Author Topic: Revision 1020 deconstructing bug  (Read 5242 times)

Scam

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Revision 1020 deconstructing bug
« on: October 01, 2007, 10:01:31 pm »
I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately.

After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?

waflz

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Revision 1020 deconstructing bug
« Reply #1 on: October 01, 2007, 10:28:12 pm »
set g_markdeconstruct 0;echo you have a tiny penis

// in server console, not client

next_ghost

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Re: Revision 1020 deconstructing bug
« Reply #2 on: October 01, 2007, 10:29:30 pm »
Quote from: "Scam"
I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately.

After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?


It's not a bug, it's a feature.
Code: [Select]
g_markdeconstruct 0
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

waflz

  • Guest
Re: Revision 1020 deconstructing bug
« Reply #3 on: October 01, 2007, 10:34:59 pm »
Quote from: ""
Quote from: ""
I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately.

After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?

Quote

Code: [Select]
It's not a bug, it's a feature.
Code: [Select]
g_markdeconstruct 0

benmachine

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Revision 1020 deconstructing bug
« Reply #4 on: October 01, 2007, 10:46:45 pm »
In order for markdecon to make any sense, it's probably a good idea to use the cgame you compiled as well, otherwise you won't be able to see which buildings are marked. Even then, you might lack some assets which I believe aren't in SVN but you may be able to acquire from tjw's server pk3.
benmachine

Odin

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Revision 1020 deconstructing bug
« Reply #5 on: October 02, 2007, 01:23:00 am »
I think the game should tell you you've marked the structure for deconning by throwing a non-interactive text infobox on the screen, so dumb people know what's going on.

Scam

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Revision 1020 deconstructing bug
« Reply #6 on: October 02, 2007, 09:59:56 am »
Yep, but it need support from client side in order to see marked buildings as benmachine said. But thanks for answers. Funny feature though.