Author Topic: What killed Tremulous?  (Read 168121 times)

dGr8LookinSparky

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Re: What killed Tremulous?
« Reply #30 on: November 26, 2014, 08:22:45 am »
no, discussion is good! Any life to this wasteland, haha! Yeah sorry I really should read more, I apologize for ignorance on my part, like I said I'll try to read up when I get home. Phones stink for forum use lol I just caught some of the gist at the beginning. But as far as I'm aware sparky is trying to breathe life into trem and I'm all for that.

Upon further reading: you're right, its normal for outdated games to die out, like trem. I just devoted so much time over the years to trem that it has nostalgic value to me and I am sad to see it die off :( ya I'm pathetic. I really do love trem and I do realize it will never be what it was, but it's still fun to try to put some activity into it...mostly to relive the old days. I've never been into any other online community other than trem.
To sparky, I believe especially with trem, and this is from experience, that talk comes cheap, the only thing that will impress people is real hard evidence of progress.
so yeah let's see some evidence of these projects! I like your grande ideas, but all you will get here is skepticism until something exceptional is put forward.
I would say ignore the forums and do what has to be done. Instead of defending your position with text, defend with awsumness. Works better. :D

Very good advice face, what is important are the results. I and the rest of us at acidtu.be will continue to push forward on our projects, and we shall see if they are of the value I anticipate they are, through execution.  However, I don't care about impressing anyone with these projects, even if many maybe impressed if the projects work out well, all of us at acidtu.be are doing this work solely for the merits of the projects and because we enjoy working on those projects together.

I have posted the information here about the projects we are working on to let everyone know what we are doing with hopes of receiving constructive input, and perhaps recruit a few more people that may be interested in participating in these projects.  But even if no1 else joins our efforts, the current skilled team members on acidtu.be will still work on meeting our projects' goals for however long it shall take.

I welcome constructive criticism, as well as sound reasoning that reveals that I may be doing something wrong, because I am only interested in what works and learning how I can improve.  However, face, when you read this thread in detail you will see that the user that currently calls himself RubenMind92 has not offered any constructive criticism  in this thread nor has utilized any sound reasoning regarding the acidtu.be projects, and has no interest to do so.   RubenMind92 just wants to troll, and I'm done feeding that troll, it is fat enough ;) .  Instead I shall continue to focus on positive productive use of my spare time and hopefully help this great community that I love :D .
« Last Edit: November 26, 2014, 08:53:07 am by dGr8LookinSparky »

dGr8LookinSparky

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Re: What killed Tremulous?
« Reply #31 on: November 26, 2014, 08:26:59 am »
I'm just happy to see some activity on here again finally!
I'll try my best to do my part to keep my contributions positive towards any new activity here on these forums.

ULTRA Random ViruS

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Re: What killed Tremulous?
« Reply #32 on: November 26, 2014, 03:45:39 pm »
I'm just happy to see some activity on here again finally!
I'll try my best to do my part to keep my contributions positive towards any new activity here on these forums.
Pretty sure someone with an official tag on their username said "nothing good happens when you post on the tremulous.net forums" or something like that.
I'm just happy to see some activity on here again finally!

j-cool's death ruined tremulous. R.I.P. gone but always recruiting
Are you for real? What happened? Someone better confirm it too, I don't trust Vape!
And yes, I believe j-cool did indeed died. Source: Vape
Chances are you won't find any other evidence whether he's alive or dead. If I died the only people with relations to me that has interacted with the tremulous community is Mr.Cat and zinneddine_16 or however you spell it. And no, they probably won't touch tremulous ever again.

Thorn

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Re: What killed Tremulous?
« Reply #33 on: November 26, 2014, 11:08:46 pm »
the autism is strong in this thread

RubenMind92

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Re: What killed Tremulous?
« Reply #34 on: November 27, 2014, 12:16:40 am »
the autism is strong in this thread
Naughtiness too.

ULTRA Random ViruS

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Re: What killed Tremulous?
« Reply #35 on: November 28, 2014, 10:36:13 am »
the autism is strong in this thread
Naughtiness too.
No present from santa for you then.

CreatureofHell

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Re: What killed Tremulous?
« Reply #36 on: November 28, 2014, 02:53:49 pm »
I'm just happy to see some activity on here again finally!
I'll try my best to do my part to keep my contributions positive towards any new activity here on these forums.
Pretty sure someone with an official tag on their username said "nothing good happens when you post on the tremulous.net forums" or something like that.
'Twas Timbo himself on irc. See sig for full quotation. Unless you are talking about a completely different one that has the same meaning.  :o
« Last Edit: November 28, 2014, 02:55:29 pm by CreatureofHell »
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Aelita

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Re: What killed Tremulous?
« Reply #37 on: November 30, 2014, 05:05:59 pm »
1.1 is love

ULTRA Random ViruS

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Re: What killed Tremulous?
« Reply #38 on: December 01, 2014, 11:33:03 am »
'Twas Timbo himself on irc. See sig for full quotation. Unless you are talking about a completely different one that has the same meaning.  :o
Yeah your sig. I remember it was him on IRC but I couldn't remember who had the quote.

Hendrich

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Re: What killed Tremulous?
« Reply #39 on: December 02, 2014, 05:56:16 pm »
Hello Kain.

Quote
To me, the fact that Tremulous 1.1 manages to have more population than 1.2 and Unvanquished combined is a strong indicator that these forced "upgrades" are actually largely responsible for the downfall of Tremulous.

Tremulous 1.1 is more popular because, despite the game's obscurity, it is the best known version of the game available. GPP nor Unvanquished was ever forced on the playerbase, I don't think either contributed to the game's "downfall".

Quote
Unvanquished doesn't really add much to the game and is mostly a visual update, which makes it less appealing to people with older or low end computers.

Unvanquished is still under development and I don't think it is fair to judge it in it's current state. Game development is all about baby steps, the switch from the vanilla renderer to a modern one can be trivialized as a "visual update", but it is one step closer to alleviating alot of limitations that existed in Tremulous 1.1. People who own computers that can't even run Unv properly on low settings should be expected to upgrade in 2015.

Quote
1.2 while remaining similar to the original changed just enough of the core mechanics to create a steep learning curve for anyone who had started playing Tremulous on 1.1

GPP was a bad idea in practice. Trem1.1 needed a proper patch, not a public test client 3 years after the main release.

After reading your thread, I have come to the conclusion that I would have to disagree with your opinions because they are wrong. Tremulous was never killed, she was abandoned. Abandoned by the people who should have known better, but decided to leave her on a street and acted surprise when they found her years later offering $5 blowjobs for her next quick fix.

Opensource is a double-edged sword, either skilled people adopt her or she becomes a whore, willing to be forked by any idiot on the internet. Unv should be wary to what happened to her mother.

your face

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Re: What killed Tremulous?
« Reply #40 on: December 02, 2014, 09:15:49 pm »
ZOMG HENDRICH
spam spam spam, waste waste waste!

Hendrich

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Re: What killed Tremulous?
« Reply #41 on: December 02, 2014, 09:38:56 pm »
ZOMG HENDRICH

I don't know you anymore. You are a forum moderator.

You are the enemy.

Aelita

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Re: What killed Tremulous?
« Reply #42 on: December 02, 2014, 10:09:51 pm »
hendrich killed trem :police:

CreatureofHell

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Re: What killed Tremulous?
« Reply #43 on: December 02, 2014, 10:59:29 pm »
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

your face

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Re: What killed Tremulous?
« Reply #44 on: December 03, 2014, 02:48:29 pm »
ZOMG HENDRICH

I don't know you anymore. You are a forum moderator.

You are the enemy.

:(

did you go fight a balrog and are now turned white


go to irc we have a game to make!!
spam spam spam, waste waste waste!

ULTRA Random ViruS

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Re: What killed Tremulous?
« Reply #45 on: December 04, 2014, 12:06:31 pm »
Tremulous 1.1 is more popular because, despite the game's obscurity, it is the best known version of the game available. GPP nor Unvanquished was ever forced on the playerbase, I don't think either contributed to the game's "downfall".
I reckon it actually did in some cases, take Aussie Assault for an example.
  • 2011 (or was it 2010?), Aussie Assault ranked 2nd on "top most played servers in 1.1."
  • 2012 Unvanquished released, more than half the community tried Unvanquished and successfully got weekly/daily games running... for a while, and the 1.1 server was "abandoned"
  • An update came, people can't be bothered or had trouble installing the new update, the server density got less and less. The 1.1 server popularity went up for a bit
  • Mid-2012, to encourage "the rest of the 1.1 playing aussie assault population" to migrate to unvanquished, Sixthly mentioned he would take down the 1.1 server and did, but the population in unvanquished didn't increase much at all. It decayed after a while, and the 1.1 population simply played on Game Arena servers and eventually the games frequency just "died out."
  • Someone, can't remmeber who, paid for the re-hosting of the 1.1 server to revive it for a year or so and the population came back to 1.1 for a bit, but found that there weren't enough of us left still playing 1.1 AND/OR unvanquished so we never got the frequent games like we used to and sort of "just gave up."
  • 2013, australian population that meets each other is "unlikely" now. 1.1 server count almost halved since 2012.
  • 2014, Aussie Asault was taken down (either this year or last year) and Game Arena servers finally taken down by their hosters (BigPond ISP) which had all this time, an outdated message that said "New Changes blah blah blah 2009."
  • 1.1's global overall server count halved since previous year.
  • 2014 Late - Hard to find a decent game now. I guess you could call that Tremulous 1.1 is entering its grave about now just as I had predicted four years ago.

Hendrich

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Re: What killed Tremulous?
« Reply #46 on: December 04, 2014, 05:40:48 pm »
Quote
Mid-2012, to encourage "the rest of the 1.1 playing aussie assault population" to migrate to unvanquished, Sixthly mentioned he would take down the 1.1 server and did, but the population in unvanquished didn't increase much at all. It decayed after a while, and the 1.1 population simply played on Game Arena servers and eventually the games frequency just "died out."

Who is Sixthly? Why didn't he consider an alternative lifestyle yet, like suicide? This idea sounds so massively retarded that I think I wouldn't have agreed with it even if it was that time that I got drunk at 5AM writing granger homosex fanfiction.

Are you sure he didn't shut it down because of money?

kharnov

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Re: What killed Tremulous?
« Reply #47 on: December 04, 2014, 07:33:29 pm »
Relying on Virus for an accurate description of prior events is like relying on a quadruple amputee to drive a car for you.

your face

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Re: What killed Tremulous?
« Reply #48 on: December 04, 2014, 10:36:35 pm »
that's not very nice kharnov. be more nice.
spam spam spam, waste waste waste!

Kaine

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Re: I totally get why Kharnov is mad
« Reply #49 on: December 05, 2014, 03:07:29 am »
Well to be fair, we are kinda blaming his pet project for leading to the downfall of Tremulous.

At least, Virus and I are.

Hendrich

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Re: What killed Tremulous?
« Reply #50 on: December 05, 2014, 04:03:54 am »
Relying on Virus for an accurate description of prior events is like relying on a quadruple amputee to drive a car for you.

Thanks for clarifying the situation with a meaningful, well-argued counter-view of his description of events. Feel free to take over the wheel from the cripple at any time. :police:

that's not very nice kharnov. be more nice.

Shutup nerd.

Aelita

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Re: What killed Tremulous?
« Reply #51 on: December 05, 2014, 04:28:03 am »
that's not very nice kharnov. be more nice.

Shutup nerd.
* Aelita likes this

your face

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Re: What killed Tremulous?
« Reply #52 on: December 05, 2014, 07:02:24 am »
 :-X
spam spam spam, waste waste waste!

Aelita

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Re: What killed Tremulous?
« Reply #53 on: December 07, 2014, 02:58:56 am »
im playing tremuloUS RIGHT NOW AND YOU CANT EVEN STOP ME

Ingar

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Re: What killed Tremulous?
« Reply #54 on: December 17, 2014, 06:40:56 pm »
Tremulous dies when people stop playing it.
Maybe I should launch a gpp server for the holidays.

your face

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Re: What killed Tremulous?
« Reply #55 on: December 17, 2014, 08:41:42 pm »
1.1! 1.1! 1.1!

spam spam spam, waste waste waste!

Conzul

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Re: What killed Tremulous?
« Reply #56 on: January 18, 2015, 11:07:31 pm »
Whaaaatttt? Quit yer bitchin, Trem lived respectfully for ten years. Which is almost unbeatable for an online-only game.
And now it keeps necrophiles happy every-so-often.

Nahhh, to be honest, we all know that Trem started dying the moment the Hovel was removed.

ULTRA Random ViruS

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Re: What killed Tremulous?
« Reply #57 on: January 20, 2015, 10:07:52 am »
Tremulous dies when people stop playing it.
Maybe I should launch a gpp server for the holidays.
Today's my birthday. Where I am provides me with up to twenty eight thousand ping [stable somehow] to holland.
Not sure if I'm up for trem now, I can get on trem in a few days though, probably just before australia day (25th jan) but im guessing murican holidays probably ends around there.

Also, it better not be hosted in europe. I will cry if you do so. There's only one server I currently get under 300 ping: EDGE-US, with around 280 ping in my house in O'straya. And I don't like EDGE's asset marketting. Which is why no one will see me there anytime soon.

kharnov

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Re: What killed Tremulous?
« Reply #58 on: January 20, 2015, 06:19:09 pm »
Which is why no one will see me there anytime soon.

You say this like it's a bad thing.

ULTRA Random ViruS

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Re: What killed Tremulous?
« Reply #59 on: January 21, 2015, 12:46:12 pm »
Well it's a bad thing because taking away one dollar out of a bank of a few thousand is still a bad thing. Also my "active presence" actually helps a server survive playerbase-wise longer if I attend enough. Unfortunately I haven't lately because I've indeed too started to move on from tremulous. But trem still remains my favourite game.