WINNERS
Summary: The theme for the first competition will be Service Facilities.
This will be an open competition with no strict limits except for the .map size limit of 10 MB.
Closing Date: 31 December
Submission Form:Anyone can enter his submission any time before the closing date.
Submit either by pm a download link to either your .pk3 with the .map included or to both your .pk3 and .map separate. If you cannot do this you can pm me to obtain my mail address and send me the files and I will take care of distributing it to the other judges.
Must be in working .pk3 form.
.map must be included.
If judging you are exempted from judging your own submission.
Once you’re map has been submitted it can be released to the public. Any changes afterwards however won’t be accepted. As noted testers are exempt from belonging to the public but should all be mentioned in the readme.
Theme:Service facilities. This is a wide theme to open it up. Further competitions might be more specific.
Examples:
- Water Cleansing Facilities
- Power Plants
- Oxygen Production Factories.
- Etc.
Judging processJudges:Points being judged:All will be judged on a scale from 1 to 10 with their factoring in the overall score between braces.
- {0.15} Skill in building, judged from .map.
- {0.25}Bugs, inconsistencies, judged from playing and inspecting the map.
- {0.3}Gameplay, judged from playing.
- {0.3}Creativity, judged from looks.
Judges will address all these points on all submitted maps in an open post in the mapping forum. When all judges have posted their opinions they will gather and decide on the final scoring for the map. This means that maps could be judged shortly after they were submitted.
Gameplay will be stock tremulous. This means the standard player count you should balance for is 16(8vs8). BP will also be standard (100).
Final comparison between submissions will however happen shortly after the final submission date. Judges’ Choice is a special award aimed at rewarding that which has been done outside of the already mentioned judging points but inside the theme.
Final awards:- Best overall
- Best looks
- Best gameplay
- Judges’ Choice
Setup:Size limit .map: 10MB (10240 kB)
Textures: No limitations
Shaders: No limitations
Effects: No limitations
Models: No limitations
All assets must conform to the licences the original maps adhere to.
EndnotesYou are encouraged to use the trigger/target and func entities but remember that their use should be bugproof and work inside the gameplay. Also remember that sounds and effects can add a lot to the look and feel of the map.
Good examples of this are the meep’s teleporter, pulse’s door locks and meteors and thermal’s quake.
Bad examples are elevators that crush the players on them when anything lands on them.
You are allowed to have test sessions with selected players. The players having played it should be mentioned as testers in the readme. At any point you can ask for advice from mappers in the mapping forum.
For questions regarding the contest either post in this thread or pm me if you fear someone might steal your thunder. Any additional rules only become official when edited into the first post.