Author Topic: Can't Spawn  (Read 3557 times)

Sythyss

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Can't Spawn
« on: October 31, 2007, 08:25:17 am »
The server I'm hosting won't let me spawn in devmap. Any ideas? For humans it just disconnects with some weird error, and for aliens when you try and spawn it says you have to wait 'till your build timer is finished.

Caveman

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Can't Spawn
« Reply #1 on: October 31, 2007, 09:02:38 am »
sounds like a badly patched QVM to me.

next_ghost

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Can't Spawn
« Reply #2 on: October 31, 2007, 10:24:03 am »
sv_pure 1
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

benmachine

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Can't Spawn
« Reply #3 on: October 31, 2007, 04:38:56 pm »
Doesn't devmap mode allow the loading of files outside of pk3s? You might want to scour your base folders (both of them!) to see if you have any vm/cgame.qvm or ui/ folders lying around which might make things difficult for you.

Can anyone else connect to your server and verify your problem?
benmachine

Sythyss

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Can't Spawn
« Reply #4 on: November 02, 2007, 07:03:23 am »
I already have sv_pure 1, and I don't have any extra qvm's or ui/ folders.

Sythyss

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Can't Spawn
« Reply #5 on: November 04, 2007, 06:02:24 am »
no one knows what could be wrong?

Sythyss

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Can't Spawn
« Reply #6 on: November 05, 2007, 01:08:47 am »
Please? Anyone? I'm running arcade mod if that helps.

powernoob

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Can't Spawn
« Reply #7 on: November 05, 2007, 10:28:50 am »
I had the same problem as you , but i didn't get disconneted. Once i put the vms-svn931-backport-4.pk3 into my base this will happen. There's something wrong with it.

Edit : for me the human will say that it cannot built on the surface but ailen is the same as what you said.

Sythyss

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Can't Spawn
« Reply #8 on: November 05, 2007, 05:55:38 pm »
the only vms's or svn's I have in base are vms-1.1.0 and arcade-svn971-13

imperiumZero

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Can't Spawn
« Reply #9 on: November 06, 2007, 12:47:19 am »
You should never put two copies of pk3'd files in your base folder.

Separate them into mod folders.

like

~/.tremulous/base (default game)
~/.tremulous/arcade (arcade vms)
~/.tremulous/tremx (tremx vms)

etc....
lt;kevlarman> because microsoft's drivers are absolutely horrible that couldn't accelerate glxgears if they tried