Author Topic: Disturbing/Distrusting Hacks.  (Read 4928 times)

Teiman

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Disturbing/Distrusting Hacks.
« on: May 14, 2006, 10:51:42 am »
I have see a few of attacks to Tremulous. 1 idiot connecting has a invisible (null? whitespace?) nick. Yet another teambasekilling with name "Human" or maybe yet another name hack.

I suggest to mod the engine to disable the use of null/whitespace/nonprintable nicks. So is forbiden a name withouth printable chars.

Is also need a command to list all clients, by nick AND number, so will be posible to kick a badguy by number:
kick 3

Maybe this is already on the engine? I guest yes. What is the commands?

Vector_Matt

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Disturbing/Distrusting Hacks.
« Reply #1 on: May 14, 2006, 12:56:53 pm »
I agree, the other day I saw someone with the name ! and if I remember correctly names with ! in them can't be kicked etc.. because the server doesn't recognize them, or something. My point is the server/client should not allow you to pick names like that.

[HUN]N.M.I.

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Disturbing/Distrusting Hacks.
« Reply #2 on: May 14, 2006, 03:44:47 pm »
Yes, Trem players should have IDs like in Tactical OPS. There, when you join the game, you automatically receive an ID (from 1 to 99) so kick and ban votes can be addressed no matter what name the player uses.
url=http://userbars.org][/url]

Neo

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Disturbing/Distrusting Hacks.
« Reply #3 on: May 14, 2006, 05:22:08 pm »
yeah, an ID of some sort would be necessary.

Its much easier to vote a kick on 12 than [()\/\/|\||=|)]Alienz0r19378, even when you have to scroll through a list.

R1CH

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Disturbing/Distrusting Hacks.
« Reply #4 on: May 14, 2006, 08:27:01 pm »
The \serverstatus command shows player IDs, also \playerlist in servers running the R1 version.

Teiman

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Disturbing/Distrusting Hacks.
« Reply #5 on: May 21, 2006, 05:40:19 pm »
Quote from: "R1CH"
The \serverstatus command shows player IDs, also \playerlist in servers running the R1 version.


Thanks r1ch.