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Building range

Started by Zsonic2, September 15, 2007, 10:12:11 AM

What do you think?

Yes We should
14 (82.4%)
No we should not
0 (0%)
Amongst those lines.
0 (0%)
Toasted waffles with samosa and barbeque.
3 (17.6%)

Total Members Voted: 16

Voting closed: September 22, 2007, 10:12:11 AM

Zsonic2

Its just an idea I had in mind, in favour of the

Granger
Avd Granger
Construct Kit
Advance construct kit

Whenever you build a harmful building, such as an acid tube, or a machinegun turret, we should be able to see its range limit.

Example: BATTLE GRANGER! Wants to put an acid tube, when the acid tube is selected, there will be a red ring around the acid tube showing its range. Which is of course limited.

The same goes with Machine gun turrets, telsa's, any offensive weapon.

For trapper I was thinking that a line should point to where the trapper would hit, so if you are placing it diagonally on the wall, youll be able to see the line of where the trapper will actually work.

It will help the new players since they will be able to see the range of any offensive building, and how to actually use a freaking trapper.

==Troy==

would be nice. And its not a ring, its a sphere, with line drawn on interception with brushes.

Yorper

MMMMMMmmmm.... Toasted waffles with samosa and barbeque!

Paradox

Actaully, that does sound like a good idea, not like most of the crap that comes out of this fourm.

Perhaps a slightly red/blue sphere that fades in as you approach it.

Trappers would have to have cones.

It should only be on the team who built the turret, otherwise it would cause massive advantages and make the game a whole lot less complex.

∧OMG ENTROPY∧

Shadowgandor

Quote from: ParadoxIt should only be on the team who built the turret, otherwise it would cause massive advantages and make the game a whole lot less complex.

You mean aliens can't see the sphere, right? sounds logical to me, though i would like it better that it can only be seen when you're placing the blueprint and after that, the sphere/cone/etc will not be seen again.

n00b pl0x

We should also be able to see the bboxes when we build blueprints, because that would help noobs figure out where to build things
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

==Troy==

I dont think ranges will be visible for non-builders. Otherwise it will be way to messy.

ShadowNinjaDudeMan

Yes, I do think this is actually a sensible idea.
It would be nice to know wether my goddamed trapper will do a goddamed thing.

The BB should be another option in the option menubar.

Option >> Building >> Show Effect Spheres/Show Bounding Boxes

Twud be ac.
Along with a hud that calculated the trajectory of a goon barb...hmmm, thats be techylicious.
I love the idea.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Paradox

cg_drawBuildingRadius anyone?

∧OMG ENTROPY∧

ShadowNinjaDudeMan

I loike it.
Veerey Mucho.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

techhead

Such a good idea, it should also apply to Eggs, Overmind, repeaters, and Reactor.
Nothing like building a repeater just a wee bit too far to build that turret in the sweet spot.
I'm playing Tremulous on a Mac!
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Lava Croft

Or you can just play Tremulous and get a feel of the range of the buildings, but I have the feeling I'm talking to a very lazy brick wall here...

sleekslacker

:roll:

Why not just remove the red/green structure placeholder ? The buildings still can get built at the wrong places (glitch-build).

This is a good idea. If we want to maintain realism and feel of Trem, this could be made into a newbie server. f0rqu3's bot for assault training and testing base, this range indicator to see what the structures cover.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

Nux

Quote from: Lava CroftOr you can just play Tremulous and get a feel of the range of the buildings, but I have the feeling I'm talking to a very lazy brick wall here...

Don't worry Lava, we'll just stick it with all the other changes that'll make the game noob-friendly and call it 'TremLite'.

techhead

If you don't like it, why didn't you vote against it?
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Zsonic2

Nice feedback, most are in favour for this being implented, and for toasted waffles with samousa and barbequuuuues. I think it should just imply for any offensive building, only when you are going to built it, not when its built, so you know beforehand and you wont have an annoying line for trapper.

Dracone

Would make scrimmages too easy. A fun thing in them is making your base and wondering sometimes if you put the turrets too close to or too far from that pushed back reactor. It's like, "This should kill any reactor jumper." You all leave base and it gets gooned still.

Speaking of which, I have made an ATCS default-area base a couple weeks back that does appear, after some serious testing, to stop any reactor jump at all. Every turret can be turned all the way around, and they will still gun down lisk jumpers, and advanced lisks will die on top, and that's with a lot of luck.
Quote from: St. AngerTip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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Nux

Quote from: DraconeIt's like, "This should kill any reactor jumper." You all leave base and it gets gooned still.

Would this range marking system be able to detect whether a building is in the way? That seems a little too complex. More likely is it that it would show the range independant of such obstructions.

techhead

I thought it would just show a simple sphere (Or cone) around the buildings target center. Anything more would clutter the screen and be ultimately useless.

First to code it gets a cookie from me!
Other people who I cannot vouch for will probably also give cookies!!!
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Techhead||TH
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Vicodin

Quote from: Lava CroftOr you can just play Tremulous and get a feel of the range of the buildings, but I have the feeling I'm talking to a very lazy brick wall here...

That's like saying mathematicians aren't allowed to use calculators.

kevlarman

Quote from: Vicodin
Quote from: Lava CroftOr you can just play Tremulous and get a feel of the range of the buildings, but I have the feeling I'm talking to a very lazy brick wall here...

That's like saying mathematicians aren't allowed to use calculators.
um, in many higher math courses a calculator is either useless or not allowed.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Vicodin

Quote from: kevlarman
Quote from: Vicodin
Quote from: Lava CroftOr you can just play Tremulous and get a feel of the range of the buildings, but I have the feeling I'm talking to a very lazy brick wall here...

That's like saying mathematicians aren't allowed to use calculators.
um, in many higher math courses a calculator is either useless or not allowed.

I stand by my analogy.

techhead

I find that Trig and Log functions are a lot easier on a calculator than looking up tables. And I shudder at the thought of doing every one by hand.
I'm playing Tremulous on a Mac!
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Techhead||TH
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kevlarman

Quote from: techheadI find that Trig and Log functions are a lot easier on a calculator than looking up tables. And I shudder at the thought of doing every one by hand.
who said anything about tables? you should have 0, pi/3, pi/4 and multiples of those memorized for sin/cos/tan (for sec,csc,cot you just take the inverse), from there the half angle/sum of 2 angle formulas get you an exact answer if you really need it, but since everyone at this point knows how to type log and cos into their calculator, most math teachers will choose multiples of pi/3 and pi/4 for angles, and let you concentrate on the important parts of the problem. about as often as not the answer from your calculator is considered wrong (unless you have shelled out the money for a ti-89 or something else that understands symbolic math), so it's not helpful anyway.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|.@.-##
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techhead

The point of the analogy is that all the pros don't need it, but it would sure be helpful. Displaying a yellow range sphere along with the building outline is hopefully not that hard to do. Adjusting it for stuff in the way, now THAT would be a bitch.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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Copy and paste Granger into your signature!

kevlarman

Quote from: techheadThe point of the analogy is that all the pros don't need it, but it would sure be helpful. Displaying a yellow range sphere along with the building outline is hopefully not that hard to do. Adjusting it for stuff in the way, now THAT would be a bitch.
actually it is hard to do... you can't see where the sphere ends unless you see it intersect something, a wireframe sphere would almost work if you were far enough from the center, but it's still not that helpful.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Oblivion

Actually I have a screen shot of that.


World Wide Server Host

Lava Croft

Quote from: Vicodin
Quote from: Lava CroftOr you can just play Tremulous and get a feel of the range of the buildings, but I have the feeling I'm talking to a very lazy brick wall here...

That's like saying mathematicians aren't allowed to use calculators.
Mathematicians using calculators are lazy. Exactly my point.

Steely Ann

Programmers using CRTL+C, CRTL+V are lazy too, I take it.

Though I suppose that analogy sucks since the guy who taught me Java said being lazy is half of a programmer's job.  Meh.

kevlarman

Quote from: Steely AnnProgrammers using CRTL+C, CRTL+V are lazy too, I take it.

Though I suppose that analogy sucks since the guy who taught me Java said being lazy is half of a programmer's job.  Meh.
first of all, it's CTRL-W, CTRL-Y, and second of all, copy&paste is one of the most efficient methods of introducing bugs into your code.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
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