Author Topic: Orion I - Update  (Read 24404 times)

xenom[GER]

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Orion I - Update
« on: October 06, 2007, 11:02:29 am »
Hi all,

due to lack of time for finishing it I've released my map "Orion I" under a creative commons license!

Map information
The map takes place on a human communication spaceship.

Here is a map overview (you can view it in-game in the lobby / main hallway):



Screenshots




Humans start in "Control Room" / "Control Center", aliens in "Ventilation".


Download link
Download Orion I develeopment CC release


Hint
There also is an easter egg in this map.
Why don't you have a drink at the lobby while waiting to join a team? ;-)


If you find a bug, please inform me so it can get fixed until the final release!

(I didn't update the screenshots yet, because there are only texture changes).

Greetings,
    xenom[GER]
« Last Edit: August 15, 2010, 06:32:23 pm by xenom[GER] »
[Orion I]]
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Taiyo.uk

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Orion I - Beta2 release
« Reply #1 on: October 06, 2007, 11:42:18 am »
Welcome to the forums!

It's off to a good start, lacks trim and polish in many areas - a simple border around the various grilles and grates can go a long way, the same is true for the pipework. Overall I like it - keep up the good work!

Lava Croft

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Orion I - Beta2 release
« Reply #2 on: October 06, 2007, 01:00:13 pm »
After a quick look i can safely say this is quite a nice first-timer!

DoorKnob

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Orion I - Beta2 release
« Reply #3 on: October 06, 2007, 01:17:09 pm »
I looked at it for a couple minutes and its one of the best alphas I've ever seen. I can't wait to test its game play.

The only big problem I see is, that the aliens have like 4 or 5 entrances to their base, which will make it hard to defend, but I'll wait to see how well it works.
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CreatureofHell

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Orion I - Beta2 release
« Reply #4 on: October 06, 2007, 01:21:07 pm »
WOOT! Looks awesome from the screenies but i have yet to test it. Looks so good that i might test it right now

*goes off and tests it*
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xenom[GER]

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Orion I - Beta2 release
« Reply #5 on: October 06, 2007, 03:44:50 pm »
Quote from: "Taiyo.uk"
... lacks trim and polish in many areas - a simple border around the various grilles and grates can go a long way, the same is true for the pipework.

Ok, I'll add trims to those grills. Maybe for some pipes, too :-)

Quote from: "DoorKnob"
The only big problem I see is, that the aliens have like 4 or 5 entrances to their base, which will make it hard to defend, but I'll wait to see how well it works.

Ventilation has two entrances ("Pipes" and "Ventilation Access"). The red room below "Ventilation" is a seperate hallway (you just can't see that on the minimap, because this hallway is too close to "Ventilation").


Thanks @ all for your positive feedback! :-)
[Orion I]]
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mooseberry

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Orion I - Beta2 release
« Reply #6 on: October 07, 2007, 05:07:43 am »
Looks very nice, but human base looks very strong.
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Lava Croft

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Orion I - Beta2 release
« Reply #7 on: October 07, 2007, 10:56:25 am »
Oh, before I forget, make your map independent of other maps, so copy&paste the textures and shaders to their own folder and shader.

xenom[GER]

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Orion I - Beta2 release
« Reply #8 on: October 07, 2007, 01:27:08 pm »
Quote from: "Lava Croft"
Oh, before I forget, make your map independent of other maps, so copy&paste the textures and shaders to their own folder and shader.

May it be enough to distribute the file orion_textures.pk3?
'Cause normally every client has the standard maps/textures on the computer. I just want to keep the file size of my pk3 as small as possible :-)


By the way:
Here is a radiant shot of the pipe trims like Taiyo suggested:
http://misc.tobiasgall.de/orion/shots/misc/pipetrims.jpg
The grills will also have a metal border in alpha2 :-)
[Orion I]]
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xenom[GER]

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Beta status
« Reply #9 on: November 01, 2007, 05:12:25 pm »
"Orion I" has reached "beta" status!

Please enjoy! :-)
[Orion I]]
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Caveman

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Orion I - Beta2 release
« Reply #10 on: November 01, 2007, 05:26:14 pm »
Thanks :)
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techhead

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Orion I - Beta2 release
« Reply #11 on: November 09, 2007, 09:25:08 pm »
I got bored and my photoshop skills need practice, so I started on a real floor plan for the map, instead of the noclipped screenshot he is using. If you don't like it when I'm done, you don't have to use it, but I hope I make it good enough for a serious result.
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thirdstreettito

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Orion I - Beta2 release
« Reply #12 on: November 09, 2007, 10:52:36 pm »
That map looks awesome, all props go to you!

Knowitall66

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Orion I - Beta2 release
« Reply #13 on: November 10, 2007, 10:36:46 am »
Cool map. The giant Granger is awesome. 'Fear teh Giant Grangur'? (Purposly misspelt?)
The text on the screens is too far out and the text isnt quite fitting/realistic(if you know what i mean).
Lobby isnt much of one needs proper desk/computers/chairs etc

xenom[GER]

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Orion I - Beta2 release
« Reply #14 on: November 10, 2007, 11:43:37 am »
Thanks again for your replies!
It's really good to know that the community likes my map. :-)

Quote from: "techhead"
I got bored and my photoshop skills need practice, so I started on a real floor plan for the map, instead of the noclipped screenshot he is using. If you don't like it when I'm done, you don't have to use it, but I hope I make it good enough for a serious result.

One reason I created this minimap in-game was the advantage to have the map lighting in it. So you can see "Ah, I'm in a red room!"
But maybe I could use it elsewhere (website, ...).
I'm looking forward to your result! :-)

Quote from: "Knowitall66"
Cool map. The giant Granger is awesome. 'Fear teh Giant Grangur'?

"Fear teh giant grangur" means "Fear the giant granger". Maybe I'll change this text in the next beta / final :-)

Quote from: "Knowitall66"
The text on the screens is too far out and the text isnt quite fitting/realistic(if you know what i mean).

Yeah, I know what you mean. I wanted those texts to look more like a hologram, so I moved it out of the screens.


Quote from: "Knowitall66"
Lobby isnt much of one needs proper desk/computers/chairs etc

The problem is:
I want to avoid too much detail that is able to seriously block the players (this was one of my design concepts for this map).
But maybe I could add some things that don't block the player too much.


Another thing that is a bit more important for me than those details:
Did you find any gameplay issues?

When you played the map online, was the map balance ok?

[edit]
Here is another set of screenshots:


Changes:
Lobby:
 - added the bank
 - added monitors to the lobby desk
Generators:
 - added detail below the floor

I also updated the download link!
[Orion I]]
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fleash eater

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Orion I - Beta2 release
« Reply #15 on: November 10, 2007, 08:48:03 pm »
i like it
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xenom[GER]

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Re: Orion I - Beta2 release
« Reply #16 on: January 23, 2008, 05:33:23 pm »
*digging the thread out of its grave*

Is any admin running Orion I on their server?

Any remaining issues with the gameplay, or is the gameplay balanced now?
Did enyone find some new bugs to fix?

If the gameplay is fine, I'll switch the map status to "final". :)

Thanks!
[Orion I]]
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Lava Croft

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Re: Orion I - Beta2 release
« Reply #17 on: January 23, 2008, 11:15:06 pm »
I don't know if you already figured this out yourself, but it is imperative that you make your map completely independent of other maps. You cannot safely assume everybody will have the stock PK3's installed.

xenom[GER]

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Re: Orion I - Beta2 release
« Reply #18 on: January 24, 2008, 05:32:35 pm »
That's why I added all textures / shaders into the current .pk3 :-)

Is there any stuff missing?
[Orion I]]
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Gameboy

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Re: Orion I - Beta2 release
« Reply #19 on: January 24, 2008, 08:07:42 pm »
Nice map, Looks great.

xenom[GER]

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Re: Orion I - Beta2 release
« Reply #20 on: October 28, 2008, 06:58:55 pm »
Hi everone,

a long time has passed, but I finally did another update to Orion I.

Changes
 - Re-created the complete "Sewer" sector, so it looks like a real sewer now
 - Re-created "Satellite"
 - Re-created "Data Core"
 - Added a floor window in "Control Center"
 - Added a new sky texture (thanks to VegaStrike and their license ;-) )
 - Widened "Freight Lift" a bit

The only gameplay change was in "Freight Lift".


Screenshots




ToDo-List
 - Update the minimap image
 - Add a female voice saying some alert messages (does anyone know a good source for that?)
 - Maybe add a trigger so something happens depending on the team that wins the match

Main corridor
Currently, "Main Corridor" is one long, straight hallway. Shall I add an edge here so you can't see what happens on the other side of that corridor?

Your opinion
What do you think about the new changes? Do you like them?

Greetings,
    xenom
[Orion I]]
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Bissig

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Re: Orion I - Update
« Reply #21 on: October 28, 2008, 10:01:18 pm »
It is great to see more and more astounding maps being created. I hope it will be easy to port them to Trem 1.2

Archangel

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Re: Orion I - Update
« Reply #22 on: October 28, 2008, 11:52:40 pm »
It is great to see more and more astounding maps being created. I hope it will be easy to port them to Trem 1.2
"Port" ? It's not like we're changing engines.

Plague Bringer

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Re: Orion I - Update
« Reply #23 on: October 29, 2008, 01:19:03 am »
The concepts are there, but we may need to redo some base locations and layouts due to structure changes.
U R A Q T

xenom[GER]

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Re: Orion I - Update
« Reply #24 on: October 29, 2008, 03:49:30 pm »
The concepts are there, but we may need to redo some base locations and layouts due to structure changes.
What Orion still needs are reports about gameplay tests. Before it goes final I want to test it on the newest SVN codebase (eg. mgdev server), so the map workks for Trem 1.2.
[Orion I]]
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snb

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Re: Orion I - Update
« Reply #25 on: November 02, 2008, 07:20:34 pm »
awsome eye candy, but i cant help but wonder, is it good game play wise? the ones before this were im hoping this is better
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xenom[GER]

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Re: Orion I - Update
« Reply #26 on: November 03, 2008, 05:34:04 pm »
awsome eye candy, but i cant help but wonder, is it good game play wise? the ones before this were im hoping this is better
Thanks, especially for the part that you liked the gameplay of the previous versions :)
I have to test the current version on a public server first, but most changes were only detail stuff (except the re-design of Data Core)
[Orion I]]
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The Me

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Re: Orion I - Update
« Reply #27 on: November 12, 2008, 11:23:23 pm »
For the most recent update, where could I find a link to download that. The one at the top of the page and in your sig links me to the now "old" version

cactusfrog

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Re: Orion I - Update
« Reply #28 on: November 13, 2008, 01:04:35 am »
wow nice map! why is everyone so much better then me!!!!

xenom[GER]

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Re: Orion I - Update
« Reply #29 on: November 13, 2008, 05:20:06 pm »
For the most recent update, where could I find a link to download that. The one at the top of the page and in your sig links me to the now "old" version
Currently there is no new download link, because I still need to apply a few changes for a next version :)
[Orion I]]
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