Author Topic: Unpure pk3s  (Read 2259 times)

Plague Bringer

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Unpure pk3s
« on: December 02, 2007, 10:05:03 pm »
Okay, I'm working on a model for a sniper rifle in replacement of the mass driver. I've got a few problems in testing it.

One: I can't see it on unpure servers. I popped into SST to check it out, but I see the mass driver instead. It's placed in:
-Base
 -nameless.pk3
  -models
   -weapons
    -mdriver

Two: I can't see texture. I've got the texture in the same folder as the mdriver.md3, but when I f*cked around with data-1.1.0.pk3 (put the model directly in there for devmapping, along with the texture) I had an untextured model.
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Knowitall66

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Re: Unpure pk3s
« Reply #1 on: December 03, 2007, 08:57:01 am »
If you make a mod it only works on unpure or your own servers.
Never modify the data-1.1.0.pk3 it can have disastrous consequences. Make sure the texture is named correctly and is in .jpg or .tga format.
« Last Edit: December 03, 2007, 08:58:37 am by Knowitall66 »

Plague Bringer

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Re: Unpure pk3s
« Reply #2 on: December 03, 2007, 12:01:00 pm »
I made sure to back up data-1.1.0, don't worry.

Last I checked, SST is unpure. The model didn't work on my local devmap, either.
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/dev/humancontroller

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Re: Unpure pk3s
« Reply #3 on: December 03, 2007, 01:43:03 pm »
This could help:
http://www.chatbear.com/unity2/6079/174,1184491599,12902/1048481?v=flatold

Editing the jpg works fine for me.

Plague Bringer

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Re: Unpure pk3s
« Reply #4 on: December 03, 2007, 08:10:00 pm »
I'm not having problem editing textures, I'm having a problem getting a different model with it's own texture to show up.
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