Author Topic: Grenade/Snipe Bind  (Read 7173 times)

-IX-

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Grenade/Snipe Bind
« on: November 07, 2007, 07:01:03 pm »
Hello Co-Tremmers,

 to prove that the Trem community is not completely rotten/evil/destructive, I'll post something useful here, my favourite bind:

 I like to use my mouse shoulder button for grenade/snipes so I can still move and look around freely. The problem is switching between humans/aliens. How I solve this is using the "L" key which toggles between grenade and snipe for, in my case, mouse3 button. Feel free to use and modify it as you want:

seta switchmouseb "echo mouse3 -> snipe; bind mouse3 +button2; bind l vstr switchmousea;"

seta switchmousea "echo mouse3 -> grenade; bind mouse3 itemact gren; bind l vstr switchmouseb;"

And one time to activate it all, say /vstr switchmousea

Hope this is not stupid. -IX-

z0rs

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Grenade/Snipe Bind
« Reply #1 on: November 07, 2007, 09:08:14 pm »
Not the most impressive set of binds, but very, very usefull! Thanks for the contribution!

Caveman

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Grenade/Snipe Bind
« Reply #2 on: November 07, 2007, 10:31:58 pm »
Hmm... since you still need to press a key to change the binds, why not use 2 confs, like most do?
one for aliens and one for humans that get executed when you join a team...

fmart

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Grenade/Snipe Bind
« Reply #3 on: November 08, 2007, 10:42:11 am »
nice bind
I think it was about snieping granades but not

Caveman

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Grenade/Snipe Bind
« Reply #4 on: November 08, 2007, 11:36:19 am »
Quote from: "fmart"
nice bind
I think it was about snieping granades but not


You should really really read the manual.
Sniping grenades is not part of Tremulous.

-IX-

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Grenade/Snipe Bind
« Reply #5 on: November 09, 2007, 09:34:53 am »
I didn't have the time yet to make two config files and would have to read up about the scripting to do the automatic swap. This one is the only situation where I would use a different bind for the button. I don't play that much so it's OK ;)

ShadowNinjaDudeMan

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Grenade/Snipe Bind
« Reply #6 on: November 10, 2007, 04:28:11 pm »
Quote from: "Caveman"
Quote from: "fmart"
nice bind
I think it was about snieping granades but not


You should really really read the manual.
Sniping grenades is not part of Tremulous.


*suppressed snigger*
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Mr. Phawks

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Grenade/Snipe Bind
« Reply #7 on: November 10, 2007, 11:56:31 pm »
Quote from: "-IX-"
I didn't have the time yet to make two config files and would have to read up about the scripting to do the automatic swap. This one is the only situation where I would use a different bind for the button. I don't play that much so it's OK ;)


All you have to do is duplicate your autogen.cfg file twice and rename the copies to aliens.cfg and humans.cfg, like I do.

Also, there's no complex scripting involved in swapping configurations; I simply have mine as follows:

Code: [Select]
bind h "team humans; exec humans.cfg"
bind j "team aliens; exec aliens.cfg"
bind z "team spectators; exec autogen.cfg"


Using separate configuration files lets you have custom binds specific to one team. Example; my aliens.cfg file contains the upper 0-8 keys as evolutions. 0 is granger/advanced granger, 1 is dretch, etc. Once humans.cfg is executed, however, the 0-9 keys become weapon binds. 0 is ckit/advanced ckit, 1 is rifle, etc.

Once you get basic knowledge of binding things (check out the wiki on www.mercenariesguild.net) you can do so many things with it, it can sometimes be overwhelming how you think so fast and type so slow.

EDIT:

Here's the direct link to the comprehensive MG guide on binding;

http://www.mercenariesguild.net/component/option,com_openwiki/Itemid,12/id,binds/lang,en/

Read it and you'll see how easy it is to make yourself look uber-leet with custom binds.

==Troy==

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Grenade/Snipe Bind
« Reply #8 on: November 11, 2007, 12:34:10 am »
I also recommend to have an adaptive binds for your mouse2 and F buttons.


My binds generally work in the way :

1) loaded general cfg

2) F1 - F2 team A - H

3) spawn as builder - all keys are changed to builder binds.
4) spawn as fighter - keys rebinded for fight.

5) Evolve into something, or buy different weapon, key rebinded for that weapon.

6) Buy some addon, key for the "addons" is rebinded specially for that addon.


For example for the goon I found that having a spacebar as a snipe trigger and shift as jump is quite useful for me.

Or when you have shotgun, medkit on the altfire saves your life sometimes.

player1

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hi there oh deleter of posts...
« Reply #9 on: November 12, 2007, 06:52:59 am »
Quote from: "Caveman"
Quote from: "fmart"
nice bind
I think it was about snieping granades but not


You should really really read the manual.
Sniping grenades is not part of Tremulous.