Author Topic: problems with map loading  (Read 4713 times)

Zero Ame

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problems with map loading
« on: October 31, 2007, 04:33:01 am »
Im making a map called War Zone, I saved it and compiled it as war_zone to test it. I put it into a pk3 inside the base, and yes it was in a folder called maps in the pk3. I opened trem and opened the counsel and typed "devmap war_zone" it finds it and starts to load it. As soon as it gets to 60% on loading the amp and models and stops and gives me this error.

"RE_Worldmap Map: maps/war_zone.bsp not found"

What went wrong and how do I fix it?

Johnpp

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problems with map loading
« Reply #1 on: October 31, 2007, 11:55:30 am »
Oh, I should have told you Zero, you need to make a .arena file for all maps for TRemulous. It's not like JA/Q3.

Just add .arena file in the .pk3 file like you would with JA.

Survivor

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problems with map loading
« Reply #2 on: October 31, 2007, 04:29:28 pm »
You do not need an arena file for starting a map by devmap command. Could you type out the exact layout of the pk3 instead of a story about it?
I’m busy. I’ll ignore you later.

Groove

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problems with map loading
« Reply #3 on: October 31, 2007, 07:04:09 pm »
You do not need a pk3 file to test a map. Just put the .bsp inside your "maps" folder in the base, and use the commands "/sv_pure 0" and "/devmap nameofyourmap"

Zero Ame

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problems with map loading
« Reply #4 on: October 31, 2007, 10:45:01 pm »
maps/war_zone.pk3

thats it

kaziorvb

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problems with map loading
« Reply #5 on: October 31, 2007, 11:39:44 pm »
you shouldnt keep your pk3 in maps folder. pk3 should be in base directory. i hope your .bsp file in this pk3 is in maps folder...

should be like this:
Code: [Select]

yourmap.pk3
-[maps]
--yourmap.bsp
-[scripts]
--yourmap.shader
--yourmap.arena
-[textures]
--[yourmap]
---yourmap's textures here
-[env]
--[yourmap]
---yourmap's skybox textures here
-[levelshots]
--yourmap.jpg


of course you can have only [maps] with yourmap.bsp, but it MUST keep the layout above.

then you could load your map by simply typing /devmap yourmap

but for a development test you rather should leave your compiled bsp in your base/maps folder, get rid of any yourmap's pk3's from base folder and run it via    /sv_pure 0     then     /devmap yourmap

might be a bit unclear ;s
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Johnpp

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problems with map loading
« Reply #6 on: November 01, 2007, 12:28:10 am »
Oh, that must be it. sv_pure 0. :/

Also, Zero, I got your .map file, and if your turrets don't work ingame (they shouldn't), just tell me.

Edit: He knows how a .pk3 file works. :p. He maps for other Q3 games aswell, like me.

Survivor

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problems with map loading
« Reply #7 on: November 01, 2007, 12:37:37 am »
Doesn't show, kaz gets a cookie for the thorough explanation though.
I’m busy. I’ll ignore you later.

Zero Ame

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problems with map loading
« Reply #8 on: November 01, 2007, 02:56:07 am »
I explained it wrong lol, i didnt even realize it.

basically whats in my pks is what I said except its .bsp and not pk3 lmao, and like john said, i do know how to compile pk3's, I do it all the time for other Q3 games.