Author Topic: Promo sig  (Read 4082 times)

Killjoy#1

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Promo sig
« on: September 18, 2007, 05:42:25 pm »
im still working on it and its going to get bigger and better but heres a taste
http://img217.imageshack.us/img217/8703/testanimateyt6.gif

Caveman

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Promo sig
« Reply #1 on: September 18, 2007, 07:14:08 pm »
Nice one, but the display time of the single pics needs to be extended else it'll be to annoying and will get add-blocked.

The MC Horton Crankfire

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Promo sig
« Reply #2 on: September 19, 2007, 04:13:58 am »
That, and there's really nothing connecting the pictures. Most things like this would have a theme, being perhaps goofy or epic or what-have-you. The most out-of-place picture is definitely the one of the plain granger model, since the rest of them have backgrounds. Also, could you have gotten the shots sharper than that? Every bit of visual appeal makes people more likely to click.
Caveman's positiveness and encouragement finally broke the max signature size!

Quote from: Dr. Seuss
And what happened then...?
Well...in Who-ville they say
That the Grinch's small heart
Grew three sizes that day!

Killjoy#1

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Promo sig
« Reply #3 on: September 20, 2007, 07:04:24 pm »
I found new software and its going to be 10xs better

Killjoy#1

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Promo sig
« Reply #4 on: September 27, 2007, 05:32:06 pm »
heres a b1 of the banner
edit: sorry posted worring virsion
http://img20.imageshack.us/my.php?image=tremulousfy8.swf

next_ghost

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Promo sig
« Reply #5 on: September 27, 2007, 06:08:52 pm »
Quote from: "Killjoy#1"
heres a b1 of the banner
http://img403.imageshack.us/img403/1685/tremulouset9.gif


Great one except that animation of dretch and human could be made from some demo (real movement animations instead of static pictures) and dithering in the last two frames could use some hand edit...
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Killjoy#1

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Promo sig
« Reply #6 on: September 27, 2007, 06:57:26 pm »
I dont have the software to make record that kind of thing

next_ghost

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« Reply #7 on: September 27, 2007, 11:48:17 pm »
Quote from: "Killjoy#1"
I dont have the software to make record that kind of thing


You don't need software, just set com_maxfps 30, have somebody run in front of you and use some bind which does "screenshotJPEG;wait;" about 200 times. That should be enough to capture the whole animation several times at 30fps. It'll take about 7 seconds before you get controls back.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Killjoy#1

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Promo sig
« Reply #8 on: September 28, 2007, 01:54:00 pm »
Ill do that after I get Screen shot working aging

blood2.0

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« Reply #9 on: September 30, 2007, 05:33:44 am »
bad resulution io think it shud look nicer