some more shots and bugs

First of all, it has a nice layout(although it's a bit too symetric), and a very nice theme as well

It seems that you missed a texture here in this corridor, near the spectator spawn

Same for the other ending, this time behind a door:

also, the corridor in there is way too dark, try using the same red lighning maybe
This hole semt a bit small to me, even as a dretch. Also put some kind of (toxic?) liquid in that room. Oh, and the path between bases is too short i think

I want to see some vent here!

What does these buttons do ? :}

I also noticed a broken door behind the vent in the human base...and these two vents that surround the whole map are too identical. (Connect them ?)