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map -1984 (beta 4)

Started by TRaK, September 22, 2007, 09:07:41 PM

TRaK

Edit 2008-04-30: Beta 3 released

Updated to beta 4 because of a missing flare texture.
Beta 4 : Filefront,
Mirror

Beta 3 Download: Mirror, Filefront

Thanks to Kory for mirror :)

- Raised the sky so that players can get onto the top of the buildings.
- Grated up most of the water in the sewers to facilitate player movement.
- Widened and clipped several halls and doorways to make map navigation less frustrating.
- A few layout changes, especially near human base.
- Several aesthetic changes, though I'm holding off on some of the detailing until I get word on how the important gameplay changes in this version work out.

Hopefully this version will fix a lot of the issues that made beta 2 a frustrating and definitely not-so-perfect map. Hopefully the next release will be final.

Screenshots:
The gamma was upped in these, they might look too bright to some. They look wildly different depending on which monitor I'm using.




Enjoy :)

-----------
This is a map I've been working on for the past few months. My objective was to create something different and have fun in the process. It's called 1984. Originally, it was supposed to be inspired by Orwell's book. However, it didn't really turn out that way.

There is a lot of cratespam. I didn't have much choice because the outside is so wide-open, I had to compensate.

Beta 2 download: http://files.filefront.com/map+1984b2pk3/;8619913;/fileinfo.html


HamStar

Given the atmosphere the pics create, I'd rename it to something like  Derelict...not that I'm biased towards that name or anything  :P

Lava Croft

Reminds me of Kingpin. Kind of nice, need to play games on it  :-?

Rabbitt

Looks great and its so different looking so its great.
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'

Kaleo

UrT textures, UrT style...
UrT entities; Perhaps...
I hope you got the right game...

Ima still try it...

EDIT:

Ima tried it...

It's good...
Very good...
Too good...
Damn you TRaK!!!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Taiyo.uk

Nice work! I look forward to playing this one, there seems to be many interesting base locations. I've found three minor bugs though:

Texture scaling mismatch here:


The sky shader is not noimpact:


The submerged sides of these water brushes need to be nodraw:

HamStar

And Taiyo goes straight in there with 3 bugs found :O

TRaK

Quote from: Taiyo.uk
The submerged sides of these water brushes need to be nodraw:

Actually, there is no brush intersection at that spot. It's one brush, but it still seems to do that somehow  :-?

As for the others, will fix :).

your face

good job TRaK!  awesome!
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Caveman

It looks very nice, yes. But it keeps on reminding me of a map in rtcw:et...
Could this be a conversion?

Taiyo.uk

Quote from: TRaKActually, there is no brush intersection at that spot. It's one brush, but it still seems to do that somehow  :-?
Weird... Fullbright reveals that there are duplicate surfaces at that spot:

Is there a junk brush there?

Also, there are a couple of z-fights there too:

TRaK

Quote from: CavemanIt looks very nice, yes. But it keeps on reminding me of a map in rtcw:et...
Could this be a conversion?

It is not a conversion. Any similarity with rtcw is purely coincidental  :-?

Taiyo, I'll look into it. The brush doesn't seem to show in radiant though.

Death On Ice

TRaK, all your maps are amazing. You are an astounding mapper.

Knowitall66

Too many crates replace them with other things. Eg cars in street etc.
Some lense flares seemed off.
Other then that sweet


Ingar

It almost feels like a Call of Duty map,
great job Trak.

CreatureofHell

Who left the crates in the middle of the road? I can't wait to try it so i'm about to downoad it right now and take it for a test run.

-EDIT- I can't download it :(  :cry:  but that is just the settings on my computer. I'll download it asap.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

gareth

it is different :)

those light flares feel out of place tho, need something softer imo.

techhead

The large crates you can replace with smoldering wreckage, smashed cars, broken tanks, whatever you think would be appropriate. The smaller random crates can either be left that way or changed into debris or whatnot.
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Lava Croft

Quote from: TRaK
Quote from: Taiyo.uk
The submerged sides of these water brushes need to be nodraw:
Actually, there is no brush intersection at that spot. It's one brush, but it still seems to do that somehow  :-?
Seems q3map3 is making weird splits then, try to split the water brush yourself, and apply proper nodraw.

TRaK

Quote from: techheadThe large crates you can replace with smoldering wreckage, smashed cars, broken tanks, whatever you think would be appropriate. The smaller random crates can either be left that way or changed into debris or whatnot.

I realize the crates in the street look fairly out of place. However, that part of the map is already reasonably resource-intensive, and I don't really want to aggravate that by adding some high-poly cars or other junk. I will try to make something more realistic, though.

Lava, the water bug is fixed in b2. Somehow when i resized the water brush the phantom one just appeared out of nowhere.

Having played it a few times so far, I can safely say gameplay still needs some work. So bear with me.

your face

lol, its not THAT easy to make models...xD
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

blood2.0

I luv this map is best i think like call of duyt

Taiyo.uk

Quote from: your facelol, its not THAT easy to make models...xD
lol, it's not THAT hard to find models and include them in a map...xD

Plague Bringer

Quote from: TRaKI realize the crates in the street look fairly out of place. However, that part of the map is already reasonably resource-intensive, and I don't really want to aggravate that by adding some high-poly cars or other junk. I will try to make something more realistic, though.
If the "city" looked like it was suffering nuclear fallout, crossfire from a war, or an alien invasion, the crates could've been airdropped. They could be full of supplies, guns, food, a reactor, anything really.
U R A Q T

blood2.0

the roof is to i hit it when pouncing away and jettards cant be jettards which is good but instead of making it low make them get injured when they go up to high or for to long. reason thin air!

Death On Ice

Sorry, Haven't played it yet. but can you go on top of the buildings in the first shot?

TRaK

Quote from: Death On IceSorry, Haven't played it yet. but can you go on top of the buildings in the first shot?

No, you can only get onto the building that are lower than that. A lot of people have complained to me about the sky being too low for goons to pounce properly. However, I have doubts about how raising the sky will affect balance and jettarding in particular.

Lava Croft

Just make sure that Jettards can be pounced/sniped like on ATCS. It's not like jettards actually get anything done besides being a nuisance.

your face

Quote from: Taiyo.uk
Quote from: your facelol, its not THAT easy to make models...xD
lol, it's not THAT hard to find models and include them in a map...xD

lol, u gonna hire jex to do it or sumthin?  xD burnin tanks and wreckage would be quite a task to make and i dun think they're included in any map that i know of...
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!