Rofl, try playing on an unlagged server if you aren't already
Two things;
1) I've noticed that a large majority of Tremulous servers run Unlagged standard. This is an excellent piece of code that should be patented and released for all multiplayer games. The coder (forget whom) would make millions from contracts with major game design companies.
2) I've also noticed that, being a player from the pre-Unlagged era, switching from normal games to Unlagged ones is like switching operating systems; you have to almost completely relearn your techniques since you've become so accustomed to leading your attacks.
To expand on the get-rich-quick scheme in item 1, I would find this to be extremely useful in flight simulators where precision is EXTREMELY important; one application that would benefit from this code is the freeware space simulator Orbiter, which currently cannot support multiplayer due to the conflict between 50 Km/s speeds and internet latency, which would make spacecraft docking impossible.
I highly recommend that the Unlagged coding be released under a shareware license for all precision multiplayer games to benefit from, if it hasn't already.