Author Topic: What are chainguns good for, after all?  (Read 20349 times)

smartalco

  • Posts: 27
  • Turrets: +6/-1
Re: What are chainguns good for, after all?
« Reply #30 on: December 24, 2007, 09:55:27 pm »
Personally, I think it's better to have no kills but a ton of credits than a ton of kills and no credits. Assists go further in team games; many an ass has been saved by my intervention with my trusty ol' lasgun, and many times have I had that favor returned.

definitely, a lot of games i might have 5 kills but have done as much damage as anyone in the top 5 (although i do build a lot, so you get a lot of free cred standing around improving the base...)

Coolicus

  • Posts: 18
  • Turrets: +2/-10
Re: What are chainguns good for, after all?
« Reply #31 on: December 28, 2007, 05:34:09 pm »
Aww cmon guys we all know that OMG T3H HUMMIES R 4L\/\/4Y5 B13|\| PWNT!
I propose 1.2 includes a lucifer cannon with a built in battery pack, the speed of a las gun and the accuracy of a mass driver, oh yeah and we need to get rid of the overcharged effect, ITS SOOOOOOOO UNFAIR!!!!!.

And incase it tips the balance for the humans we make a new alien class, the battle granger with 10000 hp, but no build ability or attack. but it can still make those sm3xy soundz!
-OMG ADMIN BAN T3H ALIENS THEY DEC0NNED R ARM LULZ!-Human ST1 on alien rush

epsy

  • Posts: 205
  • Turrets: +8/-25
    • Armagetron Advanced!
Re: What are chainguns good for, after all?
« Reply #32 on: December 29, 2007, 11:40:47 pm »
i hope that was a sarcasm
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Re: What are chainguns good for, after all?
« Reply #33 on: December 30, 2007, 10:25:45 am »
<sarcasm>

Aww cmon guys we all know that OMG T3H HUMMIES R 4L\/\/4Y5 B13|\| PWNT!
I propose 1.2 includes a lucifer cannon with a built in battery pack, the speed of a las gun and the accuracy of a mass driver, oh yeah and we need to get rid of the overcharged effect, ITS SOOOOOOOO UNFAIR!!!!!.

And incase it tips the balance for the humans we make a new alien class, the battle granger with 10000 hp, but no build ability or attack. but it can still make those sm3xy soundz!

</ sarcasm>

It was
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Sanity

  • Posts: 48
  • Turrets: +4/-21
Re: What are chainguns good for, after all?
« Reply #34 on: December 30, 2007, 10:19:39 pm »
Chaingun is a fking awesum weapon, and humans are NOT TO WEAK.

If ya fucking work in a team and actually do stuff as a team you can mow down a goon in like 2 seconds, as opposed to aliens, all they do when they team up is block each other which starts a flamewar between aliens about blocking and then you can own them and they start raging about type killing.


FisherP

  • Posts: 295
  • Turrets: +31/-32
Re: What are chainguns good for, after all?
« Reply #35 on: January 02, 2008, 01:26:24 am »
...all they do when they team up is block each other ...

Yup, been there, Too true Sanity

Diggs

  • Posts: 321
  • Turrets: +5/-11
Re: What are chainguns good for, after all?
« Reply #36 on: January 03, 2008, 05:01:06 pm »
No offense, but Player1 is right, teamwork is EVERYTHING
I fight alone all the time.

But he is right about the teamwork Anger.  You go out and do the killing while I order those drinks with the little umbrellas in them.  See?  Perfect teamwork.    ;)
続けてゲーム

_Equilibrium_

  • Posts: 1845
  • Turrets: +96/-89
Re: What are chainguns good for, after all?
« Reply #37 on: January 03, 2008, 06:12:15 pm »
Chainguns are used constantly in scrim. If they are used in competition, then it is highly doubtful that they are useless.

Owl

  • Posts: 33
  • Turrets: +3/-3
Re: What are chainguns good for, after all?
« Reply #38 on: January 03, 2008, 06:20:33 pm »
Aww cmon guys we all know that OMG T3H HUMMIES R 4L\/\/4Y5 B13|\| PWNT!
I propose 1.2 includes a lucifer cannon with a built in battery pack, the speed of a las gun and the accuracy of a mass driver, oh yeah and we need to get rid of the overcharged effect, ITS SOOOOOOOO UNFAIR!!!!!.

And incase it tips the balance for the humans we make a new alien class, the battle granger with 10000 hp, but no build ability or attack. but it can still make those sm3xy soundz!

I like the granger idea. It'd get mistaken for a normal battlegranger and humans would chase it down, leaving their base unguarded.

Hawt.

smartalco

  • Posts: 27
  • Turrets: +6/-1
Re: What are chainguns good for, after all?
« Reply #39 on: January 03, 2008, 07:06:32 pm »
with 10k hp i would just stand in their base till im down to about 500, maybe 2 of them could distract all the teslas and rets and then a rant or 2 could move in for demolition...

Sanity

  • Posts: 48
  • Turrets: +4/-21
Re: What are chainguns good for, after all?
« Reply #40 on: January 03, 2008, 09:34:15 pm »
Every human gun has a purpose.

zybork

  • Posts: 400
  • Turrets: +68/-72
Re: What are chainguns good for, after all?
« Reply #41 on: January 07, 2008, 12:14:01 am »
And meanwhile, I even found out which use a chaingun has:

It is a formidable way to encounter "base killers", i.e. dragoons and tyrants when combined with a battle suit.

If you look at its characteristics, you will realize that this one is capable of doing a damage of 1800 (!) healthpoints per clip, deploying this with a rate of 75hp of damage per second. So if you manage to chase an even fully healthy tyrant for a bit more than five secons, it will be a dead tyrant. Save your stamina for this!

If you manage to corner a tyrant and it cannot kill you instantly whyever, it will be dead. Even if you do not corner it but it gets stuck because another alien or a human is in the way, it will fall aswell.

Meanwhile, the zybork in the chainsuit has fended of and killed many attacking big bugs, increasing human base safety. So if you are afraid in the night and feel insecure, get a man in the chainsuit guarding your home, and all will be well ;)

PS: In any other case (=no battle suit), the chaingun is almost - useless.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

froofroo123

  • Posts: 11
  • Turrets: +3/-1
Re: What are chainguns good for, after all?
« Reply #42 on: January 07, 2008, 03:40:08 am »
I've used the chaingun many times before without a Battlesuit. In a HS2 versus AS3 situation, the helmet+chaingun combo only means you can take 2/3 of the mauling from a tyrant before you die. Not that big of a difference if you consider a tyrant can kill a bsuit in 3 hits. Also, any tyrant can easily retreat after being hit with the first charged luci blast, while you can chase down any tyrant or goon with the chaingun plus sprint button.

snb

  • Posts: 422
  • Turrets: +15/-265
Re: What are chainguns good for, after all?
« Reply #43 on: January 08, 2008, 12:41:21 am »
WTF r u talkin about? (thred master) the chain gun can easily kill a tyrant if you run at it or even from far range (not that far though) it easily kills dretches too! im sry but you must really suck if the chain gun doesn't kill for you
Half Life head crab by the way
On Topic:
My favorite type of metal has to be whatever type Demons and Wizards fall into.

Revan

  • Posts: 306
  • Turrets: +11/-88
Re: What are chainguns good for, after all?
« Reply #44 on: January 23, 2008, 02:33:02 pm »
to the OP:
play more trem

WTF? the pulse rifle is the best weapon in the game
in particular:  :helmet: :battpack :grenade: + pulse is pure s2 ownage
[N7]Revan
One Marauder to rule them all!

Lava Croft

  • Guest
Re: What are chainguns good for, after all?
« Reply #45 on: January 24, 2008, 05:01:09 am »
The best 2 weapons in the game naturally are the Blaster and the Painsaw, since they let you kill Aliens for as long as your health allows you to, not as long as your amount of ammunition allows you to. And that for a fraction of the cost.

jr2

  • Posts: 277
  • Turrets: +13/-74
    • Barely started
Re: What are chainguns good for, after all?
« Reply #46 on: January 24, 2008, 08:34:52 am »
:lol: the Trem devs should be evil and make the Pain Saw operation be tied to the RC like the JetPack is.. I mean, the power has to come from somewhere, right?  Or is it a mini-RC powered weapon?  hehe
Signature can be found here at Hard Light Productions

+ OPTIMUS +

  • Posts: 1098
  • Turrets: +263/-164
Re: What are chainguns good for, after all?
« Reply #47 on: January 24, 2008, 11:15:42 am »
The best 2 weapons in the game naturally are the Blaster and the Painsaw, since they let you kill Aliens for as long as your health allows you to, not as long as your amount of ammunition allows you to. And that for a fraction of the cost.

 ;D

this is exactly the reason why i challenged you and your friends to have a scrim with us.
but you are right that in ffa games theese tools can provide a huge advantage of surprise.
« Last Edit: January 24, 2008, 11:21:54 am by + OPTIMUS + »
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Revan

  • Posts: 306
  • Turrets: +11/-88
Re: What are chainguns good for, after all?
« Reply #48 on: January 25, 2008, 02:41:22 pm »
Personally, I think it's better to have no kills but a ton of credits than a ton of kills and no credits. Assists go further in team games; many an ass has been saved by my intervention with my trusty ol' lasgun, and many times have I had that favor returned.

definitely, a lot of games i might have 5 kills but have done as much damage as anyone in the top 5 (although i do build a lot, so you get a lot of free cred standing around improving the base...)

Yes this happens to me all the time when I go out alone I don't get that many kills but I hurt alot of bugs
<sarcasm>
and yes team work is everything:
1.  :marauder: jumps on  :reactor:
2. in team chat: "RC MARA!!!!"
3. 4 fully charged lucis to the  :reactor:
4. KABLOOEY!!!
5. in chat: "MUAHAHAHA newb luciers!"
perrrrfect teamwork  :P
</sarcasm>

[N7]Revan
One Marauder to rule them all!