Author Topic: Imma add my 2 cents and post a suggestion  (Read 4052 times)

OneEyedTrouserSnake

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Imma add my 2 cents and post a suggestion
« on: May 12, 2006, 12:16:40 pm »
Anyone remember v_say commands from quake III?

ex: v_say yes
would yeild an audible "Affirmitive" or the like to everyone on the server.

v_sayteam yes
would yeild the same audible, but only to your team.

So when someone asks/types "put OM here?"

you press a bind to execute v_sayteam yes, and everyone on the team hears it.

Just this simple thing would/does save so much damn typing!

Vector_Matt

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« Reply #1 on: May 12, 2006, 12:36:46 pm »
So long as the Trem devs haven't edited that part out, it should already be in there.

OneEyedTrouserSnake

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« Reply #2 on: May 12, 2006, 12:53:22 pm »
I checked and I couldn't find any v_say commands.  It came with the freeze mod originally on quake III.

Vector_Matt

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« Reply #3 on: May 12, 2006, 04:03:42 pm »
Well since it came with a mod you could probably open the mod''s pk3 file, find out thow they did it and implement something similar in Trem. (BTW where is this "freeze mod"?)

Vector_Matt

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« Reply #4 on: May 12, 2006, 04:04:00 pm »
Sorry for the duplicate. Delete this one.

next_ghost

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« Reply #5 on: May 12, 2006, 07:56:37 pm »
Splash Damage made the vsays almost perfect in Enemy Territory by adding voice chat menus (the only drawback was that they were hardcoded so you had to bind many keys to change the default text message). Making redefinable voice chat menus in Tremulous would be great.
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Teiman

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« Reply #6 on: May 13, 2006, 08:12:30 pm »
Maybe you code triggers on the console, that detect patters.

] trigger say_hi play2 hi.wav
] say_team say_hi
(your and your teammaters hear hi.wav from your player origin)

Triggers already exist on a number of Quake engines, and is GPL code. So is a copy&paste job, maybe.

OneEyedTrouserSnake

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« Reply #7 on: May 14, 2006, 11:11:36 am »
Well, I think in order for the audio to be heard server wide the game would have to come installed with it.  That would make it easier I think.  Then everyone would have the audio files and there wouldn't be any problems with unpure .pk3's.