Author Topic: Nodes bug  (Read 3100 times)

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Nodes bug
« on: October 02, 2007, 06:41:30 pm »
I have strange bug with nodes. When i compile map and run it i see that humans have two nodes! But as fact there is only one human node on the map. When i kill/decon that node game not ending, bcaus one node left. I dont know where it. (it writing that one node left but i cant spawn anyway, look like node blocked) In .map file only one team_human_spawn entity. I cant find 'ghost' node or something similar. SelectAll->SaveAs cant help me. Any ideas?
Alien spawns is ok.

PS some builds before all was ok. After it I added only some simple brushes and lights.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Nodes bug
« Reply #1 on: October 02, 2007, 07:28:18 pm »
Do any brushes have a health value set? There is a bug where a brush with the health key set would cause trem to think there is another egg (first beta of Metro). I don't know whether it happens with nodes as well.

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Nodes bug
« Reply #2 on: October 02, 2007, 08:26:35 pm »
It work now, thanx!
I have two buttons with 'health' param. Seems it can cause such bug sometime.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake