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Mara zap and Def comp

Started by Idiot-Savant, October 22, 2007, 11:00:03 AM

Idiot-Savant

Well, I was playing the other day and I thought it would be cool if a mara zap to the def comp crashed it. This would only disable it for 3-5 seconds, and a well placed def comp would be relatively safe from it...

I just don't know if that would kill the already unpopular tesla? What do you all think?

HamStar

Eh? Where is my wall of Def comps? Anyway... your idea is frsher than most, but if the builders were smart, it would already be protected by at least 1 tesla, thereby negating any chance of even getting to it.

Nux

Quote from: HamStarEh? Where is my wall of Def comps? Anyway... your idea is frsher than most, but if the builders were smart, it would already be protected by at least 1 tesla, thereby negating any chance of even getting to it.

Who needs to get to it? Zzzap that damn tesla and the zzzappiness will jump to the dc.

HamStar

But a goon barb would put it down no problem...

Nux

Yes.. provided they have the dc in full view. The mara wouldn't need that.

By the way, I think 3-5 seconds is too much. This should only be an effective attack when timed right. It should not be an easy way of serving the human base on a plate.

Idiot-Savant

Maybe different timing depending on the directness of the hit?
Thanks for your responses :)

UniqPhoeniX

Then mara could take down def comp easily if just teslas are in base. Just crash DC and then teslas dont work, and mara can easily finish off def comp making it crash again every 3-5 sec. And when its down, teslas wont work anyway.