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Revision 1020 deconstructing bug

Started by Scam, October 01, 2007, 10:01:31 PM

Scam

I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately.

After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?

waflz

set g_markdeconstruct 0;echo you have a tiny penis

// in server console, not client

next_ghost

Quote from: ScamI downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately.

After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?

It's not a bug, it's a feature.
g_markdeconstruct 0
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

waflz

Quote from:
Quote from: I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately.

After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?
Quote
It's not a bug, it's a feature.
g_markdeconstruct 0

benmachine

In order for markdecon to make any sense, it's probably a good idea to use the cgame you compiled as well, otherwise you won't be able to see which buildings are marked. Even then, you might lack some assets which I believe aren't in SVN but you may be able to acquire from tjw's server pk3.
benmachine

Odin

I think the game should tell you you've marked the structure for deconning by throwing a non-interactive text infobox on the screen, so dumb people know what's going on.

Scam

Yep, but it need support from client side in order to see marked buildings as benmachine said. But thanks for answers. Funny feature though.