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Tremulous Mapping Guide Splitoff

Started by DarkRogue, May 19, 2006, 04:56:23 PM

DarkRogue

Query: Whats gone wrong when you reach the end of the 1.2 setup and after it gives you the wanna send an error report you restart GTK and get asked for both the engine and the qe4 file again (thus repeating the error box time and again)

/edit
also the IKKA textures are dead links since gamespy reorganized their file structures, likewise with evils home on gamespy, people need to head to evillair.net (his personal site) to get his textures.
n game name: Xiane

Jex

I have made a few small changes to the 1.2.13 guide including the addition of: The "gametools" directory.

It might be a good idea to follow the guide again from scratch but I suspect that if you create the gametools directory and make sure your trem.game file is pointing to it that the engine problem will be resolved.

DarkRogue

Another query for you Jex, this time about the 1.4 setup. the bsp commands go in the default_proj.proj file right? And knowing a bit about coding they likely have to be inside the project - /project area, now the question remains how should these look? Will it work if I copied the BSP commands from the qe4 1.2 file into the .proj file or do they need to be enclosed in the sharp brackets like the other lines in the proj file are?

ie. will:

"bsp_Q3Map2: (ASE convert) BSP -meta -patchmeta -subdivisions 3" "! C:\Program Files\Tremulous\Radiant\q3map2 -v # -meta -patchmeta -subdivisions 3 $"

work?

or does it have to go something like:
<bsp_Q3Map2: (ASE convert) BSP -meta -patchmeta -subdivisions 3" "! C:\Program Files\Tremulous\Radiant\q3map2 -v # -meta -patchmeta -subdivisions 3 $>

to work?

Or is it something else entirely?
n game name: Xiane

DarkRogue

*Gives this a bump hoping JEx or Catalyc will answer*
n game name: Xiane

Catalyc

TBH I wouldn't recommend anyone to use radiant for compiles, but thats just me :P

If you're on win32 check out Q3map2Build, you will also need to download the latest q3map2 exectuable since the one packaged with q3map2build doesn't seem to work.

DarkRogue

n game name: Xiane

Jex

I have created a small tutorial about Vis and Hint Brushes:

http://tremmapping.pbwiki.com/Understanding%20Vis%20and%20Hint%20Brushes

(other examples available here: http://tremmapping.pbwiki.com/Mapping%20Guides%20and%20Tutorials)

I'm planning to put together something for people (like me) who prefer to compile their maps from the Build menu within GtkRadiant. We'll see if free time and motivation coalesce any time soon! :D

Dragoon

Ok jex can u send me and email with everything done to it
my email is wheremypeepsat101@hotmail.com :D
ax

Chaom

You know what that wiki needs... a straight tutorial. Why dont you "borrow" some ideas from the quake build a simple room tutorial (not sure where that is, its linked to in some thread) and then add on the end and make it exactly how to make a simple tremulous mod.
n the beginning, there was nothing. And God said: "Let there be light!" And there was still nothing, but you could see it. -Unknown

[UG]Plague

Before I embark on a fruitless voyage to make my own maps, just how easy (or difficult depending on the case) is it to use GTKradiant?  For someone like me, with no programming skills specific or unspecific to Tremulous, and no animation or modelling/rendering skills.  I just want an idea of the tool to decide whether it's even possible with me.

DarkRogue

heh mapping is a whole seperate skill set...modelling comes close but not quite. It's easier than unrealed but harder than Qoole 2.5 was for q2.

Once you get use to the shortcuts and dos/don'ts of mapping is rather easy to learn.
n game name: Xiane

Stof

Quote from: DarkRogueIt's easier than unrealed
In my opinion, GTKRadiant is MUCH harder than Unreal Ed and takes much longer to produce a good looking map. Then again, Unreal Ed was the first 3D level editor I used since Doom :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

DarkRogue

heh unrealed was an absolute horror to use until I got the editors choice version of ut2k4 with the vid tutorials to explain what the heck one had to do to even make a room.

Sadly unrealed tutorial sites are rather...sparse.
n game name: Xiane

Mirsha

Quote from: [UG]PlagueBefore I embark on a fruitless voyage to make my own maps, just how easy (or difficult depending on the case) is it to use GTKradiant?  For someone like me, with no programming skills specific or unspecific to Tremulous, and no animation or modelling/rendering skills.  I just want an idea of the tool to decide whether it's even possible with me.
It's not too bad I would say. It does have some gimmicky things you need to work out through trial on error on your own but it's general not too bad. I still sometimes struggle with modeling brushes that I want to be shown with angled vertexes as sometimes what you want to do causes the brush to disapear since you are trying to do something which turns the brush into a concave one. Most of these issues can be resovled by just making the brush a bit shorter, adding a second brush onto the end to achieve your goal and merging them which is an example of the sort of trick you might need to grasp at on our own.

Reading through as many tutorials online as you can find it highly recommended before you start and after your first piss about to keep things locked in your head. I know I've learned a shit load of things and have a great respect for the other mappers who have contributed to Tremulous because of it, as well as a new angle to attack some maps from a techical viewpoint. I quite like actually knowing why Transit for example is so fucked up in the central section from a technical viewpoint as it helps you to understand how to avoid it in your own creations.

PIE

So I decided to give this a shot and followed the 1.5 install guide.. and it doesn't work.
It says it needs a synapse.config in trem.game/

Jex

Not sure why 1.5 was asking asking for synapse.config but you can download the file from the 1.4 installation guide and try to use that.

DIGI_Byte

will func/destructable be available in GTKR for trem.

Bajsefar

This is marvelous! i will start mapping as soon as i learn to map 3d games (which i have no idea of, since i have never dabbleled in 3d.)!

RedGuff

Quote from: DIGI_ByteI need a glass texture
Hello.
Uncreation (near the corridors), KarithStation, Niveus Outpost and more have glass texture. Some are beter than other. (Triangle shape may be useless for you.)
Fumer tue !

holyknight

hello, I have a question.
In here, there are the links to download, right? But it said Win32, and my comp is WinXP
Anways, I downloaded it anyways because I thought it would work anyways, and i did everything it said me to do. But then it didn't work. Does this mean that the file is only for Win30? If so, where can I get one for WinXP?
PS. I downloaded GtKRaidant 1.4 because it said that GtKRaidant 1.5 isn't done yet...

PPS. I forgot to mention, in the select game secton, the "Tremulous" thing didn't show up.

Vector_Matt

Quote from: holyknightBut it said Win32, and my comp is WinXP
Win 32 means a 32 bit Windows system. The only 64 bit Windows is Vista, which is not commercialy available yet, and I think 64 bit OSes can support 32 Bit apps.

vcxzet

Quote from: Vector_Matt
Quote from: holyknightBut it said Win32, and my comp is WinXP
Win 32 means a 32 bit Windows system. The only 64 bit Windows is Vista, which is not commercialy available yet, and I think 64 bit OSes can support 32 Bit apps.
I thought there were XP&2003 64bit

Vector_Matt

Quote from: vcxzetI thought there were XP&2003 64bit
It sounds familiar, so there might be, but 64 bit OSes are nearly imposible to get without knowing you got one.

[db@]Megabite

There is on WindowsXP Professional x64-Edition... but it severely sucks at driver support and game performance. Had it installed on my machine for two weeks and sold it right away...

Danny

Kabutak

guys...I did all I was told to do...but the radiant cant use pk3 files!!! what did I do wrong???

holyknight

Quote from: Kabutakguys...I did all I was told to do...but the radiant cant use pk3 files!!! what did I do wrong???
http://bubba.planetquake.gamespy.com/pk3.html

Kabutak

ok...now what...i cant save as .map...so...what do i do to open an existing map...

Wurschtl

Hi,
Thanx for the Mapping guide. There is a section with the actors dimensions. Maybe you could also add Jumpheights and maybe some function like
f:N->NxN : Angle -> (Jumpheight, Jumpdistance) for a Dragoonpounce at maximum charg.

Wurshtl

DIGI_Byte

well jex, im curious can you explain somewhere of how models work Exactly with the map and .pk3 file

Jex

no, but if you tell me what you're trying to do i can probably help