Author Topic: AKKA a bit to hard :)  (Read 10884 times)

AzaToth

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AKKA a bit to hard :)
« on: May 09, 2006, 07:45:28 am »
Can anyone find what I teamkilled? :)
Code: [Select]
[H]^1CBR^6^5^7600^1RR^7: ^2gg
Tokanova^7 was caught in the fallout of Asdf^7's lucifer cannon
^7[^1FU^7]^4Xiane^7 was gunned down by a turret.
^1^4m^1i^7s^1f^7i^1t^7 got too close to the reactor.
^7[^1FU^7]^4Xiane^7 was caught in the fallout of Asdf^7's lucifer cannon
^7[^4FU^7]^4Stasis^7 was mass driven by ^5[FU]emsee^7
AzaToth^7 teamkilled too much
AzaToth^7 was kicked

chompers

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AKKA a bit to hard :)
« Reply #1 on: May 09, 2006, 10:36:47 am »
buildings probably.

DarkRogue

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AKKA a bit to hard :)
« Reply #2 on: May 09, 2006, 01:25:38 pm »
the TK isn't based on what is completely destroy, if you just damage alot of stuff (ie hitting everything in your base with plasma spray even if it is only once or twice)  your TK counter goes up. So after a few such incidents the game takes the total damage you did and bans you for an hour
n game name: Xiane

AzaToth

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AKKA a bit to hard :)
« Reply #3 on: May 09, 2006, 02:11:40 pm »
Quote from: "DarkRogue"
the TK isn't based on what is completely destroy, if you just damage alot of stuff (ie hitting everything in your base with plasma spray even if it is only once or twice)  your TK counter goes up. So after a few such incidents the game takes the total damage you did and bans you for an hour


Yes, that I understand, I just thought the situation was a bit funny, mostly because we where loosing, and I at the moment was hovering over our last reactor trying to keep all tyrants away, probably one tyrant got to close, so I then got banned :)

[EVIL]Unknown

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AKKA a bit to hard :)
« Reply #4 on: May 09, 2006, 02:23:14 pm »
yeah i think that automatic 1hr ban thing is kinda harsh.. i mean there arnt many griefers now so maybe it should be lessened??

like instead of a ban the player gets penalized when damaging his own buildings. like say the more u damage the more u lose money and cash.. heck maybe u should be able to go into the negative zone if u do it enough..

or maybe if ur really an ass and start doing stupid things with lucicfer lets say u should have the weapon immediatly replaced with maybe the repair kit.. so in an instant ur weapon switches withought armory and ur stuck with repair so u get the picture that u should start fixin what u broke
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[HUN]N.M.I.

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AKKA a bit to hard :)
« Reply #5 on: May 09, 2006, 03:01:20 pm »
There has been a solution for this, first seen in Unreal Tournament's Tactical OPS mod. It's called mirror damage. Kinda like friendly fire, but friendly fire is only intended to make the game more realistic - but teamkillers won't get any penalty for shooting and killing stuff or teammates.
But Mirror Damage hurts the player, who is shooting at teammates or buildings etc. So, if you kill a Reactor (or damage it) with the Lucifer Cannon for example 100 damage points, you die instantly (if you had no armor on). Teamkillers, beware!  :P
But for Trem, it could cause problems: balance issues (Aliens can't shoot each other - OK, there are exceptions  :roll: )...
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stahlsau

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AKKA a bit to hard :)
« Reply #6 on: May 09, 2006, 08:27:40 pm »
mmh yeah, mirror damage is quite useful with some shooters, i.e. W:ET. Sometimes i think it would be necessary in trem too, esp. when there are lots of lucy-spammers and stuff. But, on the other side, i believe the hummies wouldn't have a chance with friendly fire on, so only mirror damage on buildings should be enabled, but not on other players. The human team would eradicate itself before the players even notice ;)

phaedrus

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AKKA a bit to hard :)
« Reply #7 on: May 09, 2006, 09:27:17 pm »
I play aliens most of the time, and I play Marauder/Adv Marauder.  I get  damaged by 'goon and tyrant FF regularly (well, tyrant if I'm stupid and get caugh in a tyrant scrum; I usually take damage from 'goons when they use their pounce attack to move around and I'm in a hunting pack with them).  Any alien class that has a "button" attack, I think, can TK (dretches would be the only exception, since they just have a charge attack which doesn't require a button press).  It's not as big a deal with aliens, though, because of regen.

In other words, if you aren't a tyrant, stay away from the tyrant rush.  (Hell, even if you are you can still get TK'd; I joined in on a rush yesterday as a tyrant, and got TK'd while trying to get out of the scrum to heal up.  No hard feelings, just statement of fact.  It was tight quarters and plenty of stuff that needed attacking.)

As I said, regen nulls the effect of accidental FF hits for the most part, and getting TK'd is rare on alien side, and usually only during base rushes.  Mirror damage would have little/no effect until a base rush, and then it could be devastating (since the general tactic is to run in, mess stuff up as long as you can soak damage and then fall back to heal, with the idea that you can get back up to full and rush again before the humans can repair and rebuild).  

I'd favor the fine based solution above.  I don't see the need to extend it to the aliens (admittedly, I'm a partisan), but I don't think it would ballance it much.  However, the fine system has one downside: speed deconstructing.  There is, unfortunately, one valid use of firepower vs own base, and that is to take out buildings _fast_ when doing a base move.  I think this is a valid technique.

Jeff
owered by Slackware.  Dare to Slack.

Stof

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AKKA a bit to hard :)
« Reply #8 on: May 09, 2006, 10:26:34 pm »
Quote from: "phaedrus"
There is, unfortunately, one valid use of firepower vs own base, and that is to take out buildings _fast_ when doing a base move.  I think this is a valid technique.

Except on a few servers where it'll get you banned by a bot :evil:
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

stahlsau

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AKKA a bit to hard :)
« Reply #9 on: May 10, 2006, 08:49:48 am »
hehe, now i'm at it. Just got banned too on AKKA ;)
And i was just defending our base with my chaingun, because the others with lucy couldn't, of course. Aw well... ;)

Stof

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AKKA a bit to hard :)
« Reply #10 on: May 11, 2006, 03:46:04 pm »
Just found that official stance on building FF :
Quote
spooky wrote:
When friendly fire is turned off, apply that to deployables as well

Answer:
This idea would have a negetive effect on the process of relocating a base, and is not something we wish to change at the moment.


Owned :wink:
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Mirsha

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AKKA a bit to hard :)
« Reply #11 on: May 13, 2006, 01:05:17 am »
Yesterday I was playing the Dereclt map beta test, and Tremma logged on. I managed ot kill him several times as an alien whilst he was human without taking much damage, which is a completely disproprtiante ratio of what normaly happens with "Mr Painsaw + Grendade combo". Simply because my ping was under 50 and his was over 100, as the situation is normally reversed on AKKA.

Fluffy

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AKKA a bit to hard :)
« Reply #12 on: May 13, 2006, 05:33:15 pm »
I remember a good game on Karith map, when me and a builder kept the upper entrance from approaching alien floods. I can't recall his name, sorry (oh the joys of being a builder, you work hard building and repairing the base, then people forget about you :roll: ).

I watched aliens gathering outside the door on my radar. When they were close enough I opened the door, thrown a grenade and run back. Aliens following me through the door got hit by a fire from our 2 turrets and my flamethrower, then tried to retreat just in time to meet the exploding grenade. :) My teammate was repairing the turrets and helping me with his blaster.

Bigger aliens appeared. I switched from flamethrower to lucifer. Even a tyrant may be surprised when it enters the door and gets hit by a fully charged lucifer in the face. :D

The timing was tricky and it didn't always worked. Sometimes I had to sidestep and attack from behind. Sometimes I damaged one of the turrets. But overall I think we did a good job and kept the entrance under control for a long, long time.

Then I was kicked. :P  No vote, no one said anything, no reason given, just a message that I was kicked.

It was few weeks ago, I don't know if it was an early test of the automatic tk kick or something else. Maybe I did something wrong and was unaware of it.

[db@]Megabite may remember this match, as he had quite a bad luck at that entrance as an alien. ;)

I should probably use a painsaw, but for some reason I am not too good playing with that weapon. Can someone lend me a "Painsaw for dummies" book? :wink:

juice

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AKKA a bit to hard :)
« Reply #13 on: May 13, 2006, 08:39:14 pm »
I disagree.  Mirror damage isn't even a viable solution here people.  how will mirror damage stop people from tk'ing structures?  it wont, people dead set on tk'ing this stuff will do it and simply keep killing themselves for it.

the method we have now is fine.  there are far more tk'ers being autobanned than people accidentally doing it.  also, it encourages to think more about where you shoot when there's something in the base.

so, two thumbs down for mirror damage, keep the ban system.

Stof

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AKKA a bit to hard :)
« Reply #14 on: May 13, 2006, 08:59:49 pm »
Quote from: "juice"
I disagree.  Mirror damage isn't even a viable solution here people.  how will mirror damage stop people from tk'ing structures?  it wont, people dead set on tk'ing this stuff will do it and simply keep killing themselves for it.

the method we have now is fine.  there are far more tk'ers being autobanned than people accidentally doing it.  also, it encourages to think more about where you shoot when there's something in the base.

so, two thumbs down for mirror damage, keep the ban system.

-1 for autoban. Kick vote is here for that. No need for some buggy bot which can't even make the difference between bad play, lamers and good play.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

apple

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AKKA a bit to hard :)
« Reply #15 on: May 13, 2006, 09:42:33 pm »
No matter how I look at it, you shouldn't be able to shoot a fully charged lucifer cannon shot around 5 structures because of a goon attacking and BENEFIT from it. Last thing you want is further improving the effectiveness of camping as humans, specially in public games. If you rack up enough accumulative TK counter to get banned, it just shows how much you've been camping your ass off in base. Seriously, get the hell out of your base and you probably won't have that problem. You can't possibly be forced to camp for 30 minutes straight when attacking has more benefits, only difference is it takes more effort. In short:

LEARN2PLAY

Stof

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AKKA a bit to hard :)
« Reply #16 on: May 13, 2006, 09:46:25 pm »
Quote from: "apple"
No matter how I look at it, you shouldn't be able to shoot a fully charged lucifer cannon shot around 5 structures because of a goon attacking and BENEFIT from it. Last thing you want is further improving the effectiveness of camping as humans, specially in public games. If you rack up enough accumulative TK counter to get banned, it just shows how much you've been camping your ass off in base. Seriously, get the hell out of your base and you probably won't have that problem. You can't possibly be forced to camp for 30 minutes straight when attacking has more benefits, only difference is it takes more effort. In short:

LEARN2PLAY

Yeah, and what about "Now, remove that last spawn in the old base ! Aliens are ranking up kills spawn camping it while the new base is safe !" You know, base relocation.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

apple

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AKKA a bit to hard :)
« Reply #17 on: May 13, 2006, 11:10:57 pm »
Quote from: "Stof"
Quote from: "apple"
No matter how I look at it, you shouldn't be able to shoot a fully charged lucifer cannon shot around 5 structures because of a goon attacking and BENEFIT from it. Last thing you want is further improving the effectiveness of camping as humans, specially in public games. If you rack up enough accumulative TK counter to get banned, it just shows how much you've been camping your ass off in base. Seriously, get the hell out of your base and you probably won't have that problem. You can't possibly be forced to camp for 30 minutes straight when attacking has more benefits, only difference is it takes more effort. In short:

LEARN2PLAY

Yeah, and what about "Now, remove that last spawn in the old base ! Aliens are ranking up kills spawn camping it while the new base is safe !" You know, base relocation.


I'm pretty sure a rifle marine is enough to keep aliens from spawn camping it while a kit goes to remove it. That or just a kit going there and removing it regardless of the aliens around it even if he dies.

Also, what does this have to do with anything?  :-?

Neo

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AKKA a bit to hard :)
« Reply #18 on: May 14, 2006, 12:42:05 am »
The legitamite method of removing base items from a safe distance, everyone know feeding is a bad idea, especially when they can just jump you when you try to derez it ;)

Stof

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AKKA a bit to hard :)
« Reply #19 on: May 14, 2006, 09:24:36 am »
Quote from: "apple"
Also, what does this have to do with anything?  :-?

This as to do that the bot cannot see the difference between someone removing the base by killing the old buildings and the lamers who destroy the buildings to annoy people.

Also, on the FAQ on the suggestion forum it was said that turning FF off on buildings would have a negative effect on the process of relocating a base :)

Let's face it, using a pain saw is by fast the fastest way to remove a base since you don't have to worry about the build counter.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

AzaToth

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AKKA a bit to hard :)
« Reply #20 on: May 14, 2006, 04:15:08 pm »
Quote from: "Stof"
Quote from: "apple"
Also, what does this have to do with anything?  :-?

This as to do that the bot cannot see the difference between someone removing the base by killing the old buildings and the lamers who destroy the buildings to annoy people.

Also, on the FAQ on the suggestion forum it was said that turning FF off on buildings would have a negative effect on the process of relocating a base :)

Let's face it, using a pain saw is by fast the fastest way to remove a base since you don't have to worry about the build counter.

I think this might be a solution: If there is a generator, then unpowered structures doesn't count as teamkills when destroyed.

KorJax

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AKKA a bit to hard :)
« Reply #21 on: May 14, 2006, 09:02:02 pm »
Agreed with above post.  Powered structures are the only ones that should give TK points if you kill it.

apple

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AKKA a bit to hard :)
« Reply #22 on: May 14, 2006, 10:24:11 pm »
Quote from: "KorJax"
Agreed with above post.  Powered structures are the only ones that should give TK points if you kill it.


Yeah, I think that hits the nail on the head..

Workaphobia

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AKKA a bit to hard :)
« Reply #23 on: May 15, 2006, 06:43:57 pm »
The AKKA autoban is ridiculous and should be disabled immediately. I just got banned for "excessive teamkilling", while in the middle of dragoon pouncing from the floor of the base in Transit to the top entrance - there were no buildings in-between. The only friendly damage I could have possibly done was when I killed a painsaw at the overmind and may have taken one errant swipe. The OM lived, the team was fine, and the autoban didn't seem to care at the time. Then ten minutes later it drops this bomb out of nowhere.

I was the highest scorer on the alien team, fighting off a human team that moved base flawlessly and hit stage three in no time while we were still more than twenty five kills away from stage two. Then I got kicked for idling to answer the phone. When I rejoined, I again rose to second or first place on the team, protecting the base from battlesuits and jetpacks with minimal feeding. After all I did for the team, now I won't even get to know how the game ended because some server admin decided it was better to let MVPs get banned at random rather than leave the task of deciding what constitute teamkilling to the actual team, via a vote. I'm sure our builder was much happier having me defending than kicked.

Hell, the whole concept of alien friendly fire just makes no sense. A tyrant is unable to damage a dretch, but a dragoon can teamkill a booster? Why? Why disable it for one but not the other? If you allow players to kill other players you make the game more fun for griefers, and if you disable it you also disable an aspect of the strategy. Either way there's a downside, and you can't get around that by intentionally being inconsistent in the policy. Furthermore, if both intentional and unintentional teamkilling are simply "bad", not part of the ideal game, and should be punished with bans, why allow it in the first place?

- One pissed off advanced goon.

R1CH

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AKKA a bit to hard :)
« Reply #24 on: May 15, 2006, 10:49:10 pm »
The tk counter / kick check only applies when you damage a building, it won't just randomly kick you out of nowhere, and it gives a warning at 90%.

apple

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AKKA a bit to hard :)
« Reply #25 on: May 16, 2006, 04:02:42 am »
Wouldn't it be allright for aliens/humans to destroy disabled structures? The tk counter can be restrictive as hell. It may not seem like it, but going out of your way to tk structures can waste time, requires an extra player, or a very isolated kit marine with a powered armory.

Stof

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AKKA a bit to hard :)
« Reply #26 on: May 16, 2006, 08:55:44 am »
Anyway, just forget about that server until they come to their sense. There are no auto TK kick on satgnu for example, despite the fact that full FF is turned on on that server ! In all the time I've spent here I've never been bothered by a griefer ( or not too long ;) )
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.