Author Topic: gtkradiant help  (Read 9146 times)

Moofed

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gtkradiant help
« on: May 10, 2006, 07:58:52 pm »
I seem to be having trouble getting gtkradiant 1.5.0 setup.  Using Catalyc's files and his game file (with some missing doublequotes inserted).

The trouble is my ladder brush won't work.  At first it showed as a white grid (missing texture) and after I made a texture for it, it just shows as that texture.  I'm guessing this might have something to do with the other textures that fail to load in radiant:
Quote
Texture load failed: "textures/common/invisible"
Texture load failed: "textures/common/mirror1"
(Map loads here.)
Texture load failed: "textures/"   (?!)
Texture load failed: "textures/tremor/plainglass3"
Texture load failed: "models/buildables/overmind/pod_strands"


Link to full log of radiant startup and map compile: http://moofed.org/tmp/radiant_output2.txt

EvilCritt0r

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gtkradiant help
« Reply #1 on: May 10, 2006, 08:44:47 pm »
About the ladder, what i did. For a radiant editoronly image just edit some existing tga file in textures/common and save it as ladder.tga.
Place 1 brush with the ladder shader and next to it a brush with the texture u want to see ingame.

The rest i dont know about...

btw: someone here an expert in eliminating duplicate planes? Let me know ok:)

Jex

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gtkradiant help
« Reply #2 on: May 10, 2006, 09:58:51 pm »
i eleminate duplicate planes by using the clipper tool (x) on every possible face. usually radiant fixes the brush.

nostril

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gtkradiant help
« Reply #3 on: May 10, 2006, 10:12:34 pm »
Quote from: "EvilCritt0r"
btw: someone here an expert in eliminating duplicate planes? Let me know ok:)

I suppose usually the easiest way is to just delete the offending brush and create a clean version in its place. If you're compiling in gtkradiant, you should be able to find the brushes with duplicate planes by clicking their names in a list that pops up.

I think Plugins > bobtoolz > Brush Cleanup should also be able to fix at least some of those, but if there's not that many of them fixing the brushes manually is probably a good idea.

Catalyc

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gtkradiant help
« Reply #4 on: May 11, 2006, 12:07:57 am »
Moofed, have you tried the ladder in game? there's a missing image for it in radiant but it works anyways in game, same thing happens with the ATCS forcefield thing, and a bunch of other shaders.
ttp://tremmapping.pbwiki.com/

Moofed

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gtkradiant help
« Reply #5 on: May 11, 2006, 12:23:46 am »
Yes, ingame.  Turns out not only was there no ladder texture, there is no ladder shader.  Working on it...

Moofed

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gtkradiant help
« Reply #6 on: May 11, 2006, 06:51:10 am »
alright, problem soved.  q3map2 was looking for 'tremulous/base/baseq3' for now I just hacked it and made baseq3 a symlink back to base, but I imagine there is a better way to fix it.  :-?

nostril

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gtkradiant help
« Reply #7 on: May 11, 2006, 07:33:54 am »
Quote from: "Moofed"
alright, problem soved.  q3map2 was looking for 'tremulous/base/baseq3' for now I just hacked it and made baseq3 a symlink back to base, but I imagine there is a better way to fix it.  :-?

It's probably fixable by adding -fs_game base and -fs_basepath /path/to/tremulous to the commands you're giving to q3map2. Could be you don't need fs_basepath since it's apparently already looking in the almost correct location.