I am designing a map, and I have found a few times that intersections can be very hard to remove in a way you want, especially when the intersection involves several brushes at odd angles.
1. What happens if structural brushes intersecting?
2. What happens if detail brushes intersecting?
3. What happens if detail brushes intersect with structural brushes?
4. What happens if trigger brushes intersect?
5. What happens if trigger brushes and other brushes intersect?
When answering, please don't just say "it's ok" or "don't do it", explain what happens (major slow downs while playing and/or compiling, bad collision detection (leading to getting stuck or falling through the map), or any other errors/inconveniences that might occur)