Author Topic: Station 15 Final Release 1  (Read 101550 times)

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Station 15 - Release Beta 1
« Reply #90 on: April 14, 2008, 04:03:52 pm »
I 'spose... xD

But lie down when there's spiders to shoot? :D
spam spam spam, waste waste waste!

Atom Eve

  • Posts: 240
  • Turrets: +141/-139
Re: Station 15 - Release Beta 1
« Reply #91 on: April 14, 2008, 04:58:02 pm »
He should add a model of a space hobo on the bench. Underneath a copy of the Interstellar Times.
}MG{Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Station 15 - Release Beta 1
« Reply #92 on: April 14, 2008, 05:04:31 pm »
I 'spose... xD

But lie down when there's spiders to shoot? :D

Silly face! You don't move and as they come up YOU FIRE AND BLOW THEM UP BEFORE THEY BITE OFF YOUR HEAD!!! That is why you have never acheived my level of skill ;) You rush headlong into things when it isn;t always the best way  ::)
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Station 15 - Release Beta 1
« Reply #93 on: April 20, 2008, 05:26:56 am »
Station15 beta2 is ready! Really!

Unfortunately, it's not uploaded :P
And that's gonna take awhile. Hang tight everyone, the map should be uploaded in 1-2 days at the most.


Divmax

  • Posts: 197
  • Turrets: +3/-8
Re: Station 15 - Release Beta 1
« Reply #94 on: April 20, 2008, 05:42:19 am »
Waa? Looks like your upload speeds are slow.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Diluke

  • Posts: 75
  • Turrets: +1/-11
Re: Station 15 - Release Beta 1
« Reply #95 on: April 20, 2008, 08:55:02 am »
you use your 'cellphone' to upload it thro gprs !? -.-

Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Station 15 - BETA 2 RELEASE
« Reply #96 on: April 21, 2008, 04:15:42 am »
Station15 beta2 is now released.
The download for beta2 is at http://mercenariesguild.net/supertanker/station15/map-station15-beta2.pk3

See the first post for screenshots.
Enjoy!

Lava Croft

  • Guest

TRaK

  • Posts: 442
  • Turrets: +94/-21
    • TRaK@MG
Re: Station 15 - BETA 2 RELEASE
« Reply #98 on: April 21, 2008, 04:19:51 am »
Zfight near alien base that I showed you earlier: http://img145.imageshack.us/img145/2320/shot0066zo5.jpg


Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Station 15 - BETA 2 RELEASE
« Reply #99 on: April 22, 2008, 10:58:51 pm »
Fixed. Hmm, my video card seems to be very forgiving over Z-fights. Odd

So, anyone have any suggestions for beta3?

Knowitall66

  • Posts: 492
  • Turrets: +70/-52
Re: Station 15 - BETA 2 RELEASE
« Reply #100 on: April 23, 2008, 01:01:18 am »
A map or some form of directions (Arrows on floor?)?

ghostisback

  • Posts: 139
  • Turrets: +8/-1
Re: Station 15 - BETA 2 RELEASE
« Reply #101 on: April 23, 2008, 11:17:38 am »
Beta 2 Uploaded on TremSpain Server !!!

Pete

  • Posts: 112
  • Turrets: +9/-6
    • Cheese Media
Re: Station 15 - BETA 2 RELEASE
« Reply #102 on: April 23, 2008, 06:15:38 pm »
So, anyone have any suggestions for beta3?

Well, beta 2 is way too laggy for me, so my only suggestion right now is to (using your expression) make it less CPU whoring.
« Last Edit: April 23, 2008, 06:18:46 pm by Pete »

Amtie

  • Posts: 430
  • Turrets: +19/-20
    • <(*) Homepage / Forumz
Re: Station 15 - BETA 2 RELEASE
« Reply #103 on: April 25, 2008, 05:46:40 pm »
If it's that laggy ingame, how laggy would it be in gtk? xD
Meow.

Can an admin set my name to Amtie please?

Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Station 15 - BETA 2 RELEASE
« Reply #104 on: April 26, 2008, 01:53:39 am »
Well, it's the only map I've ever had to use view clipping on, and it's the only map where I have to turn off detail to get >2 FPS

Amtie

  • Posts: 430
  • Turrets: +19/-20
    • <(*) Homepage / Forumz
Re: Station 15 - BETA 2 RELEASE
« Reply #105 on: April 26, 2008, 09:01:08 pm »
2FPS? Sweet. I guess with my gfx card (Geforce Go 7400) i wouldn't be able to make anything that might closely resemble your map within months to come.

What's your gfx card?
Meow.

Can an admin set my name to Amtie please?

Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Station 15 - BETA 2 RELEASE
« Reply #106 on: April 26, 2008, 10:05:22 pm »
Geforce 7900 GT OC

I only get slow downs when I view the entire level at once without cubic cliping. With cubic clipping I get 10 FPS :P

Amtie

  • Posts: 430
  • Turrets: +19/-20
    • <(*) Homepage / Forumz
Re: Station 15 - BETA 2 RELEASE
« Reply #107 on: April 26, 2008, 11:54:33 pm »
Well, lots of love for b3  :)

P.S. Write more of yer Gamma station fanfic on your site ^^
Meow.

Can an admin set my name to Amtie please?

Hugoagogo

  • Posts: 96
  • Turrets: +2/-9
Re: Station 15 - BETA 2 RELEASE
« Reply #108 on: April 28, 2008, 04:25:56 am »
looks great infact i think il steal it...
the skybox of the original one at least but i worrying if i used it in my level
http://tremulous.net/forum/index.php?topic=7979.0
it would end up looking too similar as yours
Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time

blood2.0

  • Guest
« Last Edit: April 28, 2008, 06:24:38 am by blood2.0 »

Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Re: Station 15 - BETA 2 RELEASE
« Reply #110 on: April 28, 2008, 06:55:46 am »
Geforce 7900 GT OC

I only get slow downs when I view the entire level at once without cubic cliping. With cubic clipping I get 10 FPS :P
Rebuild GTKRadiant with debugging disabled.

Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Station 15 - BETA 2 RELEASE
« Reply #111 on: April 29, 2008, 12:15:35 am »
looks great infact i think il steal it...
the skybox of the original one at least but i worrying if i used it in my level
http://tremulous.net/forum/index.php?topic=7979.0
it would end up looking too similar as yours

Feel free to use it, it's under the CC license. As long as I'm mentioned in the readme as the creator, it's fine by me.


Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Station 15 - BETA 2 RELEASE
« Reply #112 on: April 29, 2008, 12:36:57 am »
Odin: Thanks! That works a *lot* better...

Hugoagogo

  • Posts: 96
  • Turrets: +2/-9
Re: Station 15 - BETA 2 RELEASE
« Reply #113 on: April 29, 2008, 10:35:14 pm »
thanks but i just realised that i will need to find one of an ice planet sigh back to endless internet surfing to find one
Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time

Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Station 15 - BETA 2 RELEASE
« Reply #114 on: April 30, 2008, 05:03:51 am »
Hugoagogo, if you want, I can try rendering a version with an ice planet--I still have the original .blend file somewhere. PM me and we can talk about it, although I can't guarentee it'll be what you're looking for...

NightWolf

  • Posts: 30
  • Turrets: +3/-6
Re: Station 15 - BETA 2 RELEASE
« Reply #115 on: April 30, 2008, 09:11:13 pm »
looks like a very cool map -- very..."exotic" settings.....sorta puts an exciting atmosphere over it

Lakitu7

  • Tremulous Developers
  • *
  • Posts: 1002
  • Turrets: +120/-73
Re: Station 15 - BETA 2 RELEASE
« Reply #116 on: May 01, 2008, 02:07:34 am »
I like a lot of what's being done in this map. You've got some tricks that aren't in any other. Those iris doors are still crazy impressive, and the map just "feels" different from most others. It seems a little large, but many maps do on first impression until you get to know them. It needs some playtesting.

However, before there can be playtesting it needs some optimizing. I have a NEW system and I never get below 125 while devmapping on Transit, but your map takes me down to < 30 in some places. If I wallwalk around that new garden section, I can achieve < 20. Turning on r_shownormals shows a lot of things in places that are very far away, but still being rendered.

I understand the idea that things need to be playtested before optimization, but when most peoples' systems can't handle transit, yours is going to go slideshow in some areas and they'll just vote to insta-nextmap it.

In *most* places I get a solid max fps without issue. It's just a few certain areas where it tanks, and when it tanks, it tanks BAD.


Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Station 15 - BETA 2 RELEASE
« Reply #117 on: May 03, 2008, 09:55:52 pm »
Yes, that is one of my priorities at the moment...I have no idea how to really hint so I'm just experimenting right now. I think that bloody docking bay, although beautiful, may have to go--or be relocated somewhere else.
There's only one tree in the garden now, so that should help matters a bit. Maybe making the area skylight less huge, because people aren't going to look there too much.

My TODO for beta3:

Optimize (Duh)
Add detail
Add connector with pulse-style elevators between the upper and lower middle hallways.

Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Station 15 - BETA 3 Gamplay test!
« Reply #118 on: May 07, 2008, 01:48:17 am »
Station15-beta3 is released as a gameplay test. Go try it and tell me if you still get 5 fps.

TRaK

  • Posts: 442
  • Turrets: +94/-21
    • TRaK@MG
Re: Station 15 - BETA 3 Gamplay test!
« Reply #119 on: May 07, 2008, 03:41:33 am »
I get at least 40 fps all over the map, when I used to bottom out at 25 near the garden.

I tried for 10 minutes to break your elevators and failed, good job   :D