Author Topic: cvar help  (Read 6519 times)

Death_First

  • Posts: 141
  • Turrets: +4/-6
cvar help
« on: November 04, 2007, 03:53:25 pm »
where are all the cvars kept? i cant find them any where.

Im looking mostly for the ui cvars like the ones that control the options

thx

ps.  Is there a cmd that brodcasts a cvar during the game?

Lakitu7

  • Tremulous Developers
  • *
  • Posts: 1002
  • Turrets: +120/-73
cvar help
« Reply #1 on: November 04, 2007, 05:12:42 pm »
/cvarlist

The second question I don't know what you mean. There's not a command that you can be like /telleveryoneifihavelagometeron to have it be like "My setting of cg_lagometer is 1!!!!" if that's what you mean.

Death_First

  • Posts: 141
  • Turrets: +4/-6
cvar help
« Reply #2 on: November 04, 2007, 10:02:16 pm »
i know what the /cvarlist does im talking about the scripts for them in the treulous src

and let me rephrase that

Is there a cmd that brodcasts a varible or cvar in the game?

kangounator

  • Posts: 35
  • Turrets: +2/-1
cvar help
« Reply #3 on: November 05, 2007, 10:26:58 pm »
You can try to use wireddd patch (featuring math if and concat) with some "regular" scripting, to broadcast a cvar
(set say_it "say my name is :"; concat to_exec say_it name; vstr to_exec or something like that)

wireddd patch is Here

You'll have to compile the client though
Quote from: CitRoN
Muuuuuuuuuh ]={:}

Death_First

  • Posts: 141
  • Turrets: +4/-6
cvar help
« Reply #4 on: November 06, 2007, 02:22:34 am »
That could work thx

Plague

  • Posts: 238
  • Turrets: +13/-13
cvar help
« Reply #5 on: November 06, 2007, 12:45:53 pm »
Quote from: "kangounator"

(set say_it "say my name is :"; concat to_exec say_it name; vstr to_exec or something like that)


set say_it "hello my guid is: "; concat to_exec say_it cl_guid; vstr to_exec


Cvar's are largely found in the prefix_main.c files, so ui_main would be a good place to start looking.

Death_First

  • Posts: 141
  • Turrets: +4/-6
cvar help
« Reply #6 on: November 06, 2007, 12:48:01 pm »
ok ty

I Compiled the Patch file in with the revision it worked with out error but what do i use for the new client?

Tremulous.x86.exe because if thats it it doesnt work

Code: [Select]
1.1.0_SVN931M win_mingw-x86 Nov  6 2007
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Corey\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\The-Cory-hawk.pk3 (156 files)
C:\Program Files\Tremulous\base\map-UTCSb2.pk3 (11 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-rotcannon-b10.pk3 (31 files)
C:\Program Files\Tremulous\base\map-pulse-beta3-1.1.0.pk3 (198 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-meep_b2.pk3 (181 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-GrangerRink_b2.pk3 (16 files)
C:\Program Files\Tremulous\base\map-gloom_b1.pk3 (52 files)
C:\Program Files\Tremulous\base\map-gloom3t.pk3 (172 files)
C:\Program Files\Tremulous\base\map-gloom2beta2.pk3 (219 files)
C:\Program Files\Tremulous\base\map-flap.pk3 (96 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\hellrider.pk3 (156 files)
C:\Program Files\Tremulous\base\hamunaptra.pk3 (762 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
4130 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
WARNING: suspicious gamma tables, using linear ramp for restoration

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6150/PCI/SSE2/3DNOW!
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/utcs.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/rotcannon_b10.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/meep.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/grangerrink.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/speedtech.shader'
...loading 'scripts/gloom3t.shader'
...loading 'scripts/gloom2.shader'
...loading 'scripts/q3map2_gloom2beta2.shader'
...loading 'scripts/arrow.shader'
...loading 'scripts/flap.shader'
...loading 'scripts/cloth.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/ut_egypt.shader'
...loading 'scripts/sggatev1.shader'
...loading 'scripts/sgdhd.shader'
...loading 'scripts/multiplant2.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware.  ok
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0C268060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
********************
ERROR: menu file not found: ui/menus.txt, using default

********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6150/PCI/SSE2/3DNOW!
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/utcs.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/rotcannon_b10.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/meep.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/grangerrink.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/speedtech.shader'
...loading 'scripts/gloom3t.shader'
...loading 'scripts/gloom2.shader'
...loading 'scripts/q3map2_gloom2beta2.shader'
...loading 'scripts/arrow.shader'
...loading 'scripts/flap.shader'
...loading 'scripts/cloth.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/ut_egypt.shader'
...loading 'scripts/sggatev1.shader'
...loading 'scripts/sgdhd.shader'
...loading 'scripts/multiplant2.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
recursive error after: menu file not found: ui/menus.txt, using default


Death_First

  • Posts: 141
  • Turrets: +4/-6
cvar help
« Reply #7 on: November 06, 2007, 01:40:35 pm »
wait nvm i fixed it



I had to create a new vms-1.1.0.pk3 from the build