobs ask questions

Nux

  • Posts: 1778
  • Turrets: +258/-69
One-dot-Two: Other Things, Besides Gameplay
« Reply #31 on: September 18, 2007, 03:19:59 pm »
That would be handy, but I think the open-source nature, as you mentioned, might be the spanner in the works.

Oh and you quoted him saying not to quote him. Lawl!

Edit:

Well, while we're at it I may aswell mention a few things I'd like to see fixed at least for when 1.2 comes out. I personally feel these are more worthwhile changes than the drastic gameplay ones which are being proposed:

*Currently, if you switch to blaster while reloading your primary weapon, you will start reloading that too. Then when you switch back you have to reload the primary weapon again. This is incredibly annoying in mid-battle.

*The various bugs for abusing the lucifer cannon such as holding +button2 for unrestricted charge holding time or pressing secondary fire to minimise the expense. These should not be seen as features as they defy the point of the back-fire.

*The server browser could do with some improvement. This isn't that important though (especially when you can use GSB)

*As I have mentioned, the in game menus for selecting buildables/buy weapons/etc. should be more readily shortcutted.

*The redundancy of having +movedown bound without +speed attached to it. There is no change to speed and yet it allows you to regain stamina while crouch walking.