Author Topic: pictures and text when you load the map?  (Read 4140 times)

maxell

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pictures and text when you load the map?
« on: December 17, 2007, 08:44:12 am »
i have searched on the links and other posts on this website (i also searched on google) about how do get the picture and the text when you loading the map. e.g
---------------------------
a.t.c.s by godmil -picture-
                       --here--
Game Arena server#3

how do i get the picture (the  picture here) and the text (a.t.c.s by godmil) ?

i did searche....
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Odin

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Re: pictures and text when you load the map?
« Reply #1 on: December 17, 2007, 11:07:58 am »
Copy a screenshot into the levelshots/ directory and rename it to the same name as the bsp file for your map.

The text is whatever the value of "message" is for worldspawn. Select any normal brush and add the key along with what you want it to say.

maxell

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Re: pictures and text when you load the map?
« Reply #2 on: December 18, 2007, 06:29:13 am »
? i don't understand the text bit it is unclear for me (i am not a genius/nerde/good with comps).... so can you explain more? plz
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

X-20

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Re: pictures and text when you load the map?
« Reply #3 on: December 18, 2007, 07:12:22 am »

Nuff said. :)
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Johnpp

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Re: pictures and text when you load the map?
« Reply #4 on: December 19, 2007, 08:43:01 am »
No, not exactly.

Open the entity box (N) on any brush that is not an entity (bear with me, I know it doesn't make sense) and add these keys and values in the box:

key:message

value: All your text goes here, spaces are allowed.


maxell

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Re: pictures and text when you load the map?
« Reply #5 on: January 06, 2008, 01:15:00 am »
what the hell you said by "Open the entity box (N) on any brush that is not an entity" i dont get the bit which is underlined doesn't mak sense ? also after that do you have to compile it again?
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Odin

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Re: pictures and text when you load the map?
« Reply #6 on: January 06, 2008, 04:21:00 am »
Select any random brush, press "n", and add "message" as a key. The Value is what you want it to say. We cannot get any less technical than that.

maxell

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  • Turrets: +2/-54
Re: pictures and text when you load the map?
« Reply #7 on: January 15, 2008, 08:15:34 am »
i have manage to put the test next to the picture but not the picture when i go to test it the picture isn't THERE .....
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

seeeker

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Re: pictures and text when you load the map?
« Reply #8 on: January 17, 2008, 02:50:22 am »
make sure you do something like this when testing the map:
/sv_pure 0;devmap my_map_name

maxell

  • Posts: 108
  • Turrets: +2/-54
Re: pictures and text when you load the map?
« Reply #9 on: January 17, 2008, 07:24:22 am »
i did only when i load the test comes up but not the pictures =(
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"