Author Topic: Tremor problem  (Read 6086 times)

Higher Game

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Tremor problem
« on: December 01, 2007, 01:36:01 am »
How do non crawling aliens get out of the lower tunnels? Is it even possible?

Steely Ann

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Re: Tremor problem
« Reply #1 on: December 01, 2007, 01:59:02 am »
It might take a while, but you can eventually mara-hop or pounce out of the tunnels.

Of course, tyrants are a lost cause altogether.  \kill is your (suicidal) friend.

Overdose

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Re: Tremor problem
« Reply #2 on: December 01, 2007, 02:04:30 am »
For a dragoon pounce straight up while facing the ladder and turn 180 degrees midair. You'll land a ledge than you can use to get out. Tyrants require a dretch to "dretch-lift" them out, but its not possible on all servers. (knockback/FF/or something else messes with standing on teammates)
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jr2

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Re: Tremor problem
« Reply #3 on: December 01, 2007, 08:54:29 am »
It might take a while, but you can eventually mara-hop or pounce out of the tunnels.

Of course, tyrants are a lost cause altogether.  \kill is your (suicidal) friend.

Actually, that's /kill , not \kill  Use the ? button, not the | button.
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Steely Ann

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Re: Tremor problem
« Reply #4 on: December 01, 2007, 10:06:13 am »
Either slash works, turd nugget.  At least on my client.

// The slashies do not appreciate your slashy elitism, tool.
// Slashies make the coding world go 'round. ;D
« Last Edit: December 01, 2007, 10:07:47 am by Steely Ann »

Eeeew Spiders

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Re: Tremor problem
« Reply #5 on: December 01, 2007, 01:27:01 pm »
Tyrants require a dretch to "dretch-lift" them out, but its not possible on all servers. (knockback/FF/or something else messes with standing on teammates)
AH, i was wondering what it was that changed, that made dretch-lift so much harder to do.
Quote from: Ann
Either slash works, turd nugget.  At least on my client.
No tyrant will slash your way out of the basement, not even with your client :P

jr2

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Re: Tremor problem
« Reply #6 on: December 01, 2007, 02:45:36 pm »
Either slash works, turd nugget.  At least on my client.

// The slashies do not appreciate your slashy elitism, tool.
// Slashies make the coding world go 'round. ;D
* jr2 will try this.  But jr2 could have sworn he tried before and it didn't work.
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HamStar

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Re: Tremor problem
« Reply #7 on: December 01, 2007, 03:56:21 pm »
You don't need to suicide as a rant. Just get a dretch to hop on to, and it'll do a "dretch lift" to get you out of the tunnel.

your face

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Re: Tremor problem
« Reply #8 on: December 01, 2007, 07:56:12 pm »
ya, hamstar is right.... i was showed this quite a while ago... just get a dretch below ya, then just keep hopping while dretch slowly wall-crawls up...

but then again, i prefer to remain down there as a rant so i get camp evos and anyone who gets stuck always die... hehehe
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Nux

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Re: Tremor problem
« Reply #9 on: December 01, 2007, 09:43:06 pm »
Other ways of getting up involve:

  • /noclip
  • !slap me 0
    !slap me 0
    !slap me 0
    !slap me 0
  • !slap me 400
  • !specme
  • !putteam me humans
  • /rcon password g_gravity 0
  • !restart
  • !listplayers
    0 H        Him
    1 H        That guy
    2 A        Me
    3 H        Another guy
    !kick 0
    !kick 1
    !kick 3
    /callvote nextmap
    !allready
  • /say Come here so I can stand on you!
  • and so on...
« Last Edit: December 01, 2007, 10:07:38 pm by Nux »

Knowitall66

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Re: Tremor problem
« Reply #10 on: December 01, 2007, 10:33:47 pm »
Theres 3 methods your missing you could always decompile the .bsp with gtk then add elevators and recompile. But then you'd need to host server and everyone who joined would need to dl the new version. :P Also you could make a mod that allows wall climbing for all aliens or super jumping. Mod with devolve.
« Last Edit: December 01, 2007, 10:36:09 pm by Knowitall66 »

jr2

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Re: Tremor problem
« Reply #11 on: December 02, 2007, 01:35:09 pm »
Either slash works, turd nugget.  At least on my client.

// The slashies do not appreciate your slashy elitism, tool.
// Slashies make the coding world go 'round. ;D
* jr2 will try this.  But jr2 could have sworn he tried before and it didn't work.

Steely Ann is right.  Perhaps I tried using \ on an old client, and so didn't use it on my new one.  IDK.
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+ OPTIMUS +

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Re: Tremor problem
« Reply #12 on: December 04, 2007, 03:44:00 am »
hehe...

maybe Tremor's main floor's "bricks" should fall down with every jump so at the end tyrants could fall down to the pit ^^ that worked for Super Mario versus Browser  ::)
success is the ability to go from failure to failure without losing your enthusiasm

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Taiyo.uk

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Re: Tremor problem
« Reply #13 on: December 04, 2007, 06:22:56 pm »
Theres 3 methods your missing you could always decompile the .bsp with gtk
The .map is in the pk3.

Knowitall66

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Re: Tremor problem
« Reply #14 on: December 04, 2007, 09:56:14 pm »
Theres 3 methods your missing you could always decompile the .bsp with gtk
The .map is in the pk3.
Opps, yeah i forgot about that (Its just that most base maps dont have theirs)
« Last Edit: December 04, 2007, 09:58:15 pm by Knowitall66 »