Im a relative newbie to trem, so I really still dont have the perfect feel for the game dynamics, but I like how moving the base can make or break the game, that is a great strategic part of the round, if it was safe to move bases, then where is the strategy in that ??
I do however agree that it could use some work, maybe add a 1 minute conferrence break before the spawning starts, so the builders have a chance to decide on who is building, and who is deconstructing, and 1 minute would be enough to call for a reactor move, and make sure the builder have a few dedicated bodyguards with him.