Poll

One-dot-One-dot-Nine?

yeh :)
11 (45.8%)
neh :(
2 (8.3%)
meh :|
3 (12.5%)
feh <_<
8 (33.3%)

Total Members Voted: 22

Voting closed: September 12, 2007, 07:40:22 pm

Author Topic: One-dot-Two: Other Things, Besides Gameplay  (Read 12128 times)

player1

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One-dot-Two: Other Things, Besides Gameplay
« on: September 12, 2007, 07:40:22 pm »
Tremulous 1.2 is currently under development, most of which, as I understand it, concerns gameplay changes and balance tweaks.

Other than these sorts of things, which have been discussed and are being play-tested elsewhere, what would you like to see added to 1.2 which already exists as a community add-on? Not some cool idea that you've heard of, but some feature which you can already currently add to Tremulous that you would like to see bundled with the next release.

As for me:

1) an "official" Mac client (w/ fixed sort-by-ping)
2) backport included
3) Options pane on Play page
4) brightness as a menu option

That is, just a basic and lightly patched client, all-in-one download, for each separate OS, somewhere on the main site. (Oh, the vote system looks pretty cool, also.) As I've said elsewhere, this might even be a good idea as a 1.1.9 release, to re-energize the community prior to 1.2.

E-Mxp

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One-dot-Two: Other Things, Besides Gameplay
« Reply #1 on: September 12, 2007, 08:50:02 pm »
5) Share and donate

(don't know if it is already integrated in the next release though :-?)

sSopris

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One-dot-Two: Other Things, Besides Gameplay
« Reply #2 on: September 12, 2007, 08:54:59 pm »
yeh :)
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

Ezra

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One-dot-Two: Other Things, Besides Gameplay
« Reply #3 on: September 12, 2007, 09:02:00 pm »
6) Some differents crosshairs
7) Unlagged OFF
orb`


kevlarman

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Re: One-dot-Two: Other Things, Besides Gameplay
« Reply #4 on: September 12, 2007, 09:37:10 pm »
Quote from: "player1"

1) an "official" Mac client (w/ fixed sort-by-ping)
2) backport included
3) Options pane on Play page
that's done
Quote

4) brightness as a menu option
Quote
probably need to do something about that

Quote from: E-Mxp
5) Share and donate
all of the devs i've asked so far are strongly against this.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Undeference

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Re: One-dot-Two: Other Things, Besides Gameplay
« Reply #5 on: September 12, 2007, 09:41:32 pm »
Quote from: "player1"
2) backport included
wtf?
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

player1

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Re: One-dot-Two: Other Things, Besides Gameplay
« Reply #6 on: September 12, 2007, 10:17:03 pm »
Quote from: "kevlarman"
Quote from: "player1"

1) an "official" Mac client (w/ fixed sort-by-ping)
2) backport included
3) Options pane on Play page
that's done
Quote from: "kevlarman"
Quote from: "player1"

4) brightness as a menu option
probably need to do something about that


all-in-one download for Mac client w/ backport is not on this site
backport is shown on tjw page as a separate item for Mac client
Options pane on Play page does not come stock w/ Mac client
nor does brightness as a menu option (as you have stipulated)
nor does sort-by-ping
sry i edit'd ur reply
it was making me crazy

Quote from: "kevlarman"
Quote from: "E-Mxp"
5) Share and donate
all of the devs i've asked so far are strongly against this.


as to share and donate, that is server-side, I'm generally referring to client patches which could/should be bundled
ditto unlagged toggle
HUDs are a separate issue, but as I am not a HUD fetishist, idc

@Undeference: u mean because 20060704.dmg contains a backport?

Steely Ann

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One-dot-Two: Other Things, Besides Gameplay
« Reply #7 on: September 13, 2007, 12:22:07 am »
5) seta sex "female" does something besides take up room in the autoexec file. :P



// Nah, I'm not being terribly serious.
// Oh, and I mean in those blasted kill messages, not something as painful as a model or anything.

imperiumZero

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Re: One-dot-Two: Other Things, Besides Gameplay
« Reply #8 on: September 13, 2007, 01:25:29 am »
Quote from: "player1"
Tremulous 1.2 is currently under development, most of which, as I understand it, concerns gameplay changes and balance tweaks.

Other than these sorts of things, which have been discussed and are being play-tested elsewhere, what would you like to see added to 1.2 which already exists as a community add-on? Not some cool idea that you've heard of, but some feature which you can already currently add to Tremulous that you would like to see bundled with the next release.

As for me:

1) an "official" Mac client (w/ fixed sort-by-ping)
2) backport included
3) Options pane on Play page
4) brightness as a menu option

That is, just a basic and lightly patched client, all-in-one download, for each separate OS, somewhere on the main site. (Oh, the vote system looks pretty cool, also.) As I've said elsewhere, this might even be a good idea as a 1.1.9 release, to re-energize the community prior to 1.2.


sort-by-ping is a UI fix...get a new hud like warriors'

I don't think you understand what the 'backport' is if you think it needs to be added.
lt;kevlarman> because microsoft's drivers are absolutely horrible that couldn't accelerate glxgears if they tried

n00b pl0x

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Re: One-dot-Two: Other Things, Besides Gameplay
« Reply #9 on: September 13, 2007, 02:08:42 am »
Quote from: "imperiumZero"
sort-by-ping is a UI fix...get a new hud like warriors'

I don't think you understand what the 'backport' is if you think it needs to be added.


1. GENIOUS
2. GENIOUSX2
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

_Equilibrium_

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One-dot-Two: Other Things, Besides Gameplay
« Reply #10 on: September 13, 2007, 02:38:44 am »
Quote from: "Ezra"
6) Some differents crosshairs
maybe. could be interesting.

Quote from: "Ezra"
7) Unlagged OFF
not gonna happen.

player1

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Re: One-dot-Two: Other Things, Besides Gameplay
« Reply #11 on: September 13, 2007, 03:50:52 am »
Quote from: "imperiumZero"
sort-by-ping is a UI fix..get a new hud like warriors'

I don't think you understand what the 'backport' is if you think it needs to be added.


that's what I mean
I don't want a new HUD
I want it bundled with the client

if the backport doesn't need to be "added" why does the client come without it? yes, it modifies the older client to work with new features, but it also adds a GUID

@Anthony: if you've never played with a different client than Windows, how would you know what other players are seeing? genius

I'm saying bundle the three downloads you need to build a Mac client into one download: client, backport/GUID, and basic patches, and host that bundled download on this site

n00b pl0x

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One-dot-Two: Other Things, Besides Gameplay
« Reply #12 on: September 13, 2007, 04:28:05 am »
if you havent read my post, how do you think your comments will not make you look dumb for answering them, GENIOUS
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

player1

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well, that was useful...
« Reply #13 on: September 13, 2007, 04:35:16 am »
that was fun
but srsly
OK forget it

Plague

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One-dot-Two: Other Things, Besides Gameplay
« Reply #14 on: September 13, 2007, 12:50:18 pm »
Timbo has already rejected a recent proposal to host a recent client on the downloads page, so don't hold your hope. There are enough clients floating around already, such as this one.

Also, with 1.2 coming around soon (don't quote me on that) I'm not sure how confusing changing the client download on the main page will be.  An update feature on the 1.2 client to connect to a central repository of updates maintained by the dev's should be looked into, if it hasn't already, to avoid the swarm of clients 1.1 has.

NiTRoX

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One-dot-Two: Other Things, Besides Gameplay
« Reply #15 on: September 13, 2007, 01:35:58 pm »
I would like to see a singl player mode (non-multiplayer) where you play against bots (kinda like Am|ne's server but better :) )

Exterminans

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One-dot-Two: Other Things, Besides Gameplay
« Reply #16 on: September 13, 2007, 03:28:54 pm »
Nitrox - forget it.

Bots are to complex. Maybe you could try to write one but there will be no bots in 1.2!

player1

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One-dot-Two: Other Things, Besides Gameplay
« Reply #17 on: September 13, 2007, 05:01:29 pm »
Quote from: "Plague"
Timbo has already rejected a recent proposal to host a recent client on the downloads page, so don't hold your hope. There are enough clients floating around already, such as this one.

Also, with 1.2 coming around soon (don't quote me on that) I'm not sure how confusing changing the client download on the main page will be.  An update feature on the 1.2 client to connect to a central repository of updates maintained by the dev's should be looked into, if it hasn't already, to avoid the swarm of clients 1.1 has.


that's the problem
there are so many versions of the client
and servers are now so "unpure"
that at some places you can't even spawn
even with a fresh (and lightly patched) install
I think there needs to be a "community" release
to regroup
and take stock of "progress so far"
to prevent further splintering of the Trem community into camps supporting different versions
but whatever

benmachine

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One-dot-Two: Other Things, Besides Gameplay
« Reply #18 on: September 13, 2007, 06:10:14 pm »
Quote from: "Steely Ann"
5) seta sex "female" does something besides take up room in the autoexec file. :P



// Nah, I'm not being terribly serious.
// Oh, and I mean in those blasted kill messages, not something as painful as a model or anything.

Funny you should mention that.
But it's not included yet.
benmachine

Smokey

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One-dot-Two: Other Things, Besides Gameplay
« Reply #19 on: September 14, 2007, 01:48:44 am »
Quote from: "Steely Ann"
5) seta sex "female" does something besides take up room in the autoexec file. :P



// Nah, I'm not being terribly serious.
// Oh, and I mean in those blasted kill messages, not something as painful as a model or anything.

vagina attracts aliens.

CreatureofHell

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One-dot-Two: Other Things, Besides Gameplay
« Reply #20 on: September 14, 2007, 02:22:33 am »
Then why don't they all go to the om rather than the male humans? But I do think it is a nicde idea for trem
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

doomagent13

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One-dot-Two: Other Things, Besides Gameplay
« Reply #21 on: September 14, 2007, 05:25:06 pm »
One word:
Xael

The ultimate anti-alien-glitch-building weapon.

/dev/humancontroller

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Re: One-dot-Two: Other Things, Besides Gameplay
« Reply #22 on: September 15, 2007, 12:15:53 pm »
Quote from: "player1"
Tremulous 1.2 is currently under development, most of which, as I understand it, concerns gameplay changes and balance tweaks.

Other than these sorts of things, which have been discussed and are being play-tested elsewhere,

TJW has ported some code from the SVN version back to the stock version (the backport client), and is widely being tested. But the current SVN gets basically no beta testing, because there are currently 2 SVN servers with 0 players. If we all agreed to put together and download an updated client, then we could test. Until then it's up to TJW's backport.

FreaK

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One-dot-Two: Other Things, Besides Gameplay
« Reply #23 on: September 15, 2007, 04:27:48 pm »
Quote from: "NiTRoX"
I would like to see a singl player mode (non-multiplayer) where you play against bots (kinda like Am|ne's server but better :) )


come back to Zubs !Bot! server, he is improving them a lot :)

imperiumZero

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One-dot-Two: Other Things, Besides Gameplay
« Reply #24 on: September 15, 2007, 04:56:01 pm »
Proper compatibility teamoverlay patch. (server side capabliity, clients can turn it off, etc)Currently you can't normally use risujin's teamoverlay successfully, but apparently TremX has completed the patch quite successfully.

As well as re-enable chat bubbles - another risujin patch. He's coded a great patch on MG patches, and if you used ps->viewangles to detect roll, and added some significant values to the chat bubble origin and rotation it would work quite well. (In response to the dretch/granger/basi wallwalk rotation issue.)
lt;kevlarman> because microsoft's drivers are absolutely horrible that couldn't accelerate glxgears if they tried

player1

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yeh :)
« Reply #25 on: September 15, 2007, 05:27:42 pm »
Chat bubble are more important than sort-by-ping, brightness as a menu option, the Options pane on the Play page, or an all-in-one download (with GUID)?

And why would I go get a HUD for a UI update when I am asking for these upgrades to be included in the next client? At least your second post here shows that you actually read the thread. My response can only be: then go download it elsewhere, since that's where it's currently available.

Lava Croft

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One-dot-Two: Other Things, Besides Gameplay
« Reply #26 on: September 16, 2007, 10:56:42 pm »
The ability to turn Unlagged off.

The ability to (someone suggested this a while back) use the number keys for selecting stuff in the build/evolve/buy menus.

Nux

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One-dot-Two: Other Things, Besides Gameplay
« Reply #27 on: September 17, 2007, 11:54:38 pm »
Quote from: "Lava Croft"
The ability to (someone suggested this a while back) use the number keys for selecting stuff in the build/evolve/buy menus.


You mean, without the use of binds?

player1

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standardization?
« Reply #28 on: September 17, 2007, 11:58:54 pm »
I think Lava knows how to bind keys. Tribes had a similar feature, where the num keys were specific loadouts, iirc. Like in Q3a, where each weapon was a num key. I think that would be pretty cool, personally. For Aliens, it would be classes, for Humans, buy binds for weapons.

Nux

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One-dot-Two: Other Things, Besides Gameplay
« Reply #29 on: September 18, 2007, 12:15:42 am »
I'm quite sure he knows how to use binds. Aside from the pedantism directed toward his use of 'ability' (to which binds would be included), I wonder if 1.2 would have any keys hard-set to specific actions such that customisation would be restricted. I ask, not because I feel this is preferable, more that I have seen this done in other games and wonder if (and why) this would be done.

I personally appreciate the extent to which keys are user-definable in tremulous and I would agree that the default bindings should include something to avoid those in-game menus. They might be helpful for starters but are a bugger to deal with later on.

I guess the ability to turn those damned things off would also be a welcome addition.