Author Topic: ideas for mods  (Read 2968 times)

Eyn Xaeyn

  • Posts: 112
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ideas for mods
« on: November 30, 2007, 06:43:59 am »
I have posted this topic as a way for non-modders to get out their ideas

Caveman

  • Guest
Re: ideas for mods
« Reply #1 on: November 30, 2007, 09:39:22 am »
#10 DO NOT WANT AGAIN.

sSopris

  • Posts: 221
  • Turrets: +26/-11
Re: ideas for mods
« Reply #2 on: November 30, 2007, 06:53:06 pm »
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

your face

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  • Posts: 3843
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Re: ideas for mods
« Reply #3 on: November 30, 2007, 07:49:57 pm »
lol, hehe...

well for nonmodders to mod is um, interesting... but if you're asking me what i want, i wanna every kind of car you could dream up....
spam spam spam, waste waste waste!

Eyn Xaeyn

  • Posts: 112
  • Turrets: +3/-65
Re: ideas for mods
« Reply #4 on: November 30, 2007, 08:48:50 pm »
lol, hehe...

well for nonmodders to mod is um, interesting... but if you're asking me what i want, i wanna every kind of car you could dream up....

im not saying for non-modders to mod, just post some idea for a  new mod that you think might make a good mod

 i think i understand the "do not want" phrase now though

g33kinator

  • Posts: 9
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Re: ideas for mods
« Reply #5 on: December 09, 2007, 11:18:57 pm »
can you make me a map where there is a toxic lab and you can interact w/ every thing? :egg: :dretch: :basilisk:  :marauder: :advmarauder: :dragoon: :tyrant:  :tesla: :turret: :human: :grenade: :egg: