Author Topic: ...  (Read 3618 times)

z0rs

  • Posts: 24
  • Turrets: +0/-0
...
« on: September 17, 2007, 07:36:01 pm »
Humph. Why does Tremulous include a Game.qvm in the tremulous install and not have to d/l it as a third party tingy like tremded?

Plague

  • Posts: 238
  • Turrets: +13/-13
...
« Reply #1 on: September 17, 2007, 08:36:22 pm »
For local games.

z0rs

  • Posts: 24
  • Turrets: +0/-0
...
« Reply #2 on: September 18, 2007, 03:13:27 am »
Exactly. If I replaced it with a modded qvm (Amine's bot qvm) it should work for local games, correct?

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
...
« Reply #3 on: September 18, 2007, 03:33:27 am »
no, your client would crash because that game.qvm has svn syscalls.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----