Author Topic: siege  (Read 70701 times)

DASPRiD

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« Reply #30 on: October 10, 2006, 06:32:52 am »
No wonder that FPS falls down, when it rains pink bunnies  :P
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

|Nex|TrEmMa

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« Reply #31 on: October 10, 2006, 07:02:24 am »
Quote from: "ERR:OverFlow"
All the features needed to run that map are included in the online svn.  However, it requires users to update as well as servers.  (I thiiink)

The map is pretty much in a playable state right now, there are however a couple things I need to figure out how to fix.  And jex has to finish up the dropship texture...

I am however worried about framerates.  Because the map is for the most part very open, it seems like the majority of the battles will keep every single player within vis... plus its already a little laggy just playing by myself.  Also, I think it will require a bit of testing to determine the correct timing of events to make things even... So yeah, this map may or may not work.  D:


Do you consider the Human front hallway on Arachnid laggy?  Kind of a gauge for how laggy it would be for me :P

Maltagearion

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« Reply #32 on: October 10, 2006, 01:42:26 pm »
I usually avoid the hallway in arachnid because I always get killed by LAGHACKERS.

Paradox

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« Reply #33 on: October 10, 2006, 11:05:15 pm »
It would be interesting to stick on sst with our buildpoint system.

∧OMG ENTROPY∧

Seffylight

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« Reply #34 on: October 10, 2006, 11:14:44 pm »
Quote from: "Paradox"
It would be interesting to stick on sst with our buildpoint system.


Oh god, no.
Stop it. Seriously.

AKAnotu

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« Reply #35 on: October 10, 2006, 11:43:51 pm »
ONOZ!!!!!!!!!!!!!! ATTACK OF THE EVIL BUNIYES!!!!!!!!!!!THERE 1!!!!!!!!!!!!!!!
Seriously tho, make the timer higher, and make it harder to camp

stalefries

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« Reply #36 on: October 15, 2006, 09:22:49 pm »
This sounds great, although the only problem I can see is explanation of the rules. Also, the lag would be a big issue. Otherwise, I can't wait!
color=green]:[/color]nac:stalefries
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poto killer

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« Reply #37 on: October 16, 2006, 07:20:50 pm »
I THINK THAT IS AWSOME, CAN U DRIVE THE SHIP? :DPLZ TELL ME HOW TO PLAY ON IT
img]http://wilhelmrahn.googlepages.com/tyrant-for-life.png[/img]

Ksempac

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« Reply #38 on: October 17, 2006, 04:24:52 am »
This map is not released yet so you cant play it

Quote
This sounds great, although the only problem I can see is explanation of the rules. Also, the lag would be a big issue. Otherwise, I can't wait!


Quite simple actually : use some text messages which appear in front of players like soubok did on Pulse
url=http://tremulous.net][/url]

vcxzet

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« Reply #39 on: January 29, 2007, 12:39:20 pm »
how did you disable ckit?

DASPRiD

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« Reply #40 on: January 29, 2007, 12:58:44 pm »
1.2 Feature ;)
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vcxzet

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« Reply #41 on: January 29, 2007, 01:03:37 pm »
Quote from: "DASPRiD"
1.2 Feature ;)

but how?

Plague Bringer

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« Reply #42 on: January 29, 2007, 02:00:03 pm »
Quote from: "vcxzet"
Quote from: "DASPRiD"
1.2 Feature ;)

but how?
1.2 Feature
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vcxzet

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« Reply #43 on: January 29, 2007, 02:06:12 pm »
anyway it works in 1.1.0 too I figured how but I wont tell till 1.2
since it is a 1.2 feature  :D

DASPRiD

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« Reply #44 on: January 29, 2007, 02:19:29 pm »
It does? you lie :P... (does he?)

Ah well, you mean, placing the nobuild shader everywhere =P
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Threydor

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« Reply #45 on: January 29, 2007, 02:47:56 pm »
No, it works perfectly. I tested it by myself.

Survivor

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« Reply #46 on: January 29, 2007, 02:52:13 pm »
class->kill->(adv)conkit and (adv)granger is the 1.1.0 easy solution.
I’m busy. I’ll ignore you later.

Plague Bringer

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« Reply #47 on: January 29, 2007, 03:07:51 pm »
is it just me or can nobody else see those pics on the first post
(PS. to any modders, take a look at the "Editting Models" thread in the Mods section, i've got a GMax problem going on, thanks)
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OverFlow

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« Reply #48 on: January 29, 2007, 05:00:42 pm »
Quote from: "Plague Bringer"
is it just me or can nobody else see those pics on the first post


Fixed.  I changed webhosts since I made that post oh so long ago.  >.>


If anyone is interested on the progress of this map.  I haven't touched it much recently.  However, some time ago jex finished the dropship texture, which was one of the few remaining things I needed to get this out the door.  Next is just the 1.2 patch. <_<

DarkWolf

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« Reply #49 on: January 29, 2007, 06:40:43 pm »
Quote from: "OverFlow"
Quote from: "Plague Bringer"
is it just me or can nobody else see those pics on the first post


Fixed.  I changed webhosts since I made that post oh so long ago.  >.>


If anyone is interested on the progress of this map.  I haven't touched it much recently.  However, some time ago jex finished the dropship texture, which was one of the few remaining things I needed to get this out the door.  Next is just the 1.2 patch. <_<
Just a few more months then  :P , j/k :).
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


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Plague Bringer

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« Reply #50 on: January 29, 2007, 06:47:06 pm »
wow :o pretty looks REALLY good!
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vcxzet

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« Reply #51 on: January 29, 2007, 08:58:52 pm »

Plague Bringer

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« Reply #52 on: January 30, 2007, 12:52:10 am »
is that one of those pics from the "bunnys have invaded" post? i still see red x's there  :-?
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David

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« Reply #53 on: January 30, 2007, 01:01:32 am »
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

vcxzet

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« Reply #54 on: January 30, 2007, 01:19:32 am »
Quote from: "David"
all those pics are here.
http://bobbin.vilkacis.net/tremulous/

orly?

OverFlow

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« Reply #55 on: January 30, 2007, 01:21:17 am »
Quote from: "David"
all those pics are here.
http://bobbin.vilkacis.net/tremulous/


aw, now I have to block that off so people dont go and download unfinished maps like vcxzet.

vcxzet

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« Reply #56 on: January 30, 2007, 01:23:24 am »
Quote from: "OverFlow"
Quote from: "David"
all those pics are here.
http://bobbin.vilkacis.net/tremulous/


aw, now I have to block that off so people dont go and download unfinished maps like vcxzet.

but it was pretty complete and I couldnt take myself from playing that beautiful map

David

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« Reply #57 on: January 30, 2007, 01:28:07 am »
Quote from: "OverFlow"
Quote from: "David"
all those pics are here.
http://bobbin.vilkacis.net/tremulous/


aw, now I have to block that off so people dont go and download unfinished maps like vcxzet.


sorry, I just assumed it was all public.
The map was there? damn, new I should have looked more.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

OverFlow

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« Reply #58 on: January 30, 2007, 01:41:20 am »
Quote from: "David"
sorry, I just assumed it was all public.
The map was there? damn, new I should have looked more.


I don't mind people looking through my stuff, but I figure it might cause problems when I have half-completed maps in there that people start using :/

Edit:  Moved the maps elsewhere, the directory is free to browse ^__^

Taiyo.uk

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« Reply #59 on: January 30, 2007, 04:16:29 am »
Just had a look at the siege screenshots.
/me has wet his pants.


http://bobbin.vilkacis.net/tremulous/shot0289sm.jpg
WTF?!