Author Topic: ==Troy=='s guide to human/alien fight techniques.  (Read 27188 times)

==Troy==

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  • Turrets: +65/-67
==Troy=='s guide to human/alien fight techniques.
« on: September 24, 2007, 03:19:48 pm »
WARNING : This is completely self-written guide. All what is stated is not perfectly true, or can be wrong, all based on personal experience. Its only up to you to judge whether to use this or not! All is unlagged-on oriented. All tested on R Unlimited CZ. Please do not start flame wars, if you dont agree, state exactly what you do not agree with, why and give your alternative. I am perfectly fine with correcting this and reconsidering. This is not yet 100% complete.

Also I am sorry for a lot of typos.


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Small but long Guie for the human weapons and tactics. Completely (C) ==Troy==

C/A kit : Are you going to slap a dretch with it? dont even try. As for the rest its quite usefull to produce those small annoyingly obstructive shooting thingies and rest of not so useless stuff.

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Rifle

Shoots fast, accurate and deals quite a lot of the damage. Main drawback for this weapon is its reload time.

Characteristics:


Damage per shot: 5
Damage per second: 55.5
Damage in 1 clip: 150
Damage in full load: 1050
Reload time: 2 s
Time to empty 1 clip: 2.7 s
Time to empty full load: 30.9 s
Damage per second vs. reload time: 31.9
Effective distance: close to mid range. Slight spread. Only effective against large aliens on long ranges.


Doe’s:
*Use burst fire. 3-5 shots in a burst. Delay between bursts should be from 2 to 4 “miss-out shots”.
*Consider your skill. Reload if you have 1.5 times more bullets than you spend on a dretch on average. (say usually you spend 9 shots per dretch, reload if you have less than 13).
*Consider the stage and evolution points of the opposing team. If you are likely to face a goon or marauder, reload immediately after you finish the fight.
*Consider the amount of clips left. And make sure that you have about 1 clip per every 20 seconds of fallback time. (if it takes  40 seconds to get back to base, start doing this when you are down to 60 rounds in rifle in total).
*Consider the skill level of dretches you are facing (or other alien classes). Hence adjust the med kit utilisation.

Don’ts:
*Do not reload if you spent just 2 bullets and are left with 28. Unless you are close to the base, or defending.
*Do NOT Panic. Never do that. It is way better to kill dretch, spending 3 seconds and about 10-15 rounds, rather than waste your whole clip and die.
*Do not engage those alien classes; you know you have no chance to deal with.

Side notes:
*If you are going against goon, take a mate with you. Goon Health Points are high (200), so a single clip will not kill it. At least one of you will have to do 50 damage (10 shots) and second one empty the whole clip into it. It is not that hard, but one of you will most likely fall.
*Bursts are important due to your brain adjusting the aim during the pause. You cant do that effectivly while shooting. (loud noise, attention is taken by the bullet splashes).
* Dretches jumping for headshot are easy, just move sideways. On contrary, dretches capable of making  headshot from floor, closely following you will require a lot of effort  from you to stay alive.
* Adv. Goon will require 3 riflemen to kill. Since they are faster and health points are higher (250).
* Tyrant is very unlikely to be killed by a rifle, due to its huge health capacity (400), agility and slash range. The chances are getting higher if a group of 5-6 riflemen will try to engage a single tyrant.
* Rifle is not the best weapon to engage buildings. If you do so, spend about 2/3 of a clip onto the building, pause for few seconds, if you are not attacked, empty the clip and immediately fallback for reload.
* Before you engage a granger, look out for the dretches. If yes, first eliminate the dretch, and only then continue to pursue the granger. Since they are quite healthy and can empty your clip fast.

Helmet case:
* Instead of 96 damage, dretch deals 28 damage per headshot
* The Radar gives you a much better knowledge about surroundings
* A further info about Radar techniques will be given separately.


Additional info

Spreads :

Close Range (256 GameUnits)


Mid Range (704 GU)


Far Range (1344 GU)


Layout that was used for these measurements :





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Pain Saw.

A melee weapon. Can be very effective in a hands of a skilled player.

Characteristics:[/u]

Damage per shot: 15
Damage per second: 200
Damage in 1 clip: N/A
Damage in full load: N/A
Reload time: N/A
Time to empty 1 clip: N/A
Time to empty full load: N/A
Damage per second vs. reload time: N/A
Effective distance: short range.


Doe’s:
* It is the best case if you engage an alien from the back.
* Make sure you have some fire support. You can’t do much alone.
* If defending, allow aliens to engage the defences and then try to flank them, moving to their backs.
* If defending, try to block escaping aliens as much as possible, forcing them to stay in the defences range for as long as possible.
* If attacking closely follow your target, but try to dodge attacks
* Cut the angles, this will allow you to shorten the distance between you and the alien.
* You are safer if there are a lot of aliens – it is most likely for them to teambleed each other, rather than kill you.
* Use your med kit as soon as you are hit, there is not much chance for you to survive in any case
* Ride your target. Jump onto it, crouch, and saw it.
* Always sprint when engaging. X key.

Don’ts:
* DO NOT engage dretches. Their reach is twice as high as yours. You are an easy target for them.
* Do not mind friendly fire from your team-mates, when you are engaging a target. It is better for you to die tiny bit earlier, but for the alien to receive more damage.
* Do not attack if you do not have a med kit.
* Do not use psaw without helmet and light armour. Do not use psaw with bsuit, it is a waste of money and a great feed for aliens.
* Do not engage marauders, your chances are very low.
* Do not saw an alien from front. Goon or tyrant will kill your earlier than you will be able to kill them.
* Do not use psaw without helmet. Its a waste of money and great feed for aliens. Since you are a very easy target.

Side notes:
* Psaw Is the best weapon to engage enemy buildings such as Eggs, or OverMind. It is recommended for you to have a grenade if you are going to try to bring OverMind down.
* If you ride an alien, such as goon, It will not be able to  slash or pounce you. They are just born In that way.
* Bsuit drains your stamina faster than helmet + armour combo. Helmet also provides you a much better scope of the objects around you.
* You have got very low chances to engage anyone on an open space. Human with psaw is more like an alien. Try to fight in tight spaces, but make sure the alien will not just block you and finish you off.
* Chaunsuit and psaw pair is very effective. Try to form a line : suit –> TARGET <- you. Make sure that if the target is decided to engage the suit instead of you, saw it constantly. If you are under attack, dodge and try to get a few hits with saw. Let the suit to do the majority of the damage.
* Dretches are your main enemy. Psaw is ineffective against them. It is better to use blaster in such case, If you are good at it.

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Shotgun.[/size]

A universal weapon. Capable of handling with any alien class in ranger from short to close-mid. Main drawback for this weapon is its reload time and random pellet spread.

Characteristics:[/i]

Damage per shot: 56 (8 pellets 7 damage per each)
Damage per second: 56
Damage in 1 clip: 448
Damage in full load: 1792
Reload time: 2 s
Time to empty 1 clip: 7 s
Time to empty full load: 38 s
Damage per second vs. reload time: 44.8
Effective distance: short to close-mid range. At far-mid ranges only effective against large aliens.


Doe’s:
* Consider this weapon as a hammer. Aim your shot carefully and press trigger in the time when you feel that you are likely to hit.
* Consider the position of your target and the spread of your shot (a cone going from your shotgun). If it is not likely for you to hit the target with more than 1 pellet, do not waste ammo, unless the target is very low on health.
* In the case of basilisk, wait for it to come closer, and make 2 point-blank shots. This will finish it off, just don’t let it grab you.
* Reload if you are going against anything larger than a goon. It takes 4 shots to kill a goon, and 5 adv. goon.  3 more shots are your “insurance”.
* 1 shot per second allows you to not aim at the target constantly while dodging. Use this advantage.

Don’ts:
* Do not shoot dretches who are far away from you.
* Do not spend more than  point-blank shots on an egg.
* Do not waste your stamina. Alien has a good chance of escaping from you, don’t increase his chances even more.
* Do not engage healthy tyrant if they are above or equal to your skill level.
* Do not engage skilled marauders, since it is hard to hit a marauder in flight, and they usually do that a lot.
* Do not buy a jetpack if you do not have a need in getting somewhere. It gives a faulty feeling of safety.

Side notes:
* Pellets are spread randomly with quiet big angle of cone of spread. Hence be ready for occasions when you aimed perfectly at dretch, but still didn’t kill it.
* If fighting marauders, crouch when they are in flight, it is less likely for them to hit you, and you have a good chance of landing all 8 pellets in its belly.
* If fighting goons, shoot, then pay all your attention to dodging it, you can loose your aim, when next shot comes, aim again.
* Shotty is very similar to psaw, so use tactics which are used by a psaw. I will leave it up to you to decide which ones to use.
* If fighting tyrant, DODGE it, spend all your effort dodging it, your chances are low, and chances of escaping the tyrant are even lower, hence don’t try to run away from it.

Approximate times to kill an alien class with 100% accuracy:
* Dretch – 0  s
* Granger – 0  s
* Adv. Granger – 1 s
* Basilisk – 1 s
* Adv. Basilisk – 1 s
* Marauder – 2 s
* Adv. Marauder – 3 s
* Goon – 3 s
* Adv. Goon – 4 s
* Tyrant – 7 s


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Will be continued...


(From my experience : 28 dretches for 6 clips, 78 hp left no mkit, sucsesfull return to base with following 4 blaster kills | 3 Tyrants TKed - psawed in a row, 4th finally got me)



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Okie, a bit more about Rifle : Remember the burst shooting? Another advantage of this technique is that you are able to control the target position and predict its movement. It is easy to kill a dretch, who is heading at you in a straight line, and way harder to kill a strafing dretch on a ceiling, so why waste bullets? If you see that you cant kill that crazy dretch, then dont, just wait for him to change his movement from "dodgin" to "will that noob finally empty the rifle into me? Or I have to do everything by myself??!" Once it start to move in a more coordinated direction, or simply in a straight line, aiming at you, thats the time when you start shooting.

Another good fact to know, is if you are sprinting backwards, it is very hard for the dretch to follow you, they will have to either pursue in a straight line, or give up, which means an easy kill, or safe return to base. If they will decide to follow you, it will be easy to even kill them with blaster.

Now lets go into the "level" of how hard the dretch movement is, starting from easiest :
1) Straight line, heading at you
2) Straight line, heading somewhere else
3) Jumping, heading at you
4) Strafing, heading somewhere else
5) Strafing, heading at you

6) Jumping, heading somewhere else
7) Strafing on ceiling
8) Strafing on a vertical wall in front of you in a distance.
9) Dancing all around you.


Now, from here you can predict the skill level of the dretch and also plan your actions and choose the place where you will engage him, or wait for him to engage you.


Shotgun : That is the MOST universal weapon ever created for tremulous. Its an aliens slayer at a close to mid range fights. the advantages are numerous : Big clip, Acceptable reload time, Huge damage, Low cost, ease of aim and handling. The only drawback is that the bullets are spread randomly, so even in a close fight it can happen that you will miss a shot. Shotgun deals 56 damage per second, and 56 damage per shot (1 shot per second), it shoots 8 pellets of 7 damage each, so for the dretch you need to get at least 4 of them into it. Your total damage per clip is 448, which means you can kill a tyrant in a single clip if you are lucky, and a goon is just 4-6 shots.

Okie, now getting closer to HOW actually you use it. Have you ever used a hammer in your life? Its very similar, you aim, press trigger and "close" your ears and eyes, because of the loud noise produced. The only problem that if you do this while being engaged by more than one dretch - you are an afternoon meal for aliens. But the aiming have to be similar. you do not have a continuous rain of bullets here, but a single "shoot or loose" situation. So prepare your shot well, and dont try to get that dretch kilometer away. Its very close for psaw, but you have a chance to stand dretchstorm with it.

The bigger aliens are a bit easier, basilisks are simple, 1-2 point-blank shots, and just dont let them grab you from behind. Maradeurs are a bit tougher, you will have to crouch when they jump and shoot their belly. But again, you will waste a plenty of clip here. Goons are the main target for the shotgun. Make sure you have a full clip, and follow the psaw tactics, 4 point-blank shots are enough to kill a goon, and nearly kill adv goon. 4 more shots are your "insurance". Tyrants are harder in this case, you will have to get all 8 shots, point blank, with loosing rare pellet. It will take you 7 seconds to kill a tyrant if you are lucky, if not, more than 10. So you have to consider the skill level of the tyrant you are engaging. If it is a bit higher than "no mouse, half-dead keyboard" then you have no chance.


Psaw Damage per second - 200, 4! times higher than shotgun.
Rifle DPS : 55.5 without reload.
Shotgun DPS : 56 without reload.





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Grenade : now, this is a pocket nuke, which you can carry with you. The damage is 310 and radius is about 2 goon lengths, the damage decreases linialy from the epicentre of the explosion. timer on the grenade is 5 seconds.

You have to use grenades wisely, remember, they do not stick to alien structures, they are quite bouncy and hard to aim, if you are going to nade OM, do not throw nade INTO it, throw it on the floor in front of it, it will make 3-4 bounces and land near the OM. taking the OM health (750) you will be left with 440 HP OM, which is close to an AFK tyrant.

But personally I prefer not to waste grenade on the overmind, unless it is my main target and I know, that I will not survive long enough in alien base to kill it completely without nading. On the other hand, this little nukie can clear about 8-10 acid tubes on the floor, and also can be used as a strategy against tyrants. If you have a lot of credits, buy a nade, rush tyrant with psaw, throw nade in the escape way of the tyrant and try to draw his hp down to 300-250. also try to make so that he will finish you off exaclty on the nade.

Other than that this piece of crap is pretty much useless.




Las Gun : Now, this is a dretch slayer weapon... The advantages are : No Reload!, 45 dps, which is lower than rifle, but higher if rifle&reload. It is perfectly accurate, where you shoot, there you get it. The rate of fire is lower than rifle, which leaves you time to adjust your aim in the time for the next shot to come. and it is also effective against basilisks, maradeurs, goons, adv goons, and not that effective against tyrants. (9 damage per shot)

There are a few "styles" of fire from lasgun:

Md type : Las gun is pretty much Md, with higher rate of fire, lower damage and no zoom. But you can still get a decent aim with it. If you see dretch running far from you, dont waste a lot of shots on it, land 3-4 good aimed shots, and you get 175$ more.

Burst : This style is rarely used by me, but it is still useful in some situations, if you are fighting a dretch in a short-range, then the good idea is not to panic and use burst fire, while adjusting you aim and keeping up with him.

Continuous : Press the trigger, and prey to god that the goon you are fighting with will not kill you earlier than you kill him. Again, if you fight something larger than a dretch, there is NO point in using something else than just continuous fire. Its 45 dps, landed directly where you put it, no need for a ridiculous aiming abilities (large aliens) and 2.3 seconds to kill basilisk, 3.9 maradeur, 4.5 goon, 5.6 adv goon, 9 tyrant. Just keep aim straight onto a target, and doge its attacks. The monotonous "las-las-las-las" sound can actually make them panic, seeing that they constantly loose health at a high rate, and there is no "break" time for them to attack you.

Again, this weapon is perfect tool for killing dretches, because they rely on you reloading your gun, where their main attack starts. you dont have that with lasgun, good aim means that you can stand up to 5 dretches at a time. If you are a good dodger, that is a weapon of choise for you for most of the times.


Personal experience : 96 kills with no reload and no medi station. with >100 shots left when I was killed.



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MD, or Mass driver : This weapon is quite similar to shotgun, with a few advantages and following disadvantages. It is 38 damage per shot per second. 5 or 7 shots clip if with batpack. Advantages : no spread. high damage. zoom ability. Disadvantages : Long reload. Not sufficient clip capacity for larger aliens. Tricky handling.

There are 2 ways of shooting from MD, actually 3, but they are similar.

shotgun : MD is a shotgun. 1 shot per second, having a hammer strength in the shot, the only difference is that now you will have to aim carefully, its just 1 pellet, which will hit where you land it. so make sure your crosshair is on the dretch when you press the trigger. Otherwise it is very-very similar to shotgun.

lasgun : in this mode your target is sufficiently far, so that you are not required to dodge its attack yet, but it is not that insanely far that you can see only a single pixel of it. Just land a careful shot and the dretch is hammered into the dirt.

MD aim/zoom mode : this technique requires a LOT of coordination of your movement and aim. If you are not skilled enough for all other methods, do not try to use it!. If the target is far from you, but you want to save a few shots, you can make a "short zoom", which means that you tap Z just a little, zoom in, make a shot while the MD is zooming out. this allows you to see more "pixels" of the target and do fine tuning in the time the MD is in the zoom process. but again, this is hard to get used to, so try it when its safe to do so.

MD camp mode : Press and hold Z, get to know places where aliens come out, and kill whore as much as you can. dont forget to donate.


MD is mostly effective against dretches. So-so effective against basis and maras. You will have hard time trying to kill goon with it (but it is still possible). And completely ineffective against tyrants.




Pulse rifle : I do not have any tactics for this weapon, mostly due to its uselessness. Its only usage is when you are attacking alien base and do not have enough money for lucyfier cannon. As for the rest its pretty simple to kill a following dretch, but a tiny but skilled goon will easily kill you. Always have batpack when you use it.


Flamer : This is the most useful weapon....... In killing yourself. Man, get rid of this. Its a base killer, TKer and self-frier, with 0 damage dealt to anything bigger than dretch. Pretty impossible to attack or defend with it. Only when you are falling back. Waste on money.


Lucy cannon : Will make a separate post about it. Its a very long story, but this is the legendary weapon you could find.




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==Lucifyer cannon==

Now... This is the most multi-functional weapon you could ever get.

Advantages :
Insanly high damage
Ability to replace a grenade
Ability to replace jetpack
Ability to accelerate yur movement
Ability to deal with any alien class and buildings

Disadvantages :
Base TK in non-skilled hands
Self kill in non-skilled hands
Low capacity without batpack.


There are a few modes for lucy cannon tactics. I will start with simple one:

1) Alt-fire : Fires a single slow-moving shot with 125 radius (3-4 dretch lengths). 37 damage (not sure, will look up later). Linialy decreasing damage from epicentre. 1 shot per second.

This is not really needed to lucy cannon, but if you are in vents, or you are 100% sure that you will hit that dretch without wasting 15 charges, then go for it. It is slow, so you will hvae to predict a lot further into the future unlike with other weapons. But experience is the answer here. You do not need a perfect aim.


2) Charge&shoot : This is the main use for lucy cannon. The beeeeep sounds starts when it is chrged to 2/3 of the max. The damage is calculated by 255*(1-x), where x is the percentage the lucy is chraged. It takes 2.55 seconds to charge it fully. Once it reaches 2.55, it "explodes" into your face, so be carefull. Fully charged shot can kill anything except tyrant. The radius of the explosition varies from 50 to 255, depending on the charge of it. Minimum charge is 30%. "Reload" time before the next charge is 1 second. You can make 9 fully charged shots.

You can kill anything except tyrant. If you hit tyrant with full-charge, he will be down to 150 hp, which means that the next shot will finish him off, and you do not need to charge it fully, just wait for beep, and release it. Operate with lucy in this mode as with shotgun, but bware of 1) selfdamage (you are right in front of goon, you will receive about 25 dmg from FC (fully charged)). 2) the charge is slow, so make predictions, dretches can be annoying if you will try to hit them directly, use splashdamage, its better to waste 10 ammo on FC, rather than 12 on 4 just-charged shots. 3) do not shoot in the direction of your base. The charge is slow, and you have a pretty damn high chance that it wont hit alien on its way to armory (FC will kill armory in 1 shot).

Sometimes its a good idea to shoot charge into the "escaping" path for aliens, rather than trying to predict that goons action. While retreating they can "overtake" the charge, or, if they are unlucky, and for most of the cases they are, they will swallow it.

Use Radar, if you know that there is a tyrant around that corner, pre-charge cannon. Its better to waste a bit of ammo, than give 3 evos to aliens and loose earned 600 cred + helarm.

B-suit are less effective with lucy than helarm + batpack (and even without it). As the lucy requires a lot of coordination and pre-knwoledge about your surroundings. You are also ?faster? and dont loose your stamina that much.

3) Lucy spam : This is a subject of flame wars on the servers, but its a useful tactics as well. this does not mean that you spam the entrance of your base repeatedly, but on contrary, you spam the alien base, trying to kill enemy buildings using splash damage rather than direct hits. Lucy has a huge radius of explosion, and using sound you can determine whether you hit the target or not. Sometimes lucy can also hit "around the corner", for example on atcs.


----------------------|
----------------------|
----------------------|ACID HERE
----------------------|
===========/
>>>>>>>>X<<<<<<< Shoot here (X mark)




<-You
-------------------------------------------------------------/ ^ ^ bunker. ^ ^


If you shoot the X mark with full charged shots, you will be able to destroy 90%, if not all, defenses on the wall above the exit without even seeing them. There are a few such places on different maps, so learn and search for those.


4) Lucy jumps : This is a tricky technique, which will drain your health and ammo, but if not much jumps needed, it can replace jetpack and even be faster than in. Due to the splash damage of the lucy charge and its knockback, you can be launched quite far, if you hit the ground under your feet. But usually its uncontrolled and not used to its ax potential.

how to lucy jump properly :
1) Consider your health, lucy will do about 40 damage to helarm.
2) Always use full charged shot, otherwise you will not be launched far enough, but the damage dealt will be still high
3) jump JUST before the charge hits the ground, so you have your jump momentum + lucy kick.
4) you dont nessesary need to aim directly downwards, think of it as a jet engine, if you want to go sideways, you aim a bit further from you (angle up to 60 deg to vertical) in opposite direction to the one you want to go.


This will allow you to pursue goons quite effectively in certain cases. or access areas, where you usually dont have enough time to use your jet to get there. You can also escape tyrant with it, if you have a high ground near by, but do it before the first tyrant slash, otherwise you will not have enough time to 1) charge up 2) receive second slash 3) survive lucy damage. (and it usually ends up on 2nd rather than on 3d).

The heigh of the jump can vary, but usually its enough to get : Onto the top of the bunker on atcs. Onto the mid base from ground on rotcannon, also in that "hide the egg" spot, or the higher ground on rotcannon from mid, then on the glass cannon and even on the yellow rotating thingy. On arachnid you can jump up the pipes from ground. (that is useful isnt it?) And many more, again, look, think and learn.

In the extreme cases you can launch yourself in a low trajectory above the ground, reaching distant places fast, like a goon pounce. But that takes a lot of practise.



Okie, this is all about weapons, a general tips and tricks will follow + few more lucy tricks.



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Okie, this time we will do a bit of talking on general tactics and alien classes.

As human for most of the times it is better to have helarm, and not bsuit, since you have an advantage of a radar, which is essential for offense and overall observability. Get used to keep an eye on it. Its refresh rate is quite slow (2-3 times a second), so make sure you updated the info for yourself in about every 3-4 refreshes if you are moving. If you are searching, or predict the danger, do not miss a single refresh. It is sufficient to whatch 2 refreshes to find movement and hence distinguish whether there are buildings, or aliens. Just experiment with the radar and try to "guess" where the target it. The large blob on the radar is the actal target projected in the volume of the radar. the line, leading from it onto the radar plane will give you both information about how high/low the target is relative to you and how far from you it is. The length of the line from the blob indicates the relative height of the target. and the place where that line hits the radar plane (not the blob itself!!) is the relative position in horizontal plane from you. Knowing the map you can quite accurately tell the position of the target on the radar without seeing it.

For most of the shooting situations, where you have to be accurate : ALWAYS MOVE!. Do not just stand still (unless its an MD camp)! You are not able to judge the distance if you stand still (well you are, but it is much harder to do so). there are 3 mechanisms to calculate the distance for the brain - first is the size of the target. But on such small distances it does not change much, and not very accurate. Second is relative to the constants - buildings, map entities. This one is more accurate, but it requires you to know the map perfectly. And the last one, and the most accurate one is stereo imaging. Try it yourself, place a few different objects on the table, look in the plane with them (from front side, so the table is parallel to your vision), close both eyes and ask friend to place them randomly in the line of your vision (but so that you can see each of them and they do not intercept with each other), then open ONE eye and do NOT move your head! Try to judge then on the placement of the objects. Most probably you wont be able to do that perfectly well. Now open your other eye, you will see the big difference in the image you see. Now repeat that, but do not open your other eye, on contrary, just move your head sideways, and back, you will see that now you can judge the relative position better. Same happens in the game. It is 2D screen, even if you are looking at it with both your eyes, the brain cannot build a 3D image of the world. To adapt to this you will have to move yourself, so that you have 2 images from different positions. Since the enviroment is dynamic you will have to repeat the movement. This allows you to always have a 3D image of the situation in your head, and judge/predict your shots much more accurately.

Again, try to predict how the situation will turn out at the end. Consider your credits, consider their evos, consider your health, positioning, their health, placement, their moves and your reaction to them. If you are a helarmed lucy bitch and see a pro tyrant near the bunker, and having 100 hp, it will be a good idea to lucy jump up, then you have a pretty much damn good chance of hitting him, while he is running up the ladder, since there is no way to strafe. and you can always jump down, if you see him going up the ladder, which gives you time to run back to base. Always consider if it is just better to run to base with 1 hp, not trying to dodge that dretch, or is it better to try to blaster him while dodging, but still retreating. This is not just a blind run and shoot. you have to think, you have to predict and know your capabilities.


All of the information above is given for freelancers. this is not teamwork oriented. Teamwork guide will take twice as much to write about whivh I am not going to do just yet. And trust me, I am not a loner when I fight. I just do not often have a teammate who knows how to teamwork. And that requires a lot of practise and precision + prediction. The overall efficiency of 2 teamworking players can be 3 times as high as efficiency of them 2, fighting alone.




Ok, I think thats it, lets get onto the aliens.


Granger : hey, cutie, get back to base, you have 50 hp, you feed 200$ and you cant even scratch their skin. You are also slow as hell and very loud. If you need to get somewhere and know that there will be humans, press Shift to slowwalk - at least it does not produce sounds. Also use bunnyhops incase of an emergency, I will get back on those pretty soon.

Dretch : now we are talking. This class is universal, it can kill EVERY damn human with any equipment he has. Just have to try quite hard. Its bite range allows you to make a headshot from ground, so do not jump that much, unless you need to gain extreme speeds. Wallwalk! again, Wallwalk!!!! this is your only chance to survive the bullets. The reach is enough for you to HS a bsuit from ceiling in the corridor on atcs, its hard, but it is possible!

Okie, now lets structure this.

Dretch vs rifle :
1) consider your skill
2) his skill
3) his health (you are not crazy to attack him having less than 25 hp are you?)
4) his ammo
5) his style (bursts, contineous fire, dodger, stand-shoot etc)
6) if its bursts its not your lucky day, try to dodge them, drain his ammo, once he is close to reload (always keep in mind his clip size and how many more bullets he has) start moving closer to him, always aim for the head, its 96 damage. Once you made a hs, you just need to hit him second time and the deal is dealt with. dont run madly for the second hit, it takes about 4 seconds for his mkit to regen him to 52 hp (body hit damage). If he is falling back, consider whether it is worth trying to keep up, or is it better to wait. if you made 96 damage its a defenite evo, even if someone else will kill him from 100 hp.
7) contineous is way easier, count it, once it is close to be empty, start the attack, try to kill him while he is reloading, then dodge another clip and continue. similar to 6.
8) if he has friends. Its very unlikely for them to be able to teamwork properly, so expect them to teambleed each other, which means that 4 damage to finish someone off will be dealt already and a simple single hs is not that big problem. In this case, as in the most, try to keep close to the human and always move around him.
9) if it is S2, always have poison charged. this means that making 1 hs, second later poison will make 4 more damage = 1 kill.
10) if there are bigger aliens around, use wallwalk and change your paths from ground to ceiling. Usually you are to be expected to use walls or ceiling, this confuses humans a bit more. Try to not to jump, it reduces your agility.
11) incase if you need to get somwhere fast, use bunnyhop. this is a common techinque used by aliens, since they dont have stamina. strafe in one direction moving forward (so your final vector movement is still forward), jump, change the strafe to the other side while in flight and press jump just before the landing, keep pressed till you jump again, then repeat. you will accelerate greatly and will accumulate the speed. You are prone to attacks at this moment but you move way faster than usual. so always consider the usage of this.
12) If you are waiting for the humans to come, always consider your placement - it has to be stealthy, but on the other hand easy to jump in and get HS. (HS = headshot). Also expect this place to be known and humans to be able to predict your movement. Again, consider their skill and your chances.

Dretch with helmed rifle :

1) do realise that this is hell harder than before. It is now 4 headshots to kill, so you are unlikely to get him in a single try. But do try to get as much headshots as possible. You dont stand a chance here against a skilled player and the only solution to this is to teamwork with others. you will loose a few lives, but you will get him down and hopefully get enough evos for the goon.
2) always try to keep yourself above him if it is applicable, and look for his target, if its you, dodge it and let others to deal with him, once he switch, attack.
3) reload time is the time when you attack. Just pray to god that you will get at least 2 HSs in this time.
4) If you are waiting, wait near the ceiling on the wall, dretch size lower from the ceiling. Just trust me. If you get this right you will not be visible on the radar.

Dretch with helmed lasgun :

1) RUUUUUN. If you are not forced to attack. try to get 1-2 Hses, and escape. Always escape out of his vision. This is your slayer, you dont stand a chance against a skilled lasgun 1 on 1. either dretchstorm, or bite&hide. 3 hits and you are dead.
2) Good idea to wait for him to attack buildings / bigger aliens and start attacking him till he switches back to you, then you run again.
3) always move, always dodge, always try to make him feel as least comfortable as you can. Its hard to aim above yourself, since you have a "stopper" point, so keep above him.

Dretch with helmed MD :

Skilled MD - you are a toast
Noob MD - he is an easy food.

This is it, you dont have a chance to run away, if it hits, you are dead. So make sure that if you attack you just must do it, if not then try not to.

will be continued...


Dretch with helmed shotgun :
 
This is quite like MD situation, but here have a high chance of escaping from the fire, in the case when human misses the first shot. It is also easy to confuse the human for long enough to drain his health down to 50%. But beware that shotguns are more teamwork friendly, since the player pays attension to where he shots, and dont just shoot hoping for a few rounds to hit. Again, this is not only dodge-hit skill, you have to be able to see where he is least expected to shoot, or will not feel comfortable aiming. If you feel that you wont stand the next shot, just run into the direction, opposite to the human, this will increase the distance, and hence will drop shotgun efficiency greatly.
 
 
Dretch with lucy cannon :
 
No human will buy lucy to go against dretches. So if you see a lucy running around, it has a bigger targets to engage. Your main reaction on this has to be an immediate attack. It is a good idea to sometimes show the intension of the attack, but then fallback. This will force the human to shoot, since he was charging the shot for you, and now has to get rid of it. You dont stand a good chance to kill him, but you have to drain his health and ammo as much as possible, preventing him from dealing damage to your base. Treat lucy as a shotgun, but this time you have to fear the splashdamage, which cannot miss, if the shot hits near by. It is hard to predict your movement on the wall/ceiling for the human, so if you can and should, use them.

DHRUVINATOR

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« Reply #1 on: September 24, 2007, 06:09:53 pm »
Wow Nice i only read the first part :P Soo long wow man you have alot of time.
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==Troy==

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« Reply #2 on: September 24, 2007, 06:36:36 pm »
It took me 2 weeks to write this. About 15 mins per each part.

Dracone

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« Reply #3 on: September 24, 2007, 08:05:03 pm »
It looks pretty good. A couple damage-related errors (dretch kills helmeted human in 4 headbites, not 5; does 28 with a headbite) are there, but knowing damages point for point isn't anything major. So besides those little bits, it's a very nice and thorough guide.
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==Troy==

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« Reply #4 on: September 24, 2007, 08:11:10 pm »
Thanks Dracone, correcting that now.

Personally I think that knowing the damage you deal is one of the essensial parts for the win. Since you can presicely monitor the health points both of your target and yourself. This gives you an oppotunity to decide whether you have a chance to get him down, or is it better to escape.

sicksticksk8s

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« Reply #5 on: September 25, 2007, 03:16:28 am »
First off very nice guide but its a beast (not in a bad way) :D  i made it all the way throught the humans still have to read aliens but good work my longest post was like a paragraph

Second seldom definately needs to lay off and quit being an ass thats not cool good job again bro it helped sooo much im like twice as good now :eek:  :D
o it to it

==Troy==

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« Reply #6 on: September 25, 2007, 07:23:05 pm »
Updated, and many thanks for all the feedback so far.

Survivor

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« Reply #7 on: September 25, 2007, 09:26:14 pm »
I'm not reading it all since i have my own take on gameplay but if i make a recommendation on the layout it is to use the size tag in phpbb to denote topics and subtopics, an index at the start to give people a view of what is in the entire post. Use colours to denote important terms for that section so people skipping through it can easily see them, so in the weapons section highlight the first Rifle, first Painsaw etc. For aliens with classes, bases with buildings etc.
Your small table is simple and concise. This is a good thing. If you find words are making the point to long try to summarize them in a picture like that with less explanation :).
Try to keep away from ascii drawings. If possible try asking someone to help out with making a clear drawing or even set up a good screenshot situation ingame with people you know. Demoes are usually too much hassle for people though so abstain from them whenever possible.
Keep comparison sections like weapons the same so don't change definitions radically from one weapon to the other.
Also keep the posts interesting by using humor like you are doing now but don't overdo it so the post becomes contaminated beyond recognition and usefulness. Oh and spell check :).
Use phpbb denotations like list instead of (1). It looks cleaner and more distinct.

If possible start 2 new topics (alien and human), and I'm suggesting this new topic after you get this one peer-reviewed by everyone here ;), where you index in your first post, and have topics per post so people can easily refer to it and should editing be needed you won't have to scroll for ages and risk fucking things up which are not related. If you do well you might earn a sticky :)
I’m busy. I’ll ignore you later.

==Troy==

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« Reply #8 on: September 25, 2007, 09:32:52 pm »
My aim is not a stikie.
I will edit the guide and restructure and rewrite every damn thing when I will have time. I was planning to do that in the first instanse, but I did not feel that I will be able to finish this earlier than the temptation to give up overrule me. :)
And again, this is mostly absence of time, rather than absence of effort or knowledge. Guide will be updated and restructured. Just give me some time.

And thanks for the tips.

Survivor

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« Reply #9 on: September 25, 2007, 09:35:54 pm »
You shouldn't aim for stickies. But work well done and well worth it for the community deserves rewards. And it helps if we can just say 'look in the damn sticky'.
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Plague

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« Reply #10 on: September 25, 2007, 10:33:24 pm »
One suggestion which may both reduce the amount of negative feedback and usefulness of your information is to remove the parts referring to which weapon can take which alien class, and estimations of how many kills can be accumulated per 'raid'.  Since both of these variables are dependent on not only the player's skill level but also specific play style, leaving only objective information (ie te damage of a projectile) as well as general observations (for example, the painsaw is useful for quickly destroying buildables) will be most beneficial to the player's who come here for insight.

Other than the above nitpickings, your guide is complete as can be reasonably expected (although, as Survivor suggested, readability could be worked upon.)

==Troy==

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« Reply #11 on: September 25, 2007, 10:55:27 pm »
All the capabilities of weapons to engage certain class of alien are taken with 100% hp humans vs 100% hp alien, 1 on 1 on an average map structure "ATCS-Like". I am sure noone will expect to be able to kill a tyrant with an MD or naked rifle. I am also reffering to the player's skill to make a decision to whether engage the target or not. But I will make it less intensive and will refer to the statistics rather than to my personal experience. Also please consider that the guide is written for an unlagged-on server, which makes a huge difference in weapon handling.

Thank you.


I would also like to know the efficiency of the weapons for non-unlagged server when player has a ping of an average 100-150 ms. Just to reflect the difference in the guide. As I personally do not play on the non-unlagged, and hence do not have enough experience to state any facts.

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« Reply #12 on: September 26, 2007, 01:24:31 am »
It's nice to see you put a lot of effort, considering covering almost everything about tremulous ;p

==Troy==

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« Reply #13 on: September 26, 2007, 01:19:59 pm »
Rifle re-written. Tried to structure it, lost all the humor part :roll:

Delvin

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« Reply #14 on: September 26, 2007, 05:35:05 pm »
Some common sense, but overall a somewhat nice compilation. Still needs some formatting, though, but I think it'll eventually be a very good article.

I'd say that you highly overrate the painsaw (better than chaingun against goons and tyrs? Especially not 1v1 if that's what you based those on. Maybe if they're distracted by some other players, but even then the other weapons will do the trick just as well, and you regain the drop of dps from being in range for much longer) -- I'd leave this for rushing myself, and use the real guns against bigger aliens.

Secondly, true, the grenade is not very useful outside of attacking the opposing base, but calling it a "piece of crap" seems still excessive to me. What it does it does extremely well. Throwing nades into the traditional ATCS booster location, for example, is easy and effective.

Also, I find your "personal experiences" notes just dumb, since they either rely on very specific game conditions (map, lagging, etc.) or just total noobs. And they don't really add anything to the more important stuff you listed already. (I believe I was in that lasgun record game, and that had very little to do with your tips above...) better just not brag where it doesn't belong...

==Troy==

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« Reply #15 on: September 26, 2007, 05:51:18 pm »
Yes you were in that ventcamp showdown.

All of this was written for a limited group of people, and then decided to be put out to the public.

I am in the process of converting this into a formal and usefull guide and of course I will remove the "records", which, as you mensioned, are based on noob/lag/non-standard map conditions.

Grenade is mostly useless in anything but attacking buildings, or as other tactics I mensioned. Otherwise it is a piece of crap - multiple TKs, base nading etc.

Psaw IS usefull against tyrant in a certain conditions, and if you are good at dodgin as was mensioned. It is better than chaingun, since you do not feed that much (chainsuit - 3 evos), it is just about 250 $ and can hand out quite a lot of damage. But in common sence you are not going to engage tyrant on pushcannon with psaw... :roll: But point taken, correction will follow soon.

Zefer

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« Reply #16 on: September 27, 2007, 01:34:06 am »
Quite the good guide you got going here :) . I could criticize or praise ya' but everything has already been said.
e who laughs last thinks slowest.

Overdose

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« Reply #17 on: October 01, 2007, 12:04:49 pm »
Quote from: "Plague"
One suggestion which may both reduce the amount of negative feedback and usefulness of your information is to remove the parts referring to which weapon can take which alien class, and estimations of how many kills can be accumulated per 'raid'.  Since both of these variables are dependent on not only the player's skill level but also specific play style, leaving only objective information (ie te damage of a projectile) as well as general observations (for example, the painsaw is useful for quickly destroying buildables) will be most beneficial to the player's who come here for insight.

Other than the above nitpickings, your guide is complete as can be reasonably expected (although, as Survivor suggested, readability could be worked upon.)


Exactly like he said, using a particular weapon to kill a particular alien class depends mostly on skill. Being able to dodge is also a huge part of fighting. I regularly kill goons (adv as well) with a mass driver, I've found that marauders are more difficult due to the "jump/wait, land/shoot" tactic that is most effective.

The painsaw is best used with armor/helmet combo, but battlesuits are better for "chaos situations." (i.e. - The lower level in front of human base on ATCS Zone Alpha. Jump down and run around with all the tyrants and goons. You can do a lot of damage and cause many tk's.)

I believe that you also underrate the pulse rifle. A 90+hp, fully armored, full clip human will win toe to toe with a full health mara/goon. Its also great for killing tyrants, as long as you can move.

Grenades are very useful for dire situations. For instance, you're low on hp/ammo and trying to retreat. A goon shows up and starts to attack, drop your nade! Then run around it shooting the attacker, while baiting him onto your waiting bomb. Its also great to toss down escape paths, just be sure not to toss it near your structures and teammates. Also, 1 direct hit grenade will bring a tyrant down to 90hp. So even an indirect hit will greatly increase your chances of killing it.

Besides that, great guide. I'll direct my noobie friends this way!
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==Troy==

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« Reply #18 on: October 01, 2007, 01:23:13 pm »
I quiet agree with you. (and going to correct it once Ill get back to the guide). But since I did not meet a good pulse rifle (usually it ends up in 2 head slashes and about 150 hp left for adv goon, and those werent noobs) yet, and found that I have much higher chances in killing a goon with a lasgun than a rifle, I decided that it is not the best killer...

MassDriver is quiet obvious conclusion, take a lasgun = higher dps, higher rate, no reload, same insta-hit. (again, this guide is for unlagged ON!) You have twice as high chances to take a goon with a lasgun than an MD. It mostly probable that those aliens you were facing with an MD just couldnt hit anything. :roll:

And with psaw, I overrated it (just asked my friend to use it and looked at what he could do with it), due to the fact that this is one of my best weapons (after MD), which is going to be corrected as well. Bsuit can make more damage to the alien team, since it will survive more slashes, but is it worth to spend your money on bsuit, when a helarmed saw, crouching, running, and dodgin will lead to lower, or same damage dealt to aliens, but leaving you with higher amount of credits and lower evos donated to aliens?..

And lots of thanks for feedback :wink:

player1

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« Reply #19 on: October 04, 2007, 12:38:13 am »
4mat ur txt plz


 :P  :eek:  :D  :)  8)

==Troy==

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« Reply #20 on: October 05, 2007, 02:09:32 pm »
Guide is being slooooowwwllyy updated. :roll: Rifle Painsaw and Shotgun have been re-written. Also I am going to add images of spread for the ATCS distances.

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« Reply #21 on: October 06, 2007, 01:42:48 pm »
took me ages to read this, though good work.
Thanks for the tips on luci jumping (its spelt lucifer and luci for short, not with the y)
I've always trying to find out how to bunny hop and now I know. Thanks for the tips Troy. Sure saved me once.
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Computer[SU]

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« Reply #22 on: October 06, 2007, 07:44:14 pm »
This is the most intelligent comprehensive guide I've read.  Props.  It could really use some spelling and grammar cleanup, though.

St. Anger

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« Reply #23 on: October 07, 2007, 01:49:34 am »
Umm, I think the best way to learn Tremulous is not by reading guides but just playing and learning the hard way.

Also,
Quote
*Shotgun*
* Do not engage skilled marauders, since it is hard to hit a marauder in flight, and they usually do that a lot.


You're telling me not to engage marauders with a shotgun and yet it is the most effective marauder killer.

Quote
*Shotgun*
* Do not buy a jetpack if you do not have a need in getting somewhere. It gives a faulty feeling of safety*


Jetpacks are good for escaping basilisks when they grab you, so it's worth grabbing one if you have enough creds.

==Troy==

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« Reply #24 on: October 07, 2007, 10:05:33 am »
Quote from: "St. Anger"
Umm, I think the best way to learn Tremulous is not by reading guides but just playing and learning the hard way.

Also,
Quote
*Shotgun*
* Do not engage skilled marauders, since it is hard to hit a marauder in flight, and they usually do that a lot.


You're telling me not to engage marauders with a shotgun and yet it is the most effective marauder killer.

Quote
*Shotgun*
* Do not buy a jetpack if you do not have a need in getting somewhere. It gives a faulty feeling of safety*


Jetpacks are good for escaping basilisks when they grab you, so it's worth grabbing one if you have enough creds.



With shotgun you either kill basilisk before he grabs you... or you dont buy shotgun. Having a radar you will be able to see someone sneaking on your back, so having a fast look there will prevent any chanse for basi to grab you.

The most effective weapon against marauder is lasgun, since you can hit with it in flight or any position of the marauder, shotgun is forced for "land-hit" tactics, and not very good in pursuing the target, if marauder will decide to run, whether lasgun will simply finish it of.

And yes, of course it is easiest to just play the game, but I was recently amazed by quite a few players who did not have ANY tactics of whatsoever in fight. There are a lot of guides on how you build, but the fight is just another aspect where you have to have a strategy planned beforehand.

Survivor

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« Reply #25 on: October 07, 2007, 11:52:47 am »
Quote from: "==Troy=="
With shotgun you either kill basilisk before he grabs you... or you dont buy shotgun. Having a radar you will be able to see someone sneaking on your back, so having a fast look there will prevent any chanse for basi to grab you.

This is too simple a way for looking at it. Try thinking it out and how you play as a basi.

Quote from: "==Troy=="

The most effective weapon against marauder is lasgun, since you can hit with it in flight or any position of the marauder, shotgun is forced for "land-hit" tactics, and not very good in pursuing the target, if marauder will decide to run, whether lasgun will simply finish it of.

The lasgun is effective in long LoS areas. Not really in corridors. Do make distinctions as such.

Quote from: "==Troy=="

And yes, of course it is easiest to just play the game, but I was recently amazed by quite a few players who did not have ANY tactics of whatsoever in fight. There are a lot of guides on how you build, but the fight is just another aspect where you have to have a strategy planned beforehand.

The fight isn't where you have a strategy. It's where you're best if you have an assortment of tactics of which you can choose the optimal one. There is no best way to play the game, but there are a lot of little good ways which will get you a long way.
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==Troy==

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« Reply #26 on: October 07, 2007, 02:23:15 pm »
Speding 120 more for jetpack, and loosing that when you try to escape a tyrant or goon is much worse than being killed by a basi. Since skilled basis are a rare thing, and if they are skilled enough to sneak up on you, even if you have a radar, they will hold you even if you have jetpack (sit on the head and compensate strafe movement, not a lot things to coordinate).


As for lasgun. You can pretty easily get all the shots right into the target (unlagged ON). Its 45 dps, unlike shotgun, where it is 56 dps, (about 45 with reload), and pellets are spread randomly + very rapid drop in efficiency with distance. Not much of an advantages I must say. In corridors it is the same thing both for shotty and lasgun - if you are following it, you either able to keep up, or you will loose it, no matter which weapon you are holding. + when running away, the distance between you and target increases, hence high decrease in dps of the shotgun.


Strategy. You are right, in actual fights it is more of a library of known and proven tactics. But as overall game, you have to have some strategic thinking. For example if you are likely to face a few tyrants, and need to drain their evos, you will have to think which weapon to take beforehand. Also where to go and what position advantages to use when fighting aliens. Corridors and oper areas have totally different advantages and disadvantages. If I was going to write this guide THAT deep into the game, then it would have taken four times longer to write and read. :)

Dracone

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« Reply #27 on: October 07, 2007, 02:39:28 pm »
Quote from: "==Troy=="
The most effective weapon against marauder is lasgun, since you can hit with it in flight or any position of the marauder, shotgun is forced for "land-hit" tactics, and not very good in pursuing the target, if marauder will decide to run, whether lasgun will simply finish it of.


Unfortunately, the lasgun takes a bit of time to kill anything bigger than a basi, not that you should use it often against tyrants. But my point is, you don't always have time to put all the damage in to kill a mara. Example: You hit a mara with every shot perfectly with a shotgun, it takes about 3 or so seconds to kill them. If you put all the shots in perfectly into a mara without missing, it still takes maybe 6-8 seconds or something, way more than what a goon needs to kill you.

Nonetheless, the lasgun is still a good marauder killer, but the shotgun is just such a fast killer.
Quote from: St. Anger
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==Troy==

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« Reply #28 on: October 07, 2007, 03:06:19 pm »
Quote from: "Dracone"

Unfortunately, the lasgun takes a bit of time to kill anything bigger than a basi, not that you should use it often against tyrants. But my point is, you don't always have time to put all the damage in to kill a mara. Example: You hit a mara with every shot perfectly with a shotgun, it takes about 3 or so seconds to kill them. If you put all the shots in perfectly into a mara without missing, it still takes maybe 6-8 seconds or something, way more than what a goon needs to kill you.

Nonetheless, the lasgun is still a good marauder killer, but the shotgun is just such a fast killer.



I do agree with this point, Dracone, but look at this :

perfectcly aimed lasgun will kill mara in 3.5 seconds (45 dps). Perfectly aimed shotgun will kill mara in 3 seconds (3 shots, 168 damage, 3 seconds).

Advantages of lasgun : Perfect to kill a running away mara, large capacity, no reload, hence no "prone to attack" time.

Advantages of shotgun : Aim-shoot-dodge technique applies, whether with lasgun you always have to keep your aim on the target.

Disadvantages of lasgun : always have to keep aim on target

Disadvantages of shotgun : random pellet spread, if you are about 128 GU away from marauder, there is a VERY high chance of you missing about 3-4 pellets per shot. Shotgun is not lag-friendly, a sinlge lag spike may force you to miss. You have no chance to kill a retreating marauder if he has more than 30 hp.



I am not trying to defend my guide. I am just trying to clarify this.

==Troy==

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Re: ==Troy=='s guide to human/alien fight techniques.
« Reply #29 on: December 19, 2007, 12:05:11 pm »
Hmmm any help? I cannot edit the first post, since the character limit is only 20k, and I have done quite a bit of cleanup and rearranging.