Author Topic: RC/OM moving  (Read 9236 times)

Vicodin

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RC/OM moving
« on: September 19, 2007, 09:36:57 pm »
I had this idea while playing Trem yesterday.

Basically, many people move the RC/OM during the first stage to a more viable place (especially in maps like Nexus where the original spot is terrible). I think that during Stage 1, all buildings will be able to function for 15 seconds after a reactor is deconned. This would allow for much smoother base movement, while still keeping the importance of keeping the RC/OM up. If the RC/OM is deconned during Stages 2 or 3, the 15 second grace period won't exist.

Good idea/bad idea/already suggested?

Death On Ice

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RC/OM moving
« Reply #1 on: September 19, 2007, 10:39:21 pm »
Primary Reaction: No.

Secondary Reaction: First thirty seconds?

Caveman

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RC/OM moving
« Reply #2 on: September 19, 2007, 10:59:41 pm »
The reason for the movement that early in the gameplay is that not all playerrs have yet choosen their side, mainly because the game has not yet loaded on their machines.
To even out that "building-style" there are already patches out there...

But grace-time for moving? naaa

Bullislander05

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RC/OM moving
« Reply #3 on: September 19, 2007, 11:55:41 pm »
I like the idea, to be quite honest.  Of course though, if the building is destroyed, it should not have that 15-second grace period.

If you think about it logically, if an alien attacks your power-source, it's going to attack the power source in a way that will destroy it, no matter how they have to do it.  If you deconstruct it, then you can take it apart in a manner which would allow the buildings to function for a short period of time.

This will also reduce the number of people who spawn builder in the beginning of the game just to see the RC go down and not be able to do anything until the RC is back up except blaster.

Another thing it would do is reduce the number of cheap games that occur when one alien walks by a turret and notices the RC is down, thusly calling in a fleet of dretches to antagonize all the poor humans waiting for their RC to come back up.  It'll provide a bit of a shield.

Since the RC takes, what?  20/30 seconds to build, 15 seconds would still allow for time for the buildings to not function correcly so aliens will have a glimmer of opportunity to get into the base, but it will make games more competitive, which is what everyone should look for when playing trem anyways.  The more competitive a game is, usually the more fun it is, unless you just want to killwhore, but killwhoring can be done without the RC down anyways.

My $.02.

-Bull

Computer[SU]

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RC/OM moving
« Reply #4 on: September 20, 2007, 12:54:42 am »
The only way you can lose on an early RC move is if you do it wrong.  If you announce it to your teammates, make sure you have at least a few guardians, and (if possible) advance a few rets / egg+tubes beforehand, then there's really no reason to be worried.

That said, a "grace period" would basically just correct for idiot builders and poor teamwork, which makes it kind of a lame addition to the game.

Game features should make gameplay fairer, more diversified, and interesting.  Compensating for poor play is not a good reason for a change to the game.

Bullislander05

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RC/OM moving
« Reply #5 on: September 20, 2007, 01:18:20 am »
True.  But when one idiot builder messes a team of 10 or more players up due to a poor move, then the game is fair, true, but not more fun for the 10 players who are trying to play the game.  Those players depend on their builder heavily, and want to have a functional base that they can return to after attacking, rather than having to camp all the time.

The best games in trem are when both teams have a good builder, each team has roughly equal talent, and it's not one-sided the whole time (I.E. humans camping for 15 minutes)

Remember as well, Computer, at S1, when humans are moving, they don't have repeaters to build forward telenodes/rets.  Say they are moving a long distance, to a much better base in the beginning of the game.  That extra 15 seconds can prove invaluable to the people stranded at the old base while they wait for the RC to come up.  Then it's not quite a case of poor building, but of necessity of defense.

I think this idea is fair and just, in that it provides a greater chance for more games to be more evenly balanced.

Caveman

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RC/OM moving
« Reply #6 on: September 20, 2007, 09:28:43 am »
It is useless.
The more you try to make a game idiot-proof, the more and bigger idiot show up.

DASPRiD

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RC/OM moving
« Reply #7 on: September 20, 2007, 10:36:26 am »
This problem is still fixed for Tremulous 1.2, where buildings just get marked as deconned.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Bullislander05

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RC/OM moving
« Reply #8 on: September 20, 2007, 09:30:20 pm »
DASPRiD, question.

Say on ATCS you want to move the RC back a little bit, if you mark the RC for deconning, can you still place it within the area the RC already occupies?

Nux

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RC/OM moving
« Reply #9 on: September 20, 2007, 09:53:09 pm »
Temporarily, I shall be refered to as 'DASPRiD' so that I might answer this question and then swiftly revert to 'Nux'.

Yes.

*reverts*

blood2.0

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RC/OM moving
« Reply #10 on: September 30, 2007, 05:29:35 am »
I have a question... y do pepl get so mad at me when i run around our base with a ckit holding down E????

Death On Ice

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RC/OM moving
« Reply #11 on: September 30, 2007, 08:05:09 pm »
lolol

Well, I don't have Deconstruct bound to "E", but still.

Nux

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RC/OM moving
« Reply #12 on: October 01, 2007, 11:44:41 pm »
Quote from: "blood2.0"
I have a question... y do pepl get so mad at me when i run around our base with a ckit holding down E????


What I find laughable is that this will be a good idea with the marked-decon system in 1.2..

No, I haven't given up on ranting about it. I think it's silly. x(

yetshi

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RC/OM moving
« Reply #13 on: October 04, 2007, 05:54:44 pm »
if you have a good team and decent communication you would never need that grace period.

Steely Ann

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RC/OM moving
« Reply #14 on: October 04, 2007, 10:47:52 pm »
d20 roll (friendly skill check[more or less random teams])
.
..
...
8


SomeNoob : Hey, I'm gonna move the reactor upstairs.  Can I get a hand here?



SomeNoob : Anybody?

8 - 5 (poor communication penalty) = 3.

15 (enemy skill check) + 4 (team cohesion bonus)

3 < 19

Human team loses!


Am I wrong to think that the good team/communication argument doesn't work as well when you're talking about public games?  You're playing with folks you don't know, after all.  You can't rely on a team that is inherently lacking in cohesion, so how then can you proceed with a much-needed move?

kevlarman

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RC/OM moving
« Reply #15 on: October 05, 2007, 12:25:55 am »
Quote from: "Steely Ann"
d20 roll (friendly skill check[more or less random teams])
.
..
...
8


SomeNoob : Hey, I'm gonna move the reactor upstairs.  Can I get a hand here?



SomeNoob : Anybody?

8 - 5 (poor communication penalty) = 3.

15 (enemy skill check) + 4 (team cohesion bonus)

3 < 19

Human team loses!


Am I wrong to think that the good team/cohesion argument doesn't work as well when you're talking about public games?  You're playing with folks you don't know, after all.  You can't rely on a team that is inherently lacking in cohesion so how then can you proceed with a much-needed move?
i remember the days when you could find good coordination on a public server more often than not.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Steely Ann

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RC/OM moving
« Reply #16 on: October 05, 2007, 01:52:16 am »
Yeah, and I miss the good ol' days when I had to walk to school both ways over the Applachians in sub-zero temperatures with shoes made of concrete and socks made of glass, while being chased by a pack of timberwolves.  

And by "school", I mean I went to the coal-mine to help my family pay for our food, roof, and water.  Also, we didn't have any of these fancy ball-point pen doo-hickeys you spoiled li'l brats today do, and had to make do with stealing the neighbor's pet duck so we could use his feathers with our boot-leg ink... AND WE LIKED IT!

// Now get off my lawn!

kevlarman

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RC/OM moving
« Reply #17 on: October 05, 2007, 03:35:26 am »
Quote from: "Steely Ann"
Yeah, and I miss the good ol' days when I had to walk to school both ways over the Applachians in sub-zero temperatures with shoes made of concrete and socks made of glass, while being chased by a pack of timberwolves.  

And by "school", I mean I went to the coal-mine to help my family pay for our food, roof, and water.  Also, we didn't have any of these fancy ball-point pen doo-hickeys you spoiled li'l brats today do, and had to make do with stealing the neighbor's pet duck so we could use his feathers with our boot-leg ink... AND WE LIKED IT!

// Now get off my lawn!
only people with join dates before 2006 get to tell me to get off their lawn :D
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Nux

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RC/OM moving
« Reply #18 on: October 05, 2007, 03:35:28 am »
I've decided I like you Steely Ann.

<3

So, what's the harm in proposing such systems? They might be implemented in some mod and if they're accepted, it could be for their merits in a special case. There is a major difference between public games and organised matches. The majority of public games are inherently uncoordinated. More organised games become less about the self and more about the team. I'd welcome mods for tremulous which built on the strengths of these differing scenarios.

Steely Ann

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RC/OM moving
« Reply #19 on: October 05, 2007, 04:53:59 am »
kevlarman

Don't let me get in the way of you folks jerking off over your join dates, then. :P

// Playing since Apr. '06.  Forum join date != Game join date.  But clearly, we confessed 06ers do not count as people, so I'll shut my trap now.

sicksticksk8s

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RC/OM moving
« Reply #20 on: October 18, 2007, 01:36:15 am »
Quote from: "kevlarman"
Quote from: "Steely Ann"
Yeah, and I miss the good ol' days when I had to walk to school both ways over the Applachians in sub-zero temperatures with shoes made of concrete and socks made of glass, while being chased by a pack of timberwolves.  

And by "school", I mean I went to the coal-mine to help my family pay for our food, roof, and water.  Also, we didn't have any of these fancy ball-point pen doo-hickeys you spoiled li'l brats today do, and had to make do with stealing the neighbor's pet duck so we could use his feathers with our boot-leg ink... AND WE LIKED IT!

// Now get off my lawn!
only people with join dates before 2006 get to tell me to get off their lawn :D

lol
o it to it

blood2.0

  • Guest
RC/OM moving
« Reply #21 on: October 20, 2007, 01:43:41 am »
no no no no no!!!!!!!!!!!!!!!!