Author Topic: Porting Maps  (Read 7704 times)

Shadow-Majestic

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Porting Maps
« on: December 04, 2007, 05:42:08 am »
i've played a pretty big number of FPS games
but untill finding tremulous by mistake (was bored and looking for something else)
trying it... getting frustrated for weeks/months... beeing an asshole ingame with some friends :P
and then... i slowly was gaining skills and now i cant stop playing

but i've played ET allot to... and with some work/porting/makingmapssuitableforalienstoo shouldnt it be awesomme to play tremulous in a citylike environment like Goldrush? or a fast land of snow like FuelDump?

since i think ET has one of the best maps i every played/seen of any free FPS i every played (yes BF2142 maps are bigger and better but blah)

i think as soon as we can get ET's files to work with trems system (shouldnt be that hard... same engine)
doing some pretty big changes on the maps (without losing the nice ET atmosphere) also with the new 1.2 adding allot more possibilities for both sides, adding/modding some locations to fit nicely for a human/alien base (goldrush 1st axis spawn and 2nd axis spawn are quite good.. but there is a need for more in such a map :P)

but not only from ET, i think there plenty of maps from q3like games that after some modding could do great as a tremulous map

also i have no idea if this has been done already or suggested and failed miserably... but i think it'll be fun when Goldrush will eventually be done for tremulous :)

idea still has to be worked out more but i think eventually it will be a nice addition to the ammount of tremulous maps available now :)

i think those maps offer much more possibilities for some mods too

anyways... lemme know what ya think (reduce flaming to a minimum please :P its just an idea) any suggestions are welcome

i can probably do allot of work myself (as soon as i fully figure out GTKradient) and know how to port the ET files to TREM files
« Last Edit: December 04, 2007, 05:43:54 am by Shadow-Majestic »
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Steely Ann

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Re: Porting Maps
« Reply #1 on: December 04, 2007, 06:45:41 am »
Quick thoughts:

- No, it is not quite the same engine.
- ET blows vomit chunks.  Besides my brief experimentation with its realism mod TCE, I'm ashamed I ever wasted time on it.
- Nevertheless, good luck with your modination.

Shadow-Majestic

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Re: Porting Maps
« Reply #2 on: December 04, 2007, 07:43:55 am »
Quick thoughts:

- No, it is not quite the same engine.
- ET blows vomit chunks.  Besides my brief experimentation with its realism mod TCE, I'm ashamed I ever wasted time on it.
- Nevertheless, good luck with your modination.

-its both Q3 engine mate :)
-i think TCE just sucks :p i rather have plain ET :P
-Thanks :)
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Steely Ann

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Re: Porting Maps
« Reply #3 on: December 04, 2007, 08:17:58 am »
Shadow-Majestic

I'll repeat myself.  No, it is not quite the same engine.  See thisThat is (basically) Trem's engine, which is built off the Q3 engine shtick that was released in source code.  And then you have a shiat-ton of stuff that the Trem devs further built on top of that.  I'm not saying it's a completely different deal, but I'm fairly confident when I say they're not the same thing.  Just thought it might force you to do some extra tinkering.  Murphy's Law and all that, you know.
« Last Edit: December 04, 2007, 08:28:58 am by Steely Ann »

Shadow-Majestic

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Re: Porting Maps
« Reply #4 on: December 04, 2007, 08:34:11 am »
heh, could be the base is the same,
and i already managed to import the ET textures to work for tremulous in GTKradient :)
so i'm already 1 step further :P now i just need to figure out how to port the .bsp and .objdata files from ET to Trem

but i already got the textures :p so its possible rebuilding the ET maps from scratch :p but im still figuring out GTKradient so that'll take some time :P

and perhaps it might force me to do some more tinkering, i dont care :p
i wanna work making it possible :) not only for ET but for other games aswell (Q3 engine games)

im still relativly new in mapmaking, i've created a small test map once for UT and trem about a year ago... but i completely forgot the workings now :P ah well... i will manage to work this out :) one way or another
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Steely Ann

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Re: Porting Maps
« Reply #5 on: December 04, 2007, 08:53:39 am »
I'm veery well-versed in making U1-UT maps, but I can't help you with Q3.  Sorry. :P

// First coding project for U1 was making a new weapon using the Quadshot as a model. 
// Made alt-fire switch between a grenade launcher and shotgun fire.  Ruled.

Shadow-Majestic

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Re: Porting Maps
« Reply #6 on: December 04, 2007, 08:58:04 am »
perhaps a way to port some UT maps to trem?
yes the engines are TOTALLY different, but the maps themselves are pretty easy to just rebuild when the textures are available, and with unrealED they are :p

maybe could be in this project to,
this isnt only meant for ET/Q3engine maps to trem
but just making it available to use other game maps for tremulous... perhaps just as a base or w/e
but it might give a much wider variety of maps for tremulous.. adding more possibilities for gameplays without unbalancing anything (it are just maps eh :P)
now most tremulous maps... feel more or less the same to me while in for example ET... all maps had there own unique feel and touch .. something that i miss in tremulous

EDIT: hah its doable to port the maps from ET to Trem, pretty easy too, i now just have to figure out how to work with GTKradient :o.. practise makes perfect
« Last Edit: December 04, 2007, 04:07:52 pm by Shadow-Majestic »
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Dersaidin

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Re: Porting Maps
« Reply #7 on: December 09, 2007, 12:30:27 pm »
Maps from q3 engine type games would be quite easy to port.

What you need is the source of the map (a .map file, the .bsp is the source compiled).

Contact the authors to ASK PERMISSION, and ask for the map's source.
You won't be able to get permission for the 6 original maps.

Its possible to decompile maps from the .bsp, but that has problems of its own, and is kinda rude to rip up someone else's work.

And for the record, ET is one of the best games ever (TCE is nothing special).

Shadow-Majestic

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Re: Porting Maps
« Reply #8 on: December 10, 2007, 12:56:39 pm »
Maps from q3 engine type games would be quite easy to port.

What you need is the source of the map (a .map file, the .bsp is the source compiled).

Contact the authors to ASK PERMISSION, and ask for the map's source.
You won't be able to get permission for the 6 original maps.

Its possible to decompile maps from the .bsp, but that has problems of its own, and is kinda rude to rip up someone else's work.

And for the record, ET is one of the best games ever (TCE is nothing special).
Yes i know i need permissions, the Gold Rush map is free to used (its also included in the Game pack for GTKRadient)
but to make it work smoothly with tremulous i will have to redo the entire map :P or strip the map from all ET added stuff (perhaps some work too so that i could let the tank ride as a bonus thing or something :P)
and some more idea's went through my mind :P but i need to improve my mapping skills :P so i'll first make a few test maps

and yes, ET is one of the best games ever, especially if you do the price->fun ratio... then again, tremulous scores just as high
so combined... :P
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Troy1

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Re: Porting Maps
« Reply #9 on: December 10, 2007, 01:50:31 pm »
hold on with fueldump port... since I have already started to work on it.

As for the availability to port it, you cannot port the content = textures/sounds. But the brushwork is easily re-workable, since a decompiler will provide the exact dimensions.

I am trying to contact the splashdamage team to ask for the exact status of the licensing and any possible allowance of a porting.


====
offtopic : I cannot login to my ==Troy== account. since it says that "="  is an invalid character. Any way to fix it?..

====

P.S. as for UT remakes, have a look at ctf-face for ET map.
« Last Edit: December 10, 2007, 01:53:27 pm by Troy1 »

Survivor

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Re: Porting Maps
« Reply #10 on: December 10, 2007, 05:16:06 pm »
Maps from q3 engine type games would be quite easy to port.

What you need is the source of the map (a .map file, the .bsp is the source compiled).

Contact the authors to ASK PERMISSION, and ask for the map's source.
You won't be able to get permission for the 6 original maps.

Its possible to decompile maps from the .bsp, but that has problems of its own, and is kinda rude to rip up someone else's work.

And for the record, ET is one of the best games ever (TCE is nothing special).
Yes i know i need permissions, the Gold Rush map is free to used (its also included in the Game pack for GTKRadient)
but to make it work smoothly with tremulous i will have to redo the entire map :P or strip the map from all ET added stuff (perhaps some work too so that i could let the tank ride as a bonus thing or something :P)
and some more idea's went through my mind :P but i need to improve my mapping skills :P so i'll first make a few test maps

and yes, ET is one of the best games ever, especially if you do the price->fun ratio... then again, tremulous scores just as high
so combined... :P

q3dm17 was also included in the gtkradiant download as an example iirc. This does not mean it is allowed to be used in another game.
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Shadow-Majestic

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Re: Porting Maps
« Reply #11 on: December 10, 2007, 06:13:37 pm »
Maps from q3 engine type games would be quite easy to port.

What you need is the source of the map (a .map file, the .bsp is the source compiled).

Contact the authors to ASK PERMISSION, and ask for the map's source.
You won't be able to get permission for the 6 original maps.

Its possible to decompile maps from the .bsp, but that has problems of its own, and is kinda rude to rip up someone else's work.

And for the record, ET is one of the best games ever (TCE is nothing special).
Yes i know i need permissions, the Gold Rush map is free to used (its also included in the Game pack for GTKRadient)
but to make it work smoothly with tremulous i will have to redo the entire map :P or strip the map from all ET added stuff (perhaps some work too so that i could let the tank ride as a bonus thing or something :P)
and some more idea's went through my mind :P but i need to improve my mapping skills :P so i'll first make a few test maps

and yes, ET is one of the best games ever, especially if you do the price->fun ratio... then again, tremulous scores just as high
so combined... :P

q3dm17 was also included in the gtkradiant download as an example iirc. This does not mean it is allowed to be used in another game.
yes i know, thats why i dont know how i'm gonna do goldrush yet, first im gonna try and get used to GTKradient :p

hold on with fueldump port... since I have already started to work on it.

As for the availability to port it, you cannot port the content = textures/sounds. But the brushwork is easily re-workable, since a decompiler will provide the exact dimensions.

I am trying to contact the splashdamage team to ask for the exact status of the licensing and any possible allowance of a porting.


====
offtopic : I cannot login to my ==Troy== account. since it says that "="  is an invalid character. Any way to fix it?..

====

P.S. as for UT remakes, have a look at ctf-face for ET map.
cool, so i wasnt the only one thinking it  :D
can the ET events be ported somehow too?
like the tanks moving (like giving attacking force a bonus :P or just a moving tank) or like with fueldump.. the smashable doors?
dont know if it t hen would end up modding or just mapping
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Troy1

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Re: Porting Maps
« Reply #12 on: December 10, 2007, 06:37:10 pm »
definitely modding. I also will have to rework the map itself to some extent, since trem has a completely different gamestyle.
« Last Edit: December 10, 2007, 07:17:51 pm by Troy1 »

Shadow-Majestic

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Re: Porting Maps
« Reply #13 on: December 10, 2007, 07:20:30 pm »
definitely modding. I also has to rework the map itself to some extent, since trem has a completely different gamestyle.
yea thought so, i was th inking some new places for bases + no access to all rooftops (overpowers goons and mara's :P)
cant wait to see urs :p
or someone working on Battery :P charging up beach with aliens :p
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Troy1

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Re: Porting Maps
« Reply #14 on: December 10, 2007, 07:49:46 pm »
well, I am just starting the map + my current work on a 2 weeks Christmas map experiment (it is going to be crap, but the only thing I am testing is the atmosphere creation). Make it at least 4 months. since my pace is a bit slow, but the quality is trying to be higher ;) :)

Shadow-Majestic

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Re: Porting Maps
« Reply #15 on: December 11, 2007, 07:36:37 am »
cant wait till there done, playing ET maps in tremulous

good luck on it and beep me when ur done so i can have a look  :)
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Kaleo

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Re: Porting Maps
« Reply #16 on: December 19, 2007, 02:35:46 am »
If you want ET quality maps in Tremulous, go and beg SOC to make one. He made all but one of the ET maps, and he also made Pyramid of the Magician.
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