Author Topic: some concept art  (Read 6186 times)

Hellbringer

  • Posts: 19
  • Turrets: +0/-0
some concept art
« on: July 06, 2001, 02:47:00 am »











[ This Message was edited by: Hellbringer on 2001-07-05 18:50 ]

[ This Message was edited by: Hellbringer on 2001-07-05 18:50 ]

Sandy

  • Posts: 106
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some concept art
« Reply #1 on: July 06, 2001, 03:43:00 am »



There you go!, its just a basic model (no physics/bones etc), if anyone wants the model email me (its in max 4 format)

Sandy
MG OMG OMG

Sandy

  • Posts: 106
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some concept art
« Reply #2 on: July 06, 2001, 03:57:00 pm »



Ok. The model in the previous post contained over 4500 polygons :sad:  Although it looks nice it isnt suitable for tremulous.

Here is my best attempt at optimisation, without changing some of the basic shapes in the concept art.

Sandy

[ This Message was edited by: Sandy on 2001-07-06 07:58 ]
MG OMG OMG

Saig

  • Posts: 29
  • Turrets: +1/-0
    • http://www.geocities.com/saigfock/mainpage.html
some concept art
« Reply #3 on: July 07, 2001, 08:12:00 am »
If you ask me, Id rather stick to a more edgy approach when making structures for defense. The sperical shape makes it look a bit silly in my opinion, and require more polys. Of course, Ive never modeled a thing in my life, so Im just going on mappers instinct right now. :razz:
aig
Ub3r-l33t Mapper
Stand-By Mapper for Tremulous

Sandy

  • Posts: 106
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some concept art
« Reply #4 on: July 11, 2001, 06:39:00 am »



Less spherical ... less polys ... less cool ... or something ...
MG OMG OMG

DarkStorm

  • Posts: 104
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    • http://tremulous.sourceforge.net
some concept art
« Reply #5 on: July 12, 2001, 03:27:00 am »
Fortunately Turrets won't be 4 times the size of a player...
 have seen the light...
...and it burns.

Sandy

  • Posts: 106
  • Turrets: +0/-0
some concept art
« Reply #6 on: July 14, 2001, 12:35:00 am »
Timbo has told me that it would be very difficult to implement a turret like that in quake 3 (axis of movement etc).

I cant even do bones in max ...
MG OMG OMG

ghost

  • Posts: 9
  • Turrets: +1/-0
some concept art
« Reply #7 on: July 16, 2001, 05:56:00 am »
Well going from a purly "ooh, purdy" standpoint, the turret looks quite impressive.
Its got that robatic arm of death look to it.
But then again, i havnt even played much quake3, much less studied the physics.
lick.

Zyclon B

  • Posts: 8
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some concept art
« Reply #8 on: July 19, 2001, 05:58:00 am »
Both turrets look good, second one looks more like a death dealing device tho.

Zyclon B

  • Posts: 8
  • Turrets: +0/-0
some concept art
« Reply #9 on: July 19, 2001, 05:59:00 am »
Both turrets look good, second one looks more like a death dealing device tho.

Shoukaiser/NeoXS

  • Posts: 6
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some concept art
« Reply #10 on: August 15, 2001, 01:33:00 pm »
the third turret, the 476 poly one is my favorite actually, not because of less polies (well maybe) but i mostly like the look of it over the ~800 poly one, which i like the next, and the third which i like the design/idea of its scheme, but it was too rounded and sort of cartoony (remember i did say i liked it)

me is modeller, me like gravatron-nano plutonic-deathgri-dealing-vulcan-laywer-replicator gun

...
anyway, is that going to be used?