Author Topic: Tremulous & Wii  (Read 12451 times)

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Tremulous & Wii
« on: November 27, 2007, 04:57:23 am »
 ???ive had my Wii for awhile now and i cant help but notice how damn boring it is not to have a Wii version of tremulous. my question is: should there be a Wii version of tremulous ???

Caveman

  • Guest
Re: Tremulous & Wii
« Reply #1 on: November 27, 2007, 05:44:30 am »
I'd rather have 1.2 first.

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: Tremulous & Wii
« Reply #2 on: November 27, 2007, 05:58:46 am »
There can be! Kinda.

There are programs for *most* Operating Systems which allow you to use your Wiimote as a pointer / mouse.

Check out: WiiLi

Basilisco

  • Posts: 592
  • Turrets: +24/-5
    • http://wilhelmrahn.googlepages.com/
Re: Tremulous & Wii
« Reply #3 on: November 27, 2007, 07:52:34 am »
The Wiimote would be great to control flying aliens!  :angel:

+ OPTIMUS +

  • Posts: 1098
  • Turrets: +263/-164
Re: Tremulous & Wii
« Reply #4 on: November 27, 2007, 11:04:48 am »

!as an alien, you should have the controller in your mouth to simulate biting!
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: Tremulous & Wii
« Reply #5 on: November 27, 2007, 11:55:45 am »
Reality check: The Wii is a console with the following specifications:
729MHz PPC architecture CPU
243MHz GPU
88MB SRAM (in the CPU package)
64MB DDR3
3MB texture and framebuffer memory
512MB FLASH to store OS, etc.

Good luck getting trem to perform well there, and getting the Wii OS to run trem at all.

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: Tremulous & Wii
« Reply #6 on: November 27, 2007, 03:45:12 pm »
Read my post, Teh-Ho (Hehe).

WiiLi is working on several projects: The Wii Linux Project is the main one.

Also listed on it's site are drivers for Windows, Linux, and Macintosh which allow the Wiimote to be used as a mouse. It's really quite cool. I've done it before on my Mac, but it's next to impossible to play :o

epsy

  • Posts: 205
  • Turrets: +8/-25
    • Armagetron Advanced!
Re: Tremulous & Wii
« Reply #7 on: November 27, 2007, 04:58:01 pm »
!as an alien, you should have the controller in your mouth to simulate biting!
LOL
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #8 on: November 27, 2007, 11:28:02 pm »
Reality check: The Wii is a console with the following specifications:
729MHz PPC architecture CPU
243MHz GPU
88MB SRAM (in the CPU package)
64MB DDR3
3MB texture and framebuffer memory
512MB FLASH to store OS, etc.

Good luck getting trem to perform well there, and getting the Wii OS to run trem at all.

must i say that if it is wii compatible it will accommodate these... handicaps

doomagent13

  • Posts: 506
  • Turrets: +18/-18
Re: Tremulous & Wii
« Reply #9 on: November 27, 2007, 11:44:04 pm »
When you go point at all those numbers, you gotta remember that the Wii was MADE for gaming--it wouldnt have to run your OS or anything else simultaneously.  Also I think it only puts out 480p. (TV resolution)

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #10 on: November 27, 2007, 11:48:24 pm »
exactly wat im saying

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #11 on: November 28, 2007, 12:35:20 pm »
just put trem in wii format then burn it to a cd

Caveman

  • Guest
Re: Tremulous & Wii
« Reply #12 on: November 28, 2007, 02:41:02 pm »
When you go point at all those numbers, you gotta remember that the Wii was MADE for gaming--it wouldnt have to run your OS or anything else simultaneously.  Also I think it only puts out 480p. (TV resolution)

So it will not run anything else beside the game itself?
Get real jughead. There are no drivers to support any kind of hardware inside tremulous.
If you need to include those into trem you WILL never ever see it running.

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: Tremulous & Wii
« Reply #13 on: November 28, 2007, 03:40:32 pm »
...

Do you honestly think burning Trem to a disc will work? I suggest you look at some Wii roms, especially roms that are not commercial games.
By this I mean that someone created custom Wii games to play on their computer, and made them in rom format.

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #14 on: November 28, 2007, 08:32:44 pm »
When you go point at all those numbers, you gotta remember that the Wii was MADE for gaming--it wouldnt have to run your OS or anything else simultaneously.  Also I think it only puts out 480p. (TV resolution)

So it will not run anything else beside the game itself?
Get real jughead. There are no drivers to support any kind of hardware inside tremulous.
If you need to include those into trem you WILL never ever see it running.

if trem is made wii compatible, it will either:
A. run off drivers already on the wii
or
B: ill personally get nintendo involved

Caveman

  • Guest
Re: Tremulous & Wii
« Reply #15 on: November 28, 2007, 10:06:18 pm »
That was exactly my point. Thanks for clarifying.
The drivers will not run alone, w/o any foundation... And that means, running the OS as first layer, then driver and then finally the game ...

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #16 on: November 28, 2007, 10:55:51 pm »
okay, ur starting to sound like a scripter

Caveman

  • Guest
Re: Tremulous & Wii
« Reply #17 on: November 28, 2007, 11:38:28 pm »
puhlease, not everyone with half a brain is a scripter.

thirdstreettito

  • Posts: 753
  • Turrets: +107/-1124
    • thirdstreettito's Homepage
Re: Tremulous & Wii
« Reply #18 on: November 29, 2007, 01:50:15 am »
Tremulous + Wii = PhailBox

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #19 on: November 29, 2007, 03:48:52 am »
all im saying is that if nintendo gets involved, it can b done

Caveman

  • Guest
Re: Tremulous & Wii
« Reply #20 on: November 29, 2007, 04:14:32 am »
aha?
And what exactly will nintendo do with tremulous that is OS from the get go?
riiight...

NOTHING.

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #21 on: November 29, 2007, 11:34:53 am »
aha?
And what exactly will nintendo do with tremulous that is OS from the get go?
riiight...

NOTHING.

no, i was just gonna suggest an update, i wasn't gonna tell them EXACTLY wat the update was for...

Menace13

  • Posts: 516
  • Turrets: +12/-41
    • hhhhhh
Re: Tremulous & Wii
« Reply #22 on: November 29, 2007, 12:39:31 pm »
How would you talk on a Wii? Point out each letter to type your message? I think NOT.


Menace13: ...A...N...D...[spacebar]...Y...O...U...?
Menace13 was bitten by a smart dretch that decided not to talk.

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #23 on: November 29, 2007, 12:50:44 pm »
that would be the only thing that the wii doesn't have much potential in, talking

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #24 on: November 29, 2007, 12:56:51 pm »
believe me, i have thought this over

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: Tremulous & Wii
« Reply #25 on: November 29, 2007, 01:48:53 pm »
...evidently, not for long enough.

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Tremulous & Wii
« Reply #26 on: November 29, 2007, 08:39:22 pm »
spam spam spam, waste waste waste!

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #27 on: November 29, 2007, 08:48:40 pm »
the Wii has enough controls for Tremulous.  the nunchuk c-stick can be used for running/strafing, Z could be use, C for in-game menu.  the main wii remote could be used for aiming, B for shooting, biting, etc., A for secondary attack, d-pad left/right-item select, d-pad up/down-use/equip item, minus-in-game menu. menu controls: B-comfirm, A-cancel, wii remote motion-move cursor

so yeah. i can say i have thought this out
« Last Edit: November 29, 2007, 10:48:42 pm by Eyn Xaeyn »

epsy

  • Posts: 205
  • Turrets: +8/-25
    • Armagetron Advanced!
Re: Tremulous & Wii
« Reply #28 on: November 29, 2007, 10:07:36 pm »
pause menu???
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: Tremulous & Wii
« Reply #29 on: November 29, 2007, 10:30:18 pm »
u know...it shouldn't be call that.
let me correct my self: in-game menu controls