Author Topic: oticz HUD  (Read 159617 times)

Metal

  • Posts: 57
  • Turrets: +0/-2
Re: oticz HUD
« Reply #90 on: December 11, 2008, 06:22:50 pm »
Had to learn the new chatmenu binds. They are pretty crazy when you get comfortable with them. Great HUD K-otic
Proud admin of KoR

Sayeru

  • Posts: 75
  • Turrets: +4/-5
    • http://www.eVo-clan.eu.tc
Re: oticz HUD
« Reply #91 on: December 24, 2008, 03:47:41 pm »
Cool hud Otic. What about adding new crosshairs for humans and aliens ?
Just an idea.

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: oticz HUD
« Reply #92 on: December 24, 2008, 05:52:23 pm »
Cool hud Otic. What about adding new crosshairs for humans and aliens ?
Just an idea.
not currently possible. (ok i lied, it's possible to set a single crosshair that shows for all weapons/classes, but per weapon/class crosshairs aren't supported)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Roanoke

  • Posts: 260
  • Turrets: +20/-22
Re: oticz HUD
« Reply #93 on: December 26, 2008, 05:21:33 pm »
Quite an awesome hud. One thing bothers me though: the granger hud. The bp's seem tacked-on in the middle. And I see them pixellated.

ACKMAN

  • Posts: 342
  • Turrets: +9/-20
Re: oticz HUD
« Reply #94 on: December 27, 2008, 03:11:35 pm »
Quite an awesome hud. One thing bothers me though: the granger hud. The bp's seem tacked-on in the middle. And I see them pixellated.

Also, when you are granger sometimes evo counter doesnt show up.

K-otic

  • Posts: 127
  • Turrets: +424/-435
Re: oticz HUD
« Reply #95 on: December 27, 2008, 06:08:09 pm »
@Roanoke: I'll fix it for the next release.

@ACKMAN: That's just how the function is coded.
ok. when the hell did fuckin world war 3 start?
Quote from: KobraKaine
Prepare for the pain, it's KobraKaine!
Quote from: j-uncool
i don't even know you, and i really don't think you know me so i suggest you STFU! k thanks :)

Roanoke

  • Posts: 260
  • Turrets: +20/-22
Re: oticz HUD
« Reply #96 on: December 27, 2008, 06:09:30 pm »
Cool, thanks.

ACKMAN

  • Posts: 342
  • Turrets: +9/-20
Re: oticz HUD
« Reply #97 on: December 27, 2008, 09:58:45 pm »
@ACKMAN: That's just how the function is coded.

Why?

So... what is suposed to happen is that it shows up just sometimes?(because it does)

lavacano201014

  • Posts: 62
  • Turrets: +4/-6
Re: oticz HUD
« Reply #98 on: December 28, 2008, 12:07:42 am »
@ACKMAN: That's just how the function is coded.

Why?

So... what is suposed to happen is that it shows up just sometimes?(because it does)

Since in the default HUD, the build timer is in the same place as the evos, the evos go away when the build timer shows itself.
Dacă tăceai filosof rămâneai.

Ascultă cu urechile, vezi cu ochii, dar taci cu gura.

You new or something?

ACKMAN

  • Posts: 342
  • Turrets: +9/-20
Re: oticz HUD
« Reply #99 on: December 28, 2008, 12:30:40 am »
Pf... is there any way to fix it?

lavacano201014

  • Posts: 62
  • Turrets: +4/-6
Re: oticz HUD
« Reply #100 on: December 28, 2008, 12:55:48 am »
Not without modifying the game executable (and probably losing the ability to connect to pure servers)
Dacă tăceai filosof rămâneai.

Ascultă cu urechile, vezi cu ochii, dar taci cu gura.

You new or something?

DSL

  • Posts: 23
  • Turrets: +0/-6
Re: oticz HUD
« Reply #101 on: January 18, 2009, 08:26:34 pm »
What the... THIS IS A GOD DAMN EPIC HUD!!!  And I love my new menu..  ;D

remember

  • Posts: 10
  • Turrets: +1/-0
Re: oticz HUD
« Reply #102 on: January 20, 2009, 11:45:06 pm »
Great job men!!

I don't know if it's the right place to post but i have a problem with the new background file mainmenu.jpg.
In fact, i can only see it with the Tremfusion client. With the MG-client or others, i always see the original mainmenu.jpg.
But if i rename this file and modify menus with the new name, then it works. Strange no?

For the next release, is it possible to enlarge the human inventory with the High Vis HUD, because when i take a grenade and/or the jetpack, i should scroll to see if it is really in the inventory. It is just a suggestion of course  ;)

Thanks.


Roanoke

  • Posts: 260
  • Turrets: +20/-22
Re: oticz HUD
« Reply #103 on: January 21, 2009, 12:32:40 am »
Yes, an enlarged inventory would be nice, as you can only hold seven items (light armor, helmet, blaster, gun, backpack, nade, medi) in default trem. Maybe make an option to determine how many items you can hold before it starts scrolling.

Hendrich

  • Posts: 898
  • Turrets: +168/-149
    • TremCommands
Re: oticz HUD
« Reply #104 on: January 21, 2009, 03:43:05 am »
In my opinion, the Inventory system is fine. I don't want to babysit all 707 of my items at once, like in Deus Ex. >.>

Besides, me having a Luci and a Las gun isn't fair to the aliens.

Archangel

  • Guest
Re: oticz HUD
« Reply #105 on: January 21, 2009, 07:09:21 am »
Hendrich doesn't know where he is  :o

This is about the very tiny inventory menu in oticz's hud, not a mod to allow multiple weapons. Let's just hope a noob doesn't read your post and say "omfg can i have a basilisk marauder tyrant pls?????? u maek me a mod n i give u internet monies pls so i can have tyrant with marauder cuming out if head"

or something along those lines.

Hendrich

  • Posts: 898
  • Turrets: +168/-149
    • TremCommands
Re: oticz HUD
« Reply #106 on: January 21, 2009, 11:54:25 pm »
Hendrich doesn't know where he is  :o

This is about the very tiny inventory menu in oticz's hud, not a mod to allow multiple weapons. Let's just hope a noob doesn't read your post and say "omfg can i have a basilisk marauder tyrant pls?????? u maek me a mod n i give u internet monies pls so i can have tyrant with marauder cuming out if head"

or something along those lines.

Damn, I'll need a map for this. :P
Then, yea, resize it, I don't like squinting while fighting with my teammates.   

Archangel

  • Guest
Re: oticz HUD
« Reply #107 on: January 22, 2009, 12:02:40 am »
It's actually pretty big, is the issue. Why would you have to squint?

Roanoke

  • Posts: 260
  • Turrets: +20/-22
Re: oticz HUD
« Reply #108 on: January 22, 2009, 03:09:12 am »
I thought we were talking about how many items were shown at once =/

Archangel

  • Guest
Re: oticz HUD
« Reply #109 on: January 22, 2009, 04:37:35 am »
indeed we are

BobTheDemonicTwit

  • Guest
Re: oticz HUD
« Reply #110 on: March 21, 2009, 01:29:23 am »
Hud rocks!               What does the "demos" thingy do... how can it be accessed...  THX :P

K-otic

  • Posts: 127
  • Turrets: +424/-435
Re: oticz HUD
« Reply #111 on: August 29, 2009, 04:57:59 am »
New version, available here.
Includes new menus plus a couple bug fixes.
« Last Edit: August 29, 2009, 05:00:27 am by K-otic »
ok. when the hell did fuckin world war 3 start?
Quote from: KobraKaine
Prepare for the pain, it's KobraKaine!
Quote from: j-uncool
i don't even know you, and i really don't think you know me so i suggest you STFU! k thanks :)

Colynn'

  • Posts: 308
  • Turrets: +28/-35
Re: oticz HUD
« Reply #112 on: August 29, 2009, 05:27:17 pm »
New version, available here.
Includes new menus plus a couple bug fixes.
Hmmn, I don't see the difference between the old and the new menus.
Anyway, good job. I like to see that you keep updating your beautiful HUD. ;)
Currently working on: REAL LIFE STUDIES BULLSHIT

remember

  • Posts: 10
  • Turrets: +1/-0
Re: oticz HUD
« Reply #113 on: August 30, 2009, 03:26:07 am »
Nice job K-otic !

I have quickly tested your HUD and it works fine in normal game but with sv_pure 0 i have problems :

-oticz_logo works only at start but not in game
-the cercle of the inventory menu on the HUD (at the bottom or right) is not aligned with the item.
-no more game type in the list of servers  :'(

Anyway, i realy like new transparent menu boxes (sv_pure 0 only), the possibility on some HUD to show or not the label and the new server list (but no more game type  :'().


Draconic

  • Posts: 13
  • Turrets: +1/-0
Re: oticz HUD
« Reply #114 on: September 09, 2009, 05:00:16 pm »
Been using this hud/menus for a long time now. Still good as ever, thanks
IGN: vanSG
     vyrnach

Flux

  • Posts: 221
  • Turrets: +88/-18
Re: oticz HUD
« Reply #115 on: September 22, 2009, 09:03:13 pm »
sometimes the pure check thing fails when i enter certain servers and i get auto-disconnected.. this always refixes itself right after i do /exec ui/oticz_install.cfg though ???

condor

  • Posts: 64
  • Turrets: +4/-1
Re: oticz HUD
« Reply #116 on: October 19, 2009, 12:23:06 am »
got the new hud but when I try to join a sever it says : menu file not found:  ui/menu.menu.cfg using default 
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

Reapd**[Contra]

  • Guest
Re: oticz HUD
« Reply #117 on: October 19, 2009, 11:56:50 pm »
Hey guys, I'm on a mac, and whenever i try to load it, it doesn't show up, and I can't even turn on mod for it. I've tried to do this on Tremfusion, and I run the mod, but whenever I try to join a game, it cancels out and brings me back to the screen...... And without adjusting it, it just uses the default, which is fine, but I like the alternatives better!!!!! :D

computerquip

  • Posts: 49
  • Turrets: +2/-4
Re: oticz HUD
« Reply #118 on: February 06, 2010, 09:32:38 pm »
Could anyone update the link?

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: oticz HUD
« Reply #119 on: February 07, 2010, 12:54:54 am »
Could anyone update the link?
The link on the first post is fine for me? http://interpsy.com/x/oticz/

- Kiwi