Author Topic: map -1984 (beta 4)  (Read 56776 times)

Taiyo.uk

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map -1984 (b2)
« Reply #30 on: October 02, 2007, 06:14:32 pm »
Honestly, the number of people who never think to type what they're looking for into a search engine amazes me. The first page of results for "md3 map models" has at least three  sites with .md3 s of vehicles, etc. If you want them to burn then find or make a fire/smoke particle system.

gareth

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map -1984 (b2)
« Reply #31 on: October 04, 2007, 08:15:26 pm »
b2 on funzone.

your face

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map -1984 (b2)
« Reply #32 on: October 04, 2007, 09:10:26 pm »
Quote from: "Taiyo.uk"
Honestly, the number of people who never think to type what they're looking for into a search engine amazes me. The first page of results for "md3 map models" has at least three  sites with .md3 s of vehicles, etc. If you want them to burn then find or make a fire/smoke particle system.


RLY?  thats wicked!  but lol, whenever i try sumthin....it usually neva works...xD :eek:  :P  xD
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Lakitu7

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Re: map -1984 (b2)
« Reply #33 on: November 20, 2007, 12:56:54 am »
This looks really nice. I love the change of pace from all the scifi-type maps. I'd leave the skybox alone or raise it a very tiny bit: maybe a goon's height at most. Goon pouncing takes a moment to get used to, but it takes 3 seconds to learn the height and know where you can/can't go.

One thing I'd wish you'd do is make the power lines traversable. It's not really important for gameplay, but it'd be just plain fun to sit up there and hop along, or wallwalk on them.

The regions could also use names for when you do say_team, but maybe you're already planning that and holding off until the layout's finalized.

Lakitu7

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Re: map -1984 (b2)
« Reply #34 on: February 20, 2008, 08:30:25 am »
Is this map dead? :(

TRaK

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Re: map -1984 (b2)
« Reply #35 on: February 20, 2008, 09:40:35 am »
It isn't dead. I've just been busy with life, work, and other maps.

You can probably expect an update on it sometime in the next few months.

pharo212

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Re: map -1984 (b2)
« Reply #36 on: February 21, 2008, 09:20:49 pm »
Nice. Looks like it could have a rich backstory, something about the aliens reaching earth and attacking cities.. or it could be 1984, whatever you want.

TRaK

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Re: map -1984 (beta 3)
« Reply #37 on: May 01, 2008, 01:48:04 am »
Beta 3 released

Beta 3 Download: Mirror, Filefront

Thanks to Kory for mirror :)

- Raised the sky so that players can get onto the top of the buildings.
- Grated up most of the water in the sewers to facilitate player movement.
- Widened and clipped several halls and doorways to make map navigation less frustrating.
- A few layout changes, especially near human base.
- Several aesthetic changes, though I'm holding off on some of the detailing until I get word on how the important gameplay changes in this version work out.

Hopefully this version will fix a lot of the issues that made beta 2 a frustrating and definitely not-so-perfect map. Hopefully the next release will be final.

Screenshots:
The gamma was upped in these, they might look too bright to some. They look wildly different depending on which monitor I'm using.




Enjoy :)
« Last Edit: May 01, 2008, 05:42:39 pm by TRaK »

mooseberry

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Re: map -1984 (beta 3)
« Reply #38 on: May 01, 2008, 01:57:37 am »
yay

omg omg omg omg omg i am soooooooo excited lolowaolol yes yes yes really thanks you im just embaresed about how cool this is so im hiding it lolool yes~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111 and not sarcasm btw
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Lakitu7

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Re: map -1984 (beta 3)
« Reply #39 on: May 01, 2008, 02:23:02 am »
I love this. It's so darn different both in layout and in look from EVERY other map that I'm very excited about playing it.

I have absolutely no idea how the balance is going to work out, because it IS do darn unique, but I really hope that it does and I can't wait until I get the opportunity to actually test it with folks.

I like how it's a pretty open map, but because there's routes for everything to get everywhere. Even a rant can get on any roof with ease (except those that're above the skybox). While there's a lot of room for jettarding, hopefully the ease of alien movement out there make them easily killed and not turn this into a map where the whole thing = the outside section of Karith.

Round up a gang and let's try it.

TRaK

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Re: map -1984 (beta 3)
« Reply #40 on: May 01, 2008, 06:50:09 am »
I should mention that Lakitu's nagging was the impetus for me to get off my ass and start working on this map again  ;)

 :-*

Diluke

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Re: map -1984 (beta 3)
« Reply #41 on: May 01, 2008, 07:48:13 am »
beta 3 nice... :P
lakitu pushed you to do it ?? damn... lakitu do the same on me ^^ i got couple of maps still beta1 ^^

ghostisback

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Re: map -1984 (beta 3)
« Reply #42 on: May 01, 2008, 11:14:26 am »
Good Work Guy !!!

Map uploaded on Trem Spain !!!

TRaK

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Re: map -1984 (beta 3)
« Reply #43 on: May 01, 2008, 04:28:59 pm »
I seems that I'm missing the flare textures, I'll have a beta 4 version ready sometime today with that fixed.

TRaK

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Re: map -1984 (beta 4)
« Reply #44 on: May 01, 2008, 05:42:01 pm »
Beta 4 now, missing texture should be there  :-X

Download:
http://files.filefront.com/map+1984b4pk3/;10114039;/fileinfo.html
Mirror
« Last Edit: May 01, 2008, 07:26:25 pm by TRaK »

Lakitu7

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Re: map -1984 (beta 4)
« Reply #45 on: May 01, 2008, 08:23:37 pm »
 8)

mooseberry

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Re: map -1984 (beta 4)
« Reply #46 on: May 02, 2008, 06:23:27 am »
Thanks, but next time create a new topic for your 1 new texture beta.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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ghostisback

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Re: map -1984 (beta 4)
« Reply #47 on: May 02, 2008, 08:43:58 am »
Beta 4 Uploaded on Trem Spain .

your face

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Re: map -1984 (beta 4)
« Reply #48 on: May 03, 2008, 04:31:50 pm »
Awesomeness, TRaK!   8)

Are the tanks brushwork?

EDIT:  Yup.
« Last Edit: May 03, 2008, 04:34:01 pm by your face »
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TRaK

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Re: map -1984 (beta 4)
« Reply #49 on: May 03, 2008, 05:30:43 pm »
Actually, they're models covered in weaponclip.

Taken from here. That page is an excellent source of 20th-century mapmodels by one of the developers of UrT. Some of the more generic models would work well in conventional trem-style maps :)

On a side note, the higher sky seems to be a very polarizing addition; some people really hate it and some love it. I'm considering a few alternatives right now:

- Leave as is.
- Add a delayed damage trigger to the upper portions of the sky to discourage excessive jetcamping.
- Lower it back to beta2 height, maybe just a bit higher.
- Have 2 bsp's in the next version: 1984_lowsky and 1984_highsky or something like that so people can choose which one they want to play.

mooseberry

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Re: map -1984 (beta 4)
« Reply #50 on: May 03, 2008, 06:41:50 pm »
Just keep the sky height as is, but make it so that you can get to most buildings through other building or underground, or you are covered by overhangs. That way they can camp but it wont be as annoying.
« Last Edit: May 03, 2008, 08:33:31 pm by mooseberry »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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your face

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Re: map -1984 (beta 4)
« Reply #51 on: May 04, 2008, 04:20:04 pm »
Oh, I see...

Well, it's awesome none-the-less.
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Death On Ice

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Re: map -1984 (beta 4)
« Reply #52 on: May 06, 2008, 12:30:15 am »
It's bootiful, sir! One suggestion: update the pictures on your website. Also, you should make some 'trap' for jettards, which occurs every once in a while, forcing them down. For example, an artillery shot, causing an explosion or a bombing run. Of course, this is probably not very possible, but would be awesome.

Another idea is a lockdown of some doors.

TRaK

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Re: map -1984 (beta 4)
« Reply #53 on: May 06, 2008, 01:03:42 am »
It's bootiful, sir! One suggestion: update the pictures on your website. Also, you should make some 'trap' for jettards, which occurs every once in a while, forcing them down. For example, an artillery shot, causing an explosion or a bombing run. Of course, this is probably not very possible, but would be awesome.

Another idea is a lockdown of some doors.

Cut me some slack, the website's only been up for a couple hours :P

As for the other idea, sounds interesting. I might be able to muck together an explosion particle system linked to a damage trigger that would explode in mid air to kill annoying jettards off  :laugh:

Her3tic

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Re: map -1984 (beta 4)
« Reply #54 on: May 06, 2008, 05:46:35 pm »
It would be great, cause now that the sky is open(Not like in other Beta released i played), jettard are going crazy!

I love the idea of Blood
Quote
make them get injured when they go up to high or for to long. reason thin air!

Like Pollution ; too much CO2 in the air!
You could decrease the visibility of people who are in altitude too!

Aaaah i would like to be good at mapping, but i cant try my own map T.T
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ghostisback

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Re: map -1984 (beta 4)
« Reply #55 on: May 06, 2008, 06:32:55 pm »

Like Pollution ; too much CO2 in the air!
You could decrease the visibility of people who are in altitude too!

Make a FOG area in the sky... with hurts so jet cannot fly everywhere xD

Rocinante

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Re: map -1984 (beta 4)
« Reply #56 on: May 06, 2008, 06:46:30 pm »
}MG{Mercenaries Guild
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Hugoagogo

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Re: map -1984 (beta 4)
« Reply #57 on: June 07, 2008, 05:43:03 am »
whoaa
nice map
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Le Compilateur

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Re: map -1984 (beta 4)
« Reply #58 on: June 08, 2008, 05:25:12 am »
I like the low ceiling, it prevents jettarding. Good work!
« Last Edit: June 08, 2008, 05:28:30 am by Le Compilateur »
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Kaleo

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Re: map -1984 (beta 4)
« Reply #59 on: June 08, 2008, 06:35:43 am »
Quote from: Stannum
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but you can blow it into chunky kibbles!
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