Actually, technically, there's two gardens now. From now on I'll call one the "waterfall room" and the other the "hanging garden."
Here's the "hanging garden," where absolutely nothing is hanging but for a few vines and curiously placed airducts. Seriously. What kind of moron would place airducts out in the open like that when there's two absolutely gigantic vents already in place? It's like someone just put them there to fill in unused space, to make it look cool. Someone denybuild this guy.


Call me a hypocrite if you want. My map, my thread, MY oversized images. Everyone else should still scale them down for my dialup connection though. You know. It's polite.
Also, tO reITerate prEviOUS
wARning sTAteMent:
I am looking for betatesters. I want to test the map's gameplay before I release the beta. Depending on how the tests go, I may just release it to the wild, then spend the rest of my time detailing the map. It's under-detailed in two spots that aren't visible in the screenshots.
Also, the changelog:
* The lower floor is gone. Completely.
* Elevator room is gone.
* Service tunnels are gone.
* Blast door is permanently shut.
* The area behind the blast door is now a sort of cargo bay area (unfinished) that would make a good alien base. Hmmmm.
* Alien base redesigned.
* One of the hallways beyond the human base is completely redesigned and made easier for aliens to get in there.
* Garden has a waterfall. Which is cool. All gardens should have waterfalls.
* An airduct leads from the alien base to the garden.
* Lots and lots of nice detail added.
* There is an entire freaking space station floating outside one of the windows. Just for eye-candy. Rule of Cool, go go.
* Doors look cooler. Again, rule of cool.
* Iris doors open faster.